Ancient S.I.R.N. Construct (Static)
| Ancient S.I.R.N. Construct (Static) | |
|---|---|
| Hostile enemy | |
| Faction | Ancient Constructs |
| Regions | |
| Trophy | - |
| Flame | - |
The Ancient S.I.R.N. Construct (Static) is a security construct of the Ancient Constructs. It is the fixed form of the Signal and Intrusion Reveal Node. A large bronze horn rises from its head, like the bell of a trumpet. Its round blue-grey body sits on a tall pedestal, and its arms end in open bronze tubes. It stands watch in the Proto Vessel Bay and the beacon dungeons of Cinder's Cradle.
Where to Find the Ancient S.I.R.N. Construct (Static)
It lives in Cinder's Cradle. It is met at the Proto Vessel Bay, the Engine Chambers and the Embervale Museum.
Behaviour
The static S.I.R.N. stays in one place and looks out for intruders. When it spots one, it alerts the Code Violet alarm. The facility then locks down and its sleeping guard units wake up. It is one of the elite constructs that can drop an Archaic Core.
Damage Weaknesses
It is weak to blunt weapons and ice. It resists cutting, piercing and fire, and takes little damage from poison and shock.
How each damage type works against it:
| Damage | Effect |
|---|---|
| Cutting | Resisted |
| Piercing | Resisted |
| Blunt | Effective |
| Poison | Resisted |
| Fire | Resisted |
| Ice | Effective |
| Shroud | Neutral |
| Shock | Resisted |
Drops
What it drops when defeated:
| Item | Image | Notes |
|---|---|---|
| Archaic Shards | Always, 3 to 5 | |
| Moonstone | Always, 3 to 5 | |
| Gold Ore | Usually, 2 to 3 | |
| Archaic Core | Sometimes, in place of Gold Ore |
Notes
The Ancient S.I.R.N. Construct (Mobile) is the moving form.
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