Help us keep improving this website

Hysteria



Hysteria
Hysteria
School Illusion
Level Master
Magicka Cost 866
Casting Fire and Forget
Delivery Self
Effect Creatures and people up to level 25 flee from combat for 60 seconds.
Duration 60 seconds
Perk Master Illusion (1)
Spell Tome Spell Tome: Hysteria
Game/DLC Skyrim

Hysteria is the Master version of Fear and Rout. Every creature and person up to level 25 within 250 feet of the caster flees for one minute. It scatters a whole crowd of enemies at once.

Spell Tome

Hysteria is learned by reading Spell Tome: Hysteria. The spell is also taught during Illusion Ritual Spell.

Hysteria Map Location

Hysteria map location:
Hysteria is tied to Illusion Ritual Spell, a quest from Drevis Neloren at the College of Winterhold. He teaches Vision of the Tenth Eye and asks for four hidden books, found in the Arcanaeum, the Hall of Attainment, the Hall of Countenance and the Midden. Handing them over earns a Master Illusion tome and opens the rest for sale.

Map credit by Map Genie.

How It Plays

Hysteria is a Master ritual spell. It needs both hands and a charge of about three seconds. When it goes off, every valid target around the caster flees in terror for a full minute. The radius is huge, so a whole camp or a full hall of enemies can break and run at once.

The spell is a strong escape tool. A caster surrounded by a large group can clear a path in one cast. It also buys a full minute to heal, to change tactics or to pick off fleeing enemies one by one.

Undead, Daedra and Dwarven automatons ignore Hysteria until the caster takes Master of the Mind. Dragons are immune to all Illusion magic. Fleeing enemies return once the minute is over.

Compared with Fear and Rout

Fear scares a single target up to level 9. Rout scares a small group up to level 20. Hysteria frightens everything up to level 25 in a vast circle around the caster. It costs far more magicka than either and takes much longer to cast.

The other Master Illusion spells work on the same huge scale. Harmony calms everyone nearby, Mayhem drives them into a frenzy, and Call to Arms strengthens allies.

Perks and Builds

The Master Illusion perk halves the large magicka cost of Hysteria. Animage, Kindred Mage and Aspect of Terror all raise the level limit, and they stack with each other. Master of the Mind lets the spell work on undead, Daedra and automatons.

Quest Background

Hysteria is the reward for the Illusion Ritual Spell quest. Drevis Neloren, the Illusion master at the College of Winterhold, offers it once Illusion is high enough. He teaches the spell Vision of the Tenth Eye and asks for four Master Illusion texts hidden around the College.

The books can only be seen while Vision of the Tenth Eye is active. One lies on a table in the Arcanaeum, and one on the upper landing of the Hall of Attainment. A third rests on a barrel in a storeroom of the Hall of Countenance. The last lies on a table next to the Atronach Forge in the Midden. Drevis greets the finished set with "Yes, very good. Here, then, is the first of the illusion spells you sought." He hands over Hysteria and then sells Call to Arms, Harmony and Mayhem.


Gameplay Tips

The Aspect of Terror perk lets the spell work on targets 10 levels higher, and the Kindred Mage perk adds 10 more levels against people.

Notes

Because of a bug, Drevis Neloren only offers the quest once Illusion reaches 100.


Spell Categories





All Illusion Spells


Novice

Novice spells are the first a mage learns and cost the least magicka.


Name Image Cost Casting Effect
Clairvoyance Skyrim Clairvoyance.webp 25 per second Concentration Shows the path to the current goal.
Courage Skyrim Courage.webp 39 Fire and Forget Target won't flee for 60 seconds and gets some extra health and stamina.
Fury Skyrim Fury.webp 67 Fire and Forget Creatures and people up to level 6 will attack anything nearby for 30 seconds.

Apprentice

Apprentice spells need a little practice in the school.


Name Image Cost Casting Effect
Calm Skyrim Calm.webp 146 Fire and Forget Creatures and people up to level 9 won't fight for 30 seconds.
Fear Skyrim Fear.webp 153 Fire and Forget Creatures and people up to level 9 flee from combat for 30 seconds.
Muffle Skyrim Muffle.webp 144 Fire and Forget You move more quietly for 180 seconds.

Adept

Adept spells are the middle rank and hit noticeably harder.


Name Image Cost Casting Effect
Frenzy Skyrim Frenzy.webp 209 Fire and Forget Creatures and people up to level 14 will attack anyone nearby for 60 seconds.
Rally Skyrim Rally.webp 113 Fire and Forget Targets won't flee for 60 seconds and get extra health and stamina.
Frenzy Rune Skyrim Frenzy Rune.webp 278 Fire and Forget Targets up to level 20 that fail to resist are frenzied for 30 seconds.
Orum's Aquatic Escape Skyrim Orum's Aquatic Escape.webp 165 Fire and Forget Caster is invisible for 15 seconds. Activating an object or attacking will break the spell. Can breathe water for 15 seconds. Improved night vision for 15 seconds.

Expert

Expert spells are powerful and expensive to cast.


Name Image Cost Casting Effect
Invisibility Skyrim Invisibility.webp 334 Fire and Forget Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.
Pacify Skyrim Pacify.webp 290 Fire and Forget Creatures and people up to level 20 won't fight for 60 seconds.
Rout Skyrim Rout.webp 316 Fire and Forget Creatures and people up to level 20 flee from combat for 30 seconds.
Fenrik's Welcome Skyrim Fenrik's Welcome.webp 116 Fire and Forget Caster becomes invisible and can open locks with level Expert and below for 5 seconds. Activating an object or attacking will break the spell.

Master

Master spells are the strongest in the school and need the most skill.


Name Image Cost Casting Effect
Call to Arms Skyrim Call to Arms.webp 655 Fire and Forget Targets have improved combat skills, health and stamina for 10 minutes.
Harmony Skyrim Harmony.webp 1052 Fire and Forget Creatures and people up to level 25 nearby won't fight for 60 seconds.
Hysteria Skyrim Hysteria.webp 866 Fire and Forget Creatures and people up to level 25 flee from combat for 60 seconds.
Mayhem Skyrim Mayhem.webp 990 Fire and Forget Creatures and people up to level 25 will attack anyone nearby for 60 seconds.