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Orum's Aquatic Escape



Orum's Aquatic Escape
Orum's Aquatic Escape
School Illusion
Level Adept
Magicka Cost 165
Casting Fire and Forget
Delivery Self
Effect Caster is invisible for 15 seconds. Activating an object or attacking will break the spell. Can breathe water for 15 seconds. Improved night vision for 15 seconds.
Duration 15 seconds
Perk Adept Illusion (1)
Spell Tome Spell Tome: Orum's Aquatic Escape
Game/DLC Creation Club

Orum's Aquatic Escape is an Adept Illusion spell from the Arcane Accessories Creation. For 15 seconds, the caster turns invisible, can breathe underwater and sees better in the dark. Activating an object or attacking ends the spell early.

Spell Tome

Orum's Aquatic Escape is learned by reading Spell Tome: Orum's Aquatic Escape. Drevis Neloren and Sybille Stentor sell the tome. The spell is also taught during The Lost Library.

Orum's Aquatic Escape Map Location

Orum's Aquatic Escape map location:
A copy of the tome waits in the Ancient Tome Chest, deep in Hob's Fall Cave on the Winterhold coast. Opening the chest completes The Lost Library and gives every Arcane Accessories spell tome at once.

Map credit by Map Genie.

How It Plays

Orum's Aquatic Escape is cast on the caster and lasts 15 seconds. During that time the caster is invisible, can breathe underwater and sees better in the dark. Like Invisibility, the spell ends early when the caster attacks or activates an object.

The spell is made for a quick getaway across water. A thief who is spotted near a river or a lake can vanish, dive in and swim away unseen. The night vision helps in murky water and dark caves.

Compared with Other Spells

Invisibility, the base game Expert spell, hides the caster for 30 seconds. Waterbreathing, an Alteration spell, lets the caster breathe underwater for a minute. Orum's Aquatic Escape combines both effects and night vision into one Adept spell, at the price of a much shorter duration.

The Adept Illusion perk halves the cost of the spell. Illusion Dual Casting makes all three effects last more than twice as long.

Origins

The spell comes with the Arcane Accessories Creation for the Creation Club. The pack adds sixteen spells and a set of mage robes, and Orum's Aquatic Escape first appeared in the Spell Tomes add-on for Oblivion.

Compared with Invisibility

Orum's Aquatic Escape costs 165 magicka at a skill of zero, about half of the 334 of Invisibility. Its invisibility lasts 15 seconds instead of 30, but it also brings waterbreathing and night vision. For a mage in the middle of the game, 15 seconds of invisibility is usually enough to slip past a group or escape a fight.



Spell Categories





All Illusion Spells


Novice

Novice spells are the first a mage learns and cost the least magicka.


Name Image Cost Casting Effect
Clairvoyance Skyrim Clairvoyance.webp 25 per second Concentration Shows the path to the current goal.
Courage Skyrim Courage.webp 39 Fire and Forget Target won't flee for 60 seconds and gets some extra health and stamina.
Fury Skyrim Fury.webp 67 Fire and Forget Creatures and people up to level 6 will attack anything nearby for 30 seconds.

Apprentice

Apprentice spells need a little practice in the school.


Name Image Cost Casting Effect
Calm Skyrim Calm.webp 146 Fire and Forget Creatures and people up to level 9 won't fight for 30 seconds.
Fear Skyrim Fear.webp 153 Fire and Forget Creatures and people up to level 9 flee from combat for 30 seconds.
Muffle Skyrim Muffle.webp 144 Fire and Forget You move more quietly for 180 seconds.

Adept

Adept spells are the middle rank and hit noticeably harder.


Name Image Cost Casting Effect
Frenzy Skyrim Frenzy.webp 209 Fire and Forget Creatures and people up to level 14 will attack anyone nearby for 60 seconds.
Rally Skyrim Rally.webp 113 Fire and Forget Targets won't flee for 60 seconds and get extra health and stamina.
Frenzy Rune Skyrim Frenzy Rune.webp 278 Fire and Forget Targets up to level 20 that fail to resist are frenzied for 30 seconds.
Orum's Aquatic Escape Skyrim Orum's Aquatic Escape.webp 165 Fire and Forget Caster is invisible for 15 seconds. Activating an object or attacking will break the spell. Can breathe water for 15 seconds. Improved night vision for 15 seconds.

Expert

Expert spells are powerful and expensive to cast.


Name Image Cost Casting Effect
Invisibility Skyrim Invisibility.webp 334 Fire and Forget Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.
Pacify Skyrim Pacify.webp 290 Fire and Forget Creatures and people up to level 20 won't fight for 60 seconds.
Rout Skyrim Rout.webp 316 Fire and Forget Creatures and people up to level 20 flee from combat for 30 seconds.
Fenrik's Welcome Skyrim Fenrik's Welcome.webp 116 Fire and Forget Caster becomes invisible and can open locks with level Expert and below for 5 seconds. Activating an object or attacking will break the spell.

Master

Master spells are the strongest in the school and need the most skill.


Name Image Cost Casting Effect
Call to Arms Skyrim Call to Arms.webp 655 Fire and Forget Targets have improved combat skills, health and stamina for 10 minutes.
Harmony Skyrim Harmony.webp 1052 Fire and Forget Creatures and people up to level 25 nearby won't fight for 60 seconds.
Hysteria Skyrim Hysteria.webp 866 Fire and Forget Creatures and people up to level 25 flee from combat for 60 seconds.
Mayhem Skyrim Mayhem.webp 990 Fire and Forget Creatures and people up to level 25 will attack anyone nearby for 60 seconds.