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Blacksmith



Blacksmith
Blacksmith
Reached from The button beside the weapon on the overview screen
Soul stone sockets Up to 3, fixed by the weapon
Sharpenings per weapon 3, each worth 1 maximum damage
Cost of all three sharpenings 500 GemsMoonCoins
Weapon naming Premium accounts only

The blacksmith is opened from the button next to the knight's weapon on the overview screen, and it is the one place where a weapon is improved rather than replaced. It does three jobs: it fits soul stones into the weapon's sockets, it sharpens the blade, and it engraves a name on it for premium players.

All three jobs work on the weapon alone. The soul stones are what give it magic damage, and only an opponent's amulets protect against that.

Sockets and soul stones

The number of sockets is fixed by the weapon, anywhere from none to three, and three is the norm: the large majority of one-handed and two-handed weapons carry the full set, and only a handful carry none. The stones come from the merchant, except the lightning ones, which are sold only at the bazaar, and they are gated by level rather than by weapon skill.

A fitted stone can be swapped for another, but the stone coming out is destroyed rather than returned to the inventory. A cheap stone fitted early is therefore gone for good the moment it is replaced.

Sharpening

A weapon can be sharpened three times. Each pass adds one point to the maximum damage and leaves the minimum alone, so the range widens rather than shifts: a 27-30 weapon ends up at 27-33. Every pass costs more than the one before.

Sharpening Cost Maximum Damage Gained
1 50 GemsMoonCoins +1
2 150 GemsMoonCoins +1
3 300 GemsMoonCoins +1

All three together cost 500 gems for three points of top-end damage, a flat price for a benefit that is anything but flat. On that 27-30 weapon it lifts the ceiling by a tenth. On the heaviest two-handers, which reach 181-211, the same 500 gems barely registers. Sharpening pays best on a weapon bought early and kept for a while.

Weapon naming

Premium accounts can replace a weapon's shop name with one of their own, purely so that it stands out from the crowd.

Equipment Categories




KnightFight Categories



Section What It Covers
Equipment Weapons, armour, jewellery and soul stones: what is sold, what it costs, and what it does to a knight's numbers.
Attributes The five trained attributes, the alignment axis they sit alongside, and the combat potential figure that summarises them.
Progression Levels, experience, and the skill points that decide which equipment the merchant will sell.
Combat Attacking, being attacked, the hour of protection between the two, and the separate international battle server.
Economy The two currencies, the three places that take them, and the two ways of earning them.
Guilds Founding a guild, the castle that sets its size, and the seven-day wars it can declare.
World The estate a knight lives in and the altar inside it.
Achievements Medals, and the highscore tables they are won from.
Abbreviations The shorthand players use in chat and on the highscore
Game Principle The knight, the oath, and what the game asks of a player
Premium Account What paying changes, feature by feature

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