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White Wind



White Wind
Type Settlement
Region Revelwood
Sub-region -

White Wind is a fishing village in the Shroud of eastern Revelwood, now held by the Fell. The capital's newspaper once joked about its shallow waters. Before the fall, a fisherman here swore he saw glowing Wisps dancing under the waves. He took them as a sign that the war would end and Embervale would be whole again. A boathouse holds the Seafoam dye.

Where to Find White Wind - Map Location


White Wind lies in the Shroud south-west of Pikemead's Reach. Traveller's Watch is to the north-east and Cloverbrooke Farm beyond it. The Northern Caravan Camp lies to the south-east.

White Wind map location:

Map credit by Map Genie.

Enemies


The Fell hold the village. The end of the pier lies near deadly Shroud, so watch the timer there.

Enemy Image Kind
Fell Fell Footsoldier Faction

Lore Pages


"They Live Below!" lies at the end of the pier, in a boathouse near the Seafoam dye. A fisherman writes that the glowing Wisps are dancing under the waves for the first time since Queen Pikemead died. People laugh at him, but he believes it is a sign of good fortune. His second page hangs on a notice board in Pikemead's Reach. There he calls the Wisps reptilian brothers who will carry people to safer shores.

Lore Page Where
They Live Below! At the end of the pier, near the Deadly Shroud.

The fish that can be caught in Revelwood, with the best catch chance at any fishing spot of the region:

Fish Image Best Chance
Shimmerfin Shimmerfin 18.8%
Lakehopper Lakehopper 18.8%
Silverback Silverback 18.8%
Sunscale Sunscale 18.8%
Stripetail Stripetail 18.8%
Whiskerfin Whiskerfin 2.3%

Location Categories


Every other place in Revelwood, and each kind of location in Embervale, from settlements to Shroud Roots: