Scorpion Sting
| Scorpion Sting | |
|---|---|
| Class | Cool Perk |
| Attribute | Cool |
| Tier | Pro (9) |
| Levels | 2 |
| Affects | Only affects throwable weapons |
Scorpion Sting is where the throwable weapon branch of the Cool tree begins. It shortens the wait between throws and then makes a precise hit poison the target. The whole knife and axe line is bought through it. Builds that fight by throwing blades start here.
Effect
Recovery time is the real limit on throwing weapons. A knife has to be thrown, retrieved or waited out, and cutting that delay is what makes the weapon usable in a fight rather than as an opener.
The poison is the branch's mechanic. A critical hit, a headshot or a hit to a weak spot applies it, which means accuracy rather than volume is what spreads it, and most of the branch above reads the poison rather than the knife.
| Level | Effect |
|---|---|
| 1 | -15% recovery time for throwable weapons. |
| 2 | Critical hits, headshots and hits to weak spots with throwable weapons apply Poison for 5 sec. |
How to Unlock Scorpion Sting
It sits behind the Pro gate of the Cool tree, so a solid run of points in Cool comes first. Both levels are needed, since the poison arrives on the second.
Perk Tree
Buying Scorpion Sting opens the perks below.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Accelerated Toxin Absorption | Pro (9) | Strong Attacks and thrown weapons used against Poisoned enemies instantly deal substantial Poison damage then remove all Poison effects. | |
| Corrosion | Pro (9) | Allows you to apply Poison to mechs, robots, drones and turrets. | |
| Juggler | Phenom (15) | -15% recovery time for throwable weapons. | |
| Neurotoxin | Pro (9) | Applying Poison to an enemy via Scorpion Sting now also applies Blinding and disables sprinting for 6 sec. | |
| Parasite | Pro (9) | +15 Health on Crit Hit and headshots with thrown weapons. |
Character Builds
The build is the throwing build, carrying knives or axes and treating them as a primary weapon rather than an opener.
Buy both levels as the Pro gate opens, then Parasite for the healing and Neurotoxin for the blinding. Juggler at the Phenom gate is where the recovery timer disappears, and Style Over Substance at the Legend gate closes the branch. Killer Instinct below should already be bought for the opening throw.
Notes
Accelerated Toxin Absorption, Corrosion, Neurotoxin, Parasite and Juggler are all bought from it.
Throwing knives and axes are the throwable weapons the Cool attribute improves.
All Cool Perks