Frenzy Rune
| Frenzy Rune | |
|---|---|
| School | Illusion |
| Level | Adept |
| Magicka Cost | 278 |
| Casting | Fire and Forget |
| Delivery | Target Location |
| Effect | Targets up to level 20 that fail to resist are frenzied for 30 seconds. |
| Duration | 30 seconds |
| Perk | Adept Illusion (1) |
| Spell Tome | Spell Tome: Frenzy Rune |
| Game/DLC | Dragonborn |
Frenzy Rune is an Adept Illusion spell from the Dragonborn add-on. The caster places a rune on the ground or a wall. When enemies come near, it bursts and makes everyone up to level 20 attack whoever is closest for 30 seconds. Placed in the path of a group, it sets them fighting each other.
Frenzy Rune comes with the Dragonborn DLC. Talvas Fathryon sells the tome at Tel Mithryn on Solstheim after the quest From the Ashes.
Spell Tome
Frenzy Rune is learned by reading Spell Tome: Frenzy Rune. Talvas Fathryon sells the tome.
How It Plays
Frenzy Rune works like the Destruction runes. The caster places a glowing rune on a nearby floor or wall, and the crosshair shows whether the spot is valid. The rune waits until an enemy walks close, then bursts and drives everyone near it into a rage.
Frenzied enemies attack whoever is nearest. In a group, they turn on each other. Against a single enemy, the nearest target is often the caster, so the rune works best on groups.
The rune suits a stealthy caster. It sticks to the surface quietly, and enemies who come looking for the caster walk into it and then fight each other.
Compared with Frenzy
Frenzy, the Adept projectile spell, frenzies a small group up to level 14 for a full minute. Frenzy Rune reaches higher level enemies, up to level 20. In return it lasts only half as long and must be placed close to the caster.
Perks and Builds
The Adept Illusion perk halves the cost of the rune. The Rune Master perk from Destruction works on this rune too, so the caster can place it five times farther away.
Cost and Reach
Frenzy Rune costs 278 magicka at a skill of zero, more than the 209 of Frenzy. The higher level limit is what that cost buys. With perks such as Kindred Mage and Rage, the rune affects enemies of level 40 and more.
The rune is best laid where a group of enemies is sure to walk.
Gameplay Tips
The Rune Master perk from Destruction works on this rune too, letting the caster place it five times farther away.
Spell Categories
All Illusion Spells
Novice
Novice spells are the first a mage learns and cost the least magicka.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Clairvoyance | 25 per second | Concentration | Shows the path to the current goal. | |
| Courage | 39 | Fire and Forget | Target won't flee for 60 seconds and gets some extra health and stamina. | |
| Fury | 67 | Fire and Forget | Creatures and people up to level 6 will attack anything nearby for 30 seconds. |
Apprentice
Apprentice spells need a little practice in the school.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Calm | 146 | Fire and Forget | Creatures and people up to level 9 won't fight for 30 seconds. | |
| Fear | 153 | Fire and Forget | Creatures and people up to level 9 flee from combat for 30 seconds. | |
| Muffle | 144 | Fire and Forget | You move more quietly for 180 seconds. |
Adept
Adept spells are the middle rank and hit noticeably harder.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Frenzy | 209 | Fire and Forget | Creatures and people up to level 14 will attack anyone nearby for 60 seconds. | |
| Rally | 113 | Fire and Forget | Targets won't flee for 60 seconds and get extra health and stamina. | |
| Frenzy Rune | 278 | Fire and Forget | Targets up to level 20 that fail to resist are frenzied for 30 seconds. | |
| Orum's Aquatic Escape | 165 | Fire and Forget | Caster is invisible for 15 seconds. Activating an object or attacking will break the spell. Can breathe water for 15 seconds. Improved night vision for 15 seconds. |
Expert
Expert spells are powerful and expensive to cast.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Invisibility | 334 | Fire and Forget | Caster is invisible for 30 seconds. Activating an object or attacking will break the spell. | |
| Pacify | 290 | Fire and Forget | Creatures and people up to level 20 won't fight for 60 seconds. | |
| Rout | 316 | Fire and Forget | Creatures and people up to level 20 flee from combat for 30 seconds. | |
| Fenrik's Welcome | 116 | Fire and Forget | Caster becomes invisible and can open locks with level Expert and below for 5 seconds. Activating an object or attacking will break the spell. |
Master
Master spells are the strongest in the school and need the most skill.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Call to Arms | 655 | Fire and Forget | Targets have improved combat skills, health and stamina for 10 minutes. | |
| Harmony | 1052 | Fire and Forget | Creatures and people up to level 25 nearby won't fight for 60 seconds. | |
| Hysteria | 866 | Fire and Forget | Creatures and people up to level 25 flee from combat for 60 seconds. | |
| Mayhem | 990 | Fire and Forget | Creatures and people up to level 25 will attack anyone nearby for 60 seconds. |