Fenrik's Welcome
| Fenrik's Welcome | |
|---|---|
| School | Illusion |
| Level | Expert |
| Magicka Cost | 116 |
| Casting | Fire and Forget |
| Delivery | Self |
| Effect | Caster becomes invisible and can open locks with level Expert and below for 5 seconds. Activating an object or attacking will break the spell. |
| Duration | 5 seconds |
| Perk | Expert Illusion (1) |
| Spell Tome | Spell Tome: Fenrik's Welcome |
| Game/DLC | Creation Club |
Fenrik's Welcome is an Expert Illusion spell from the Arcane Accessories Creation. For 5 seconds, the caster turns invisible and can open locks of Expert level and below. Activating an object or attacking ends the spell early.
Spell Tome
Fenrik's Welcome is learned by reading Spell Tome: Fenrik's Welcome. Drevis Neloren sells the tome. The spell is also taught during The Lost Library.
Fenrik's Welcome Map Location
Fenrik's Welcome map location:
The tome lies in the Ancient Tome Chest in Hob's Fall Cave, a coastal cave in Winterhold full of hostile mages and skeletons. The chest holds the spell tomes of every Arcane Accessories spell, and opening it completes The Lost Library.
Map credit by Map Genie.
How It Plays
Fenrik's Welcome is cast on the caster and lasts only 5 seconds. During that time the caster is invisible and can open locks of Expert level or lower without picking them. Like Invisibility, the spell ends early when the caster attacks or activates an object.
The spell is a burglar's tool. A thief can open a locked door or chest and slip through while unseen. Master locks still need a lockpick or a key.
Compared with Other Spells
Invisibility, the base game Expert spell, hides the caster for 30 seconds but leaves locks untouched. Fenrik's Welcome lasts a much shorter time, but it opens most locks as well. Orum's Aquatic Escape, another Arcane Accessories spell, pairs invisibility with breathing underwater instead.
The Expert Illusion perk halves the cost of the spell. Illusion Dual Casting makes it last more than twice as long, which gives a little more time to act.
Origins
The spell comes with the Arcane Accessories Creation for the Creation Club. The pack adds sixteen spells and a set of mage robes, and Fenrik's Welcome first appeared in the Spell Tomes add-on for Oblivion.
Cost and Value
Fenrik's Welcome costs 116 magicka at a skill of zero. For five seconds, the caster is invisible and can open locks up to Expert level without a lockpick. Invisibility costs 334 magicka and lasts 30 seconds. Fenrik's Welcome is a burglar's spell, made for a quick entry rather than a long walk past enemies.
Spell Categories
All Illusion Spells
Novice
Novice spells are the first a mage learns and cost the least magicka.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Clairvoyance | 25 per second | Concentration | Shows the path to the current goal. | |
| Courage | 39 | Fire and Forget | Target won't flee for 60 seconds and gets some extra health and stamina. | |
| Fury | 67 | Fire and Forget | Creatures and people up to level 6 will attack anything nearby for 30 seconds. |
Apprentice
Apprentice spells need a little practice in the school.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Calm | 146 | Fire and Forget | Creatures and people up to level 9 won't fight for 30 seconds. | |
| Fear | 153 | Fire and Forget | Creatures and people up to level 9 flee from combat for 30 seconds. | |
| Muffle | 144 | Fire and Forget | You move more quietly for 180 seconds. |
Adept
Adept spells are the middle rank and hit noticeably harder.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Frenzy | 209 | Fire and Forget | Creatures and people up to level 14 will attack anyone nearby for 60 seconds. | |
| Rally | 113 | Fire and Forget | Targets won't flee for 60 seconds and get extra health and stamina. | |
| Frenzy Rune | 278 | Fire and Forget | Targets up to level 20 that fail to resist are frenzied for 30 seconds. | |
| Orum's Aquatic Escape | 165 | Fire and Forget | Caster is invisible for 15 seconds. Activating an object or attacking will break the spell. Can breathe water for 15 seconds. Improved night vision for 15 seconds. |
Expert
Expert spells are powerful and expensive to cast.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Invisibility | 334 | Fire and Forget | Caster is invisible for 30 seconds. Activating an object or attacking will break the spell. | |
| Pacify | 290 | Fire and Forget | Creatures and people up to level 20 won't fight for 60 seconds. | |
| Rout | 316 | Fire and Forget | Creatures and people up to level 20 flee from combat for 30 seconds. | |
| Fenrik's Welcome | 116 | Fire and Forget | Caster becomes invisible and can open locks with level Expert and below for 5 seconds. Activating an object or attacking will break the spell. |
Master
Master spells are the strongest in the school and need the most skill.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Call to Arms | 655 | Fire and Forget | Targets have improved combat skills, health and stamina for 10 minutes. | |
| Harmony | 1052 | Fire and Forget | Creatures and people up to level 25 nearby won't fight for 60 seconds. | |
| Hysteria | 866 | Fire and Forget | Creatures and people up to level 25 flee from combat for 60 seconds. | |
| Mayhem | 990 | Fire and Forget | Creatures and people up to level 25 will attack anyone nearby for 60 seconds. |