Lightning Rune
| Lightning Rune | |
|---|---|
| School | Destruction |
| Level | Apprentice |
| Magicka Cost | 323 |
| Casting | Fire and Forget |
| Delivery | Target Location |
| Effect | Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near. |
| Duration | - |
| Perk | Apprentice Destruction (1) |
| Spell Tome | Spell Tome: Lightning Rune |
| Game/DLC | Skyrim |
Lightning Rune is an Apprentice Destruction spell that sets a trap of shock magic. The caster places a glowing rune on the ground or a wall. When an enemy comes near, the rune explodes for 50 points of shock damage. Fire Rune and Frost Rune are its partners in the other two elements.
Lightning Rune is an early game spell, open once Destruction reaches the Apprentice rank. Faralda at the College of Winterhold and most court wizards sell the tome.
Spell Tome
Lightning Rune is learned by reading Spell Tome: Lightning Rune. Calcelmo, Enthir, Falion, Faralda, Farengar Secret-Fire, Madena, Sybille Stentor, Wuunferth the Unliving, Wylandriah and Talvas Fathryon sell the tome.
How It Plays
Lightning Rune takes about a second to charge. The crosshair shows whether the chosen spot is a valid surface within range. The rune then sticks to the floor or wall as a glowing circle. When an enemy walks close, it bursts in a crackle of lightning.
The blast hurts health and drains magicka as well. Enemy mages who walk into it lose magicka they need for wards and spells. Very few enemies resist shock, so the rune works against almost anything that triggers it.
A rune deals more damage than most early spells. Its 50 points beat the 40 points of Chain Lightning, though Lightning Rune is only an Apprentice spell. It also costs the most of the three Destruction runes. Another Destruction spell can set off the rune from a distance, which turns it into a delayed bomb.
Uses in Dungeons
Runes are ideal openers for a stealthy mage. A rune laid on a patrol path or in a doorway hits the first enemy who walks by. The caster can watch the guards' routes first and then place the rune where they will step.
Runes also help in Nordic barrows. A draugr resting in a wall niche or a coffin still sets off a rune placed close by. This wakes the draugr one at a time, and the rune hurts each one before it can climb out.
Perks and Builds
The Apprentice Destruction perk halves the cost of Lightning Rune. The Rune Master perk lets the caster place runes five times farther away, so a rune can land right under a distant enemy. Dual casting overcharges the rune for a much bigger blast.
Runes are a fast way to train Destruction. Each enemy caught in the blast gives experience, so a rune that hits several enemies gives several times as much. Storm Atronachs resist shock, so a fire or frost rune works better against a conjurer who calls them.
Early and Late Game
Lightning Rune is at its strongest early on. An Apprentice caster gets a blast stronger than Chain Lightning long before the Adept rank. The rune costs 323 magicka at a skill of zero, the most of the three runes, so the Apprentice Destruction perk and cost reducing robes make a big difference.
The rune falls behind later in the game. The Augmented Shock perk passes it by, while the other shock spells gain up to half again in damage from it. A single rune rarely kills a strong enemy on its own. It works best as an opener that softens a target before other spells finish it.
Placing Runes
A rune can only be placed within about 20 feet of the caster. The Rune Master perk raises that reach to 100 feet. With the perk, a rune can be dropped right at the feet of a distant enemy for an instant blast.
The Quiet Casting perk in Illusion makes every spell silent to others, runes included. A sneaking mage can lay a rune in the path of an unaware enemy mage. The mage loses magicka in the blast before it can raise a ward.
Lightning Rune tomes also turn up as loot in chests and on the bodies of mages and draugr.
Gameplay Tips
The Rune Master perk lets the caster place runes five times farther away.
Spell Categories
All Destruction Spells
Novice
Novice spells are the first a mage learns and cost the least magicka.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Flames | 14 per second | Concentration | A gout of fire that does 8 points per second. Targets on fire take extra damage. | |
| Frostbite | 16 per second | Concentration | A blast of cold that does 8 points of damage per second to Health and Stamina. | |
| Sparks | 19 per second | Concentration | Lightning that does 8 points of shock damage to Health and Magicka per second. | |
| Choking Grasp | 39 | Fire and Forget | Absorb 8 points of health per second from target, for 3 seconds. | |
| Elemental Flare | 45 | Fire and Forget | An elemental explosion for 15 points of fire damage, 15 points of shock damage, and half as much damage to stamina. |
Apprentice
Apprentice spells need a little practice in the school.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Fire Rune | 234 | Fire and Forget | Cast on a nearby surface, it explodes for 50 points of fire damage when enemies come near. | |
| Firebolt | 41 | Fire and Forget | A blast of fire that does 25 points of damage. Targets on fire take extra damage. | |
| Frost Rune | 293 | Fire and Forget | Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near. | |
| Ice Spike | 48 | Fire and Forget | A spike of ice that does 25 points of frost damage to Health and Stamina. | |
| Lightning Bolt | 51 | Fire and Forget | A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka. | |
| Lightning Rune | 323 | Fire and Forget | Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near. | |
| Elemental Bolt | 62 | Fire and Forget | An elemental explosion for 20 points of fire damage, 20 points of shock damage, and half as much damage to stamina. | |
| Strangulation | 84 | Fire and Forget | Absorb 16 points of health per second from target, for 3 seconds. |
Adept
Adept spells are the middle rank and hit noticeably harder.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Chain Lightning | 156 | Fire and Forget | Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target. | |
| Fireball | 133 | Fire and Forget | A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage. | |
| Flame Cloak | 289 | Fire and Forget | For 60 seconds, opponents in melee range take 8 points fire damage per second. Targets on fire take extra damage. | |
| Frost Cloak | 316 | Fire and Forget | For 60 seconds, opponents in melee range take 8 points frost damage and Stamina damage per second. | |
| Ice Storm | 144 | Fire and Forget | A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina. | |
| Lightning Cloak | 370 | Fire and Forget | For 60 seconds nearby opponents take 8 points of shock damage and half magicka damage. | |
| Whirlwind Cloak | 338 | Fire and Forget | For 60 seconds, opponents in melee range have a chance of being flung away. | |
| Elemental Burst | 96 | Fire and Forget | An elemental explosion for 30 points of fire damage, 30 points of shock damage, and half as much damage to stamina. | |
| Hangman's Noose | 143 | Fire and Forget | Absorb 26 points of health per second from target, for 3 seconds. |
Expert
Expert spells are powerful and expensive to cast.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Icy Spear | 320 | Fire and Forget | A spear of ice that does 60 points of frost damage to Health and Stamina. | |
| Incinerate | 298 | Fire and Forget | A blast of fire that does 60 points of damage. Targets on fire take extra damage. | |
| Thunderbolt | 343 | Fire and Forget | A Thunderbolt that does 60 points of shock damage to Health and half that to Magicka. | |
| Wall of Flames | 118 per second | Concentration | Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second. | |
| Wall of Frost | 137 per second | Concentration | Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second. | |
| Wall of Storms | 145 per second | Concentration | Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second. | |
| Elemental Blast | 144 | Fire and Forget | An elemental explosion for 40 points of fire damage, 40 points of shock damage, and half as much damage to stamina. | |
| Mara's Wrath | 329 | Fire and Forget | For 30 seconds, opponents in melee range take 16 points fire damage per second. Undead up to level 26 flee for 30 seconds. Swim unharmed in freezing cold water. | |
| Touch of Death | 316 | Fire and Forget | Absorb 40 points of health per second from target, for 4 seconds. | |
| Unbounded Flames | 78 per second | Concentration | Casts a stream of long-distance fireballs in an arc. Impact creates a wall of fire that does 50 points of fire damage per second. | |
| Unbounded Freezing | 69 per second | Concentration | A freezing wind envelops the caster, knocking down nearby enemies and freezing them for 50 points of damage per second to Health and Stamina. | |
| Unbounded Storms | 69 per second | Concentration | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage. |
Master
Master spells are the strongest in the school and need the most skill.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Blizzard | 1106 | Fire and Forget | Targets take 20 points of frost damage for 10 seconds, plus Stamina damage. | |
| Fire Storm | 1426 | Fire and Forget | A 100 point fiery explosion centered on the caster. Does more damage to closer targets. | |
| Lightning Storm | 138 per second | Concentration | Target takes 75 points of shock damage per second to Health, and half that to Magicka. |