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Ancient S.I.R.N. Construct (Mobile)



Ancient S.I.R.N. Construct (Mobile)
Ancient S.I.R.N. Construct (Mobile)
Hostile enemy
Faction Ancient Constructs
Regions

Cinder's Cradle

Trophy -
Flame -

The Ancient S.I.R.N. Construct (Mobile) is a security construct of the Ancient Constructs. Its name stands for Signal and Intrusion Reveal Node. A large bronze horn rises from its head, like the bell of a trumpet. A ring of gold links circles the port on its chest, and its arms end in open bronze tubes. It watches over the beacon dungeons and ruins of Cinder's Cradle.

Where to Find the Ancient S.I.R.N. Construct (Mobile)


The mobile S.I.R.N. patrols the beacon dungeons and ruins of Cinder's Cradle. It walks the halls of the Engine Chambers, where nearly every kind of construct gathers. It also watches the Frontier Research Lab, whose storage report warns that some doors lock for good once the alarm sounds. On the Sky Islands, it moves around the construct hub at Manathor's Plaza. The alarm starts when a S.I.R.N. spots an intruder, so taking it out unseen keeps the dormant guards asleep.

Behaviour


The S.I.R.N. looks out for intruders. When it spots one, it alerts the alarm system, called Code Violet. The facility then locks down and its sleeping guard units wake up. The mobile S.I.R.N. moves around, while the Ancient S.I.R.N. Construct (Static) stays in one place. It is one of the elite constructs that can drop an Archaic Core.

Everything named above, at a glance:

Name Image Type
Ancient S.I.R.N. Construct (Static) Ancient S.I.R.N. Construct (Static) Ancient Constructs
Archaic Core Archaic Core Materials

Damage Weaknesses


It is weak to blunt weapons and ice. It resists cutting, piercing and fire, and takes little damage from poison and shock.

How each damage type works against it:

Damage Effect
Cutting Resisted
Piercing Resisted
Blunt Effective
Poison Resisted
Fire Resisted
Ice Effective
Shroud Neutral
Shock Resisted

Drops


What it drops when defeated:

Item Image Notes
Archaic Shards Archaic Shards Always, 3 to 5
Moonstone Moonstone Always, 3 to 5
Gold Ore Gold Ore Usually, 2 to 3
Archaic Core Archaic Core Sometimes, in place of Gold Ore

Lore


A memo in the Embervale Museum describes the Code Violet V2 alarm. Artificer Constantio supplied the S.I.R.N. nodes for it. The same memo mentions a button in the control room that turns the alarm off.

Creature Categories