Help us keep improving this website

Harmony



Harmony
Harmony
School Illusion
Level Master
Magicka Cost 1052
Casting Fire and Forget
Delivery Self
Effect Creatures and people up to level 25 nearby won't fight for 60 seconds.
Duration 60 seconds
Perk Master Illusion (1)
Spell Tome Spell Tome: Harmony
Game/DLC Skyrim

Harmony is the Master version of Calm. Every creature and person up to level 25 within 250 feet of the caster stops fighting for one minute. One cast can quiet a whole battlefield.

Harmony is an end game spell. Drevis Neloren sells the tome at the College of Winterhold once the Illusion Ritual Spell quest is done.

Spell Tome

Harmony is learned by reading Spell Tome: Harmony. Drevis Neloren sells the tome.

How It Plays

Harmony is a Master ritual spell that needs both hands and a charge before it goes off. When it lands, every valid target in a huge circle around the caster stops fighting for a full minute. A battle that has spun out of control can end in a single cast.

The spell is useful for escapes and for avoiding needless fights. It can quiet a whole camp of bandits, a pack of wolves or a crowd that turned hostile by accident. Calmed enemies leave the caster alone unless they are attacked.

Compared with Calm and Pacify

Calm, the Apprentice spell, calms a single target up to level 9. Pacify, the Expert spell, calms a small group up to level 20. Harmony calms everything up to level 25 in a vast radius. Pacify can be dual cast to raise its level limit, which Harmony cannot.

Perks and Builds

The Master Illusion perk halves the large magicka cost of Harmony. Animage, Kindred Mage and Hypnotic Gaze all raise the level limit and stack with each other. Master of the Mind lets the spell work on undead, Daedra and automatons.

Perks and Reach

With Kindred Mage and Hypnotic Gaze, Harmony calms people up to level 43. Master of the Mind lets it work on undead, Daedra and Dwemer constructs, though the bonus levels of Kindred Mage and Animage do not apply to those targets. Level 25 already covers a large part of the enemies in Skyrim.

The spell takes about three seconds to charge with both hands. Its reach of 250 feet in every direction means a single cast can quiet a whole fort. A caster can use that window to deal damage, steal items or simply leave.

Harmony costs 1,052 magicka at a skill of zero, the highest of the Master Illusion spells.


Gameplay Tips

The Hypnotic Gaze perk lets the spell work on targets 8 levels higher, and the Kindred Mage perk adds 10 more levels against people.

Notes

Killing a calmed enemy with a single melee blow can crash the game. Magic, arrows or two separate hits avoid the problem.


Spell Categories





All Illusion Spells


Novice

Novice spells are the first a mage learns and cost the least magicka.


Name Image Cost Casting Effect
Clairvoyance Skyrim Clairvoyance.webp 25 per second Concentration Shows the path to the current goal.
Courage Skyrim Courage.webp 39 Fire and Forget Target won't flee for 60 seconds and gets some extra health and stamina.
Fury Skyrim Fury.webp 67 Fire and Forget Creatures and people up to level 6 will attack anything nearby for 30 seconds.

Apprentice

Apprentice spells need a little practice in the school.


Name Image Cost Casting Effect
Calm Skyrim Calm.webp 146 Fire and Forget Creatures and people up to level 9 won't fight for 30 seconds.
Fear Skyrim Fear.webp 153 Fire and Forget Creatures and people up to level 9 flee from combat for 30 seconds.
Muffle Skyrim Muffle.webp 144 Fire and Forget You move more quietly for 180 seconds.

Adept

Adept spells are the middle rank and hit noticeably harder.


Name Image Cost Casting Effect
Frenzy Skyrim Frenzy.webp 209 Fire and Forget Creatures and people up to level 14 will attack anyone nearby for 60 seconds.
Rally Skyrim Rally.webp 113 Fire and Forget Targets won't flee for 60 seconds and get extra health and stamina.
Frenzy Rune Skyrim Frenzy Rune.webp 278 Fire and Forget Targets up to level 20 that fail to resist are frenzied for 30 seconds.
Orum's Aquatic Escape Skyrim Orum's Aquatic Escape.webp 165 Fire and Forget Caster is invisible for 15 seconds. Activating an object or attacking will break the spell. Can breathe water for 15 seconds. Improved night vision for 15 seconds.

Expert

Expert spells are powerful and expensive to cast.


Name Image Cost Casting Effect
Invisibility Skyrim Invisibility.webp 334 Fire and Forget Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.
Pacify Skyrim Pacify.webp 290 Fire and Forget Creatures and people up to level 20 won't fight for 60 seconds.
Rout Skyrim Rout.webp 316 Fire and Forget Creatures and people up to level 20 flee from combat for 30 seconds.
Fenrik's Welcome Skyrim Fenrik's Welcome.webp 116 Fire and Forget Caster becomes invisible and can open locks with level Expert and below for 5 seconds. Activating an object or attacking will break the spell.

Master

Master spells are the strongest in the school and need the most skill.


Name Image Cost Casting Effect
Call to Arms Skyrim Call to Arms.webp 655 Fire and Forget Targets have improved combat skills, health and stamina for 10 minutes.
Harmony Skyrim Harmony.webp 1052 Fire and Forget Creatures and people up to level 25 nearby won't fight for 60 seconds.
Hysteria Skyrim Hysteria.webp 866 Fire and Forget Creatures and people up to level 25 flee from combat for 60 seconds.
Mayhem Skyrim Mayhem.webp 990 Fire and Forget Creatures and people up to level 25 will attack anyone nearby for 60 seconds.