Ancient S.I.R.N. Construct (Mobile)
| Ancient S.I.R.N. Construct (Mobile) | |
|---|---|
| Hostile enemy | |
| Faction | Ancient Constructs |
| Regions | |
| Trophy | - |
| Flame | - |
The Ancient S.I.R.N. Construct (Mobile) is a security construct of the Ancient Constructs. Its name stands for Signal and Intrusion Reveal Node. A large bronze horn rises from its head, like the bell of a trumpet. A ring of gold links circles the port on its chest, and its arms end in open bronze tubes. It watches over the beacon dungeons and ruins of Cinder's Cradle.
Where to Find the Ancient S.I.R.N. Construct (Mobile)
The mobile S.I.R.N. patrols the beacon dungeons and ruins of Cinder's Cradle. It walks the halls of the Engine Chambers, where nearly every kind of construct gathers. It also watches the Frontier Research Lab, whose storage report warns that some doors lock for good once the alarm sounds. On the Sky Islands, it moves around the construct hub at Manathor's Plaza. The alarm starts when a S.I.R.N. spots an intruder, so taking it out unseen keeps the dormant guards asleep.
Behaviour
The S.I.R.N. looks out for intruders. When it spots one, it alerts the alarm system, called Code Violet. The facility then locks down and its sleeping guard units wake up. The mobile S.I.R.N. moves around, while the Ancient S.I.R.N. Construct (Static) stays in one place. It is one of the elite constructs that can drop an Archaic Core.
Everything named above, at a glance:
| Name | Image | Type |
|---|---|---|
| Ancient S.I.R.N. Construct (Static) | Ancient Constructs | |
| Archaic Core | Materials |
Damage Weaknesses
It is weak to blunt weapons and ice. It resists cutting, piercing and fire, and takes little damage from poison and shock.
How each damage type works against it:
| Damage | Effect |
|---|---|
| Cutting | Resisted |
| Piercing | Resisted |
| Blunt | Effective |
| Poison | Resisted |
| Fire | Resisted |
| Ice | Effective |
| Shroud | Neutral |
| Shock | Resisted |
Drops
What it drops when defeated:
| Item | Image | Notes |
|---|---|---|
| Archaic Shards | Always, 3 to 5 | |
| Moonstone | Always, 3 to 5 | |
| Gold Ore | Usually, 2 to 3 | |
| Archaic Core | Sometimes, in place of Gold Ore |
Lore
A memo in the Embervale Museum describes the Code Violet V2 alarm. Artificer Constantio supplied the S.I.R.N. nodes for it. The same memo mentions a button in the control room that turns the alarm off.
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