Orum's Aquatic Escape
| Orum's Aquatic Escape | |
|---|---|
| School | Illusion |
| Level | Adept |
| Magicka Cost | 165 |
| Casting | Fire and Forget |
| Delivery | Self |
| Effect | Caster is invisible for 15 seconds. Activating an object or attacking will break the spell. Can breathe water for 15 seconds. Improved night vision for 15 seconds. |
| Duration | 15 seconds |
| Perk | Adept Illusion (1) |
| Spell Tome | Spell Tome: Orum's Aquatic Escape |
| Game/DLC | Creation Club |
Orum's Aquatic Escape is an Adept Illusion spell from the Arcane Accessories Creation. For 15 seconds, the caster turns invisible, can breathe underwater and sees better in the dark. Activating an object or attacking ends the spell early.
Spell Tome
Orum's Aquatic Escape is learned by reading Spell Tome: Orum's Aquatic Escape. Drevis Neloren and Sybille Stentor sell the tome. The spell is also taught during The Lost Library.
Orum's Aquatic Escape Map Location
Orum's Aquatic Escape map location:
A copy of the tome waits in the Ancient Tome Chest, deep in Hob's Fall Cave on the Winterhold coast. Opening the chest completes The Lost Library and gives every Arcane Accessories spell tome at once.
Map credit by Map Genie.
How It Plays
Orum's Aquatic Escape is cast on the caster and lasts 15 seconds. During that time the caster is invisible, can breathe underwater and sees better in the dark. Like Invisibility, the spell ends early when the caster attacks or activates an object.
The spell is made for a quick getaway across water. A thief who is spotted near a river or a lake can vanish, dive in and swim away unseen. The night vision helps in murky water and dark caves.
Compared with Other Spells
Invisibility, the base game Expert spell, hides the caster for 30 seconds. Waterbreathing, an Alteration spell, lets the caster breathe underwater for a minute. Orum's Aquatic Escape combines both effects and night vision into one Adept spell, at the price of a much shorter duration.
The Adept Illusion perk halves the cost of the spell. Illusion Dual Casting makes all three effects last more than twice as long.
Origins
The spell comes with the Arcane Accessories Creation for the Creation Club. The pack adds sixteen spells and a set of mage robes, and Orum's Aquatic Escape first appeared in the Spell Tomes add-on for Oblivion.
Compared with Invisibility
Orum's Aquatic Escape costs 165 magicka at a skill of zero, about half of the 334 of Invisibility. Its invisibility lasts 15 seconds instead of 30, but it also brings waterbreathing and night vision. For a mage in the middle of the game, 15 seconds of invisibility is usually enough to slip past a group or escape a fight.
Spell Categories
All Illusion Spells
Novice
Novice spells are the first a mage learns and cost the least magicka.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Clairvoyance | 25 per second | Concentration | Shows the path to the current goal. | |
| Courage | 39 | Fire and Forget | Target won't flee for 60 seconds and gets some extra health and stamina. | |
| Fury | 67 | Fire and Forget | Creatures and people up to level 6 will attack anything nearby for 30 seconds. |
Apprentice
Apprentice spells need a little practice in the school.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Calm | 146 | Fire and Forget | Creatures and people up to level 9 won't fight for 30 seconds. | |
| Fear | 153 | Fire and Forget | Creatures and people up to level 9 flee from combat for 30 seconds. | |
| Muffle | 144 | Fire and Forget | You move more quietly for 180 seconds. |
Adept
Adept spells are the middle rank and hit noticeably harder.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Frenzy | 209 | Fire and Forget | Creatures and people up to level 14 will attack anyone nearby for 60 seconds. | |
| Rally | 113 | Fire and Forget | Targets won't flee for 60 seconds and get extra health and stamina. | |
| Frenzy Rune | 278 | Fire and Forget | Targets up to level 20 that fail to resist are frenzied for 30 seconds. | |
| Orum's Aquatic Escape | 165 | Fire and Forget | Caster is invisible for 15 seconds. Activating an object or attacking will break the spell. Can breathe water for 15 seconds. Improved night vision for 15 seconds. |
Expert
Expert spells are powerful and expensive to cast.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Invisibility | 334 | Fire and Forget | Caster is invisible for 30 seconds. Activating an object or attacking will break the spell. | |
| Pacify | 290 | Fire and Forget | Creatures and people up to level 20 won't fight for 60 seconds. | |
| Rout | 316 | Fire and Forget | Creatures and people up to level 20 flee from combat for 30 seconds. | |
| Fenrik's Welcome | 116 | Fire and Forget | Caster becomes invisible and can open locks with level Expert and below for 5 seconds. Activating an object or attacking will break the spell. |
Master
Master spells are the strongest in the school and need the most skill.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Call to Arms | 655 | Fire and Forget | Targets have improved combat skills, health and stamina for 10 minutes. | |
| Harmony | 1052 | Fire and Forget | Creatures and people up to level 25 nearby won't fight for 60 seconds. | |
| Hysteria | 866 | Fire and Forget | Creatures and people up to level 25 flee from combat for 60 seconds. | |
| Mayhem | 990 | Fire and Forget | Creatures and people up to level 25 will attack anyone nearby for 60 seconds. |