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Premium Account



Premium Account
Mission time a day 120 minutes against 60
Combat lock during a mission 5 minutes against 15
Gold on tavern jobs 10% above the advertised wage
Starter premium 3 days, same as full premium
Price 175 gems for 10 days, 500 for 30

KnightFight is free to play. Premium is an optional extra that helps pay for the servers, further development and support, and gives a set of conveniences in return. It runs for ten or thirty days at a time and is bought by converting gems.

Everything premium offers comes down to time and convenience. None of it touches an attribute, a weapon or the way a fight is decided.

The two lines with weight

Mission time doubles, from 60 minutes a day to 120. With ten-minute blocks that means twelve mission runs instead of six, and the rotation that keeps hour protection over them simply gets longer without changing shape.

The other is the combat lock during a mission, which drops to 5 minutes from the usual 15.

Convenience

Opponent search gains the level filters and the good or evil sort described on the fighting page, so a small target can be found directly instead of hunting for a name in the highscore list and paying the gold piece a name search costs. Battle reports show up inside other players' profiles, and the animated fight scene can be skipped at once. The profile display options also hold a switch, open only to premium accounts, that turns that scene off entirely.

Two naming rights come with it: the player name can be changed, and a weapon can be given its own name at the blacksmith. A custom character picture is open to every account. Finally, tavern jobs pay 10 per cent above the advertised wage. That is well short of the 30 per cent from the tavern package, the other term the same gems can be converted into, at the same rates as premium time.

The full comparison

The table sets the features side by side. The third column is the three-day starter premium, which matches full premium on every line.

Feature Premium Non-Premium Starter Premium (3 days)
Mission time per day 120 minutes 60 minutes 120 minutes
Advertising None In-game ad banner None
Custom character picture Yes Yes Yes
Combat lock during a mission 5 minutes 15 minutes 5 minutes
Opponent search By level and by good or evil Standard only By level and by good or evil
Battle reports in another player's profile Shown Not shown Shown
Change player name Yes No Yes
Give weapons individual names Yes No Yes
Gold from tavern jobs 10% more As advertised 10% more

What premium does not change

The five attributes, equipment, skill points and the way a fight is resolved work the same with or without premium. So do the hour of protection after a fight, the twelve-hour wait before the same opponent may attack again, and the experience lost for attacking far below one's own level.

Premium time can also be won rather than bought: it is one of the prizes in the royal prize draw held at the end of every battlefield battle.

Equipment Categories




KnightFight Categories



Section What It Covers
Equipment Weapons, armour, jewellery and soul stones: what is sold, what it costs, and what it does to a knight's numbers.
Attributes The five trained attributes, the alignment axis they sit alongside, and the combat potential figure that summarises them.
Progression Levels, experience, and the skill points that decide which equipment the merchant will sell.
Combat Attacking, being attacked, the hour of protection between the two, and the separate international battle server.
Economy The two currencies, the three places that take them, and the two ways of earning them.
Guilds Founding a guild, the castle that sets its size, and the seven-day wars it can declare.
World The estate a knight lives in and the altar inside it.
Achievements Medals, and the highscore tables they are won from.
Abbreviations The shorthand players use in chat and on the highscore
Game Principle The knight, the oath, and what the game asks of a player
Premium Account What paying changes, feature by feature

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