Ancient G.T.H.R. Construct II
| Ancient G.T.H.R. Construct II | |
|---|---|
| Hostile enemy | |
| Faction | Ancient Constructs |
| Regions | |
| Trophy | - |
| Flame | - |
The Ancient G.T.H.R. Construct II is the second design of the Grunt Transportation and Hauling Rig. It is a worker of the Ancient Constructs. Its body rests on a wide, shallow bowl, with round discs at its sides and gold plates over its shoulders. Both arms end in claws of thin metal fingers. It works in the beacon dungeons of Cinder's Cradle, such as the Engine Chambers and the Hydropower Plant.
Where to Find the Ancient G.T.H.R. Construct II
It lives in Cinder's Cradle. It is met at the Engine Chambers, the Hydropower Plant and the Nomad Highlands Dungeon Entrance.
Behaviour
Like the first design, it moves sediment and ore for the Ancients. Some stand dormant until an alarm wakes them. It is one of the elite constructs that can drop an Archaic Core.
Damage Weaknesses
It is weak to blunt weapons and ice. It resists cutting, piercing and fire, and takes little damage from poison and shock.
How each damage type works against it:
| Damage | Effect |
|---|---|
| Cutting | Resisted |
| Piercing | Resisted |
| Blunt | Effective |
| Poison | Resisted |
| Fire | Resisted |
| Ice | Effective |
| Shroud | Neutral |
| Shock | Resisted |
Drops
What it drops when defeated:
| Item | Image | Notes |
|---|---|---|
| Archaic Shards | Always, 3 to 5 | |
| Moonstone | Always, 3 to 5 | |
| Gold Ore | Usually, 2 to 3 | |
| Archaic Core | Sometimes, in place of Gold Ore |
Notes
The Ancient G.T.H.R. Construct I is the first G.T.H.R. design.
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