Help us keep improving this website

Ninjutsu



Ninjutsu
Ninjutsu
Class Cool Perk
Attribute Cool
Tier Phenom (15)
Levels 3
Requires Feline Footwork

Ninjutsu is the stealth payoff of the Cool tree. It raises movement speed, adds mitigation chance while crouched, and finally lets V sprint while crouching, moving quickly and silently at the cost of stamina. A whole branch is bought through it. Stealth builds aim for it from the first point.

Effect


The first two levels deepen what Feline Footwork started, so a crouched V is faster and harder to hurt than ever.

The third level removes the last objection to stealth. Crouching is slow, and a crouched sprint is not, so the ground between bodies can be crossed at speed without making a sound. Stamina is the price, and the branch above it is largely about lowering that price.

Level Effect
1 +15% Movement Speed.
2 +15% Mitigation Chance when crouched.
3 Unlocks the ability to sprint while crouching. Crouch-sprinting allows you to move more quickly while staying silent, but consumes Stamina.

How to Unlock Ninjutsu


It sits behind the Phenom gate of the Cool tree. Feline Footwork comes first, and all three levels are needed before the crouched sprint appears.

Perk Tree


Ninjutsu is bought from Feline Footwork in the Cool tree.

Name Image Tier Effect
Feline Footwork Feline Footwork Rookie (4) When crouched: +15% Movement Speed. +15% Mitigation Chance. Mitigation grants a chance to reduce incoming damage by current Mitigation Strength (default 50%.)

Buying Ninjutsu opens the perks below.

Name Image Tier Effect
Creeping Death Creeping Death Phenom (15) While Optical Camo is active or you are undetected, neutralizing an enemy grants: +15% Health, +15% Stamina, and +10% Movement Speed for 6 sec.
Serpentine Serpentine Phenom (15) +30% Mitigation Chance when crouch-sprinting.
Shinobi Sprint Shinobi Sprint Phenom (15) -75% Stamina cost for crouch-sprinting during combat.

Character Builds


The build is the stealth build at full strength, with optical camo in the integumentary slot and a silenced weapon or a thrown blade.

Buy all three levels at the Phenom gate, then Shinobi Sprint to make the crouched sprint affordable and Serpentine to make it safe. Creeping Death and Vanishing Act follow. A build that stops at the second level has a faster, tougher crouch and none of the silent sprint the branch above reads.

Notes


Serpentine protects the sprint, Shinobi Sprint makes it cheap, and Creeping Death pays for the kills made during it.

Optical camo is the implant a stealth build runs alongside it, and Vanishing Act makes the two work together.

All Cool Perks