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Frost Rune



Frost Rune
Frost Rune
School Destruction
Level Apprentice
Magicka Cost 293
Casting Fire and Forget
Delivery Target Location
Effect Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near.
Duration -
Perk Apprentice Destruction (1)
Spell Tome Spell Tome: Frost Rune
Game/DLC Skyrim

Frost Rune is an Apprentice Destruction spell that sets a trap of ice. The caster places a glowing rune on the ground or a wall. When an enemy comes near, the rune explodes for 50 points of frost damage. Fire Rune and Lightning Rune are its partners in the other two elements.

Frost Rune is an early game spell, open once Destruction reaches the Apprentice rank. Faralda at the College of Winterhold and most court wizards sell the tome.

Spell Tome

Frost Rune is learned by reading Spell Tome: Frost Rune. Calcelmo, Enthir, Falion, Faralda, Farengar Secret-Fire, Madena, Sybille Stentor, Wuunferth the Unliving, Wylandriah and Talvas Fathryon sell the tome.

How It Plays

Frost Rune takes about a second to charge. The crosshair shows whether the chosen spot is a valid surface within range. The rune then sticks to the floor or wall as a glowing circle. When an enemy walks close, it bursts in a blast of cold.

The blast hurts health and stamina together. It also slows the enemies it catches. A warrior who runs through a Frost Rune arrives slower and with less stamina for power attacks. That makes the rune a good trap to lay in the path of a charging group.

A rune deals more damage than most early spells. Its 50 points beat the 40 points of Ice Storm, though Frost Rune is only an Apprentice spell. Another Destruction spell can set off the rune from a distance, so it also works as a delayed bomb.

Uses in Dungeons

Runes are ideal openers for a stealthy mage. A rune laid on a patrol path or in a doorway hits the first enemy who walks by. The slow effect then gives the caster time to follow up with spells or arrows.

Runes also help in Nordic barrows. A draugr resting in a wall niche or a coffin still sets off a rune placed close by. This wakes the draugr one at a time, and the rune hurts each one before it can climb out.

Frost has many resistant foes. Nords and vampires resist frost, and Frost Atronachs ignore it. Fire Rune or Lightning Rune is the better trap against those enemies.

Perks and Builds

The Apprentice Destruction perk halves the cost of Frost Rune. The Rune Master perk lets the caster place runes five times farther away, so a rune can land right under a distant enemy. Dual casting overcharges the rune for a much bigger blast.

Runes are a fast way to train Destruction. Each enemy caught in the blast gives experience, so a rune that hits several enemies gives several times as much.

Early and Late Game

Frost Rune is at its strongest early on. An Apprentice caster gets a blast stronger than Ice Storm long before the Adept rank. The rune costs 293 magicka at a skill of zero, so the Apprentice Destruction perk and cost reducing robes make a big difference.

The rune falls behind later in the game. The Augmented Frost perk passes it by, while the other frost spells gain up to half again in damage from it. By the late game, the rune works best as a trap or an opener rather than as a main attack. A stealthy character who has time to set the trap can still use it to great effect.

Placing Runes

A rune can only be placed within about 20 feet of the caster. The Rune Master perk raises that reach to 100 feet. With the perk, a rune can be dropped right at the feet of a distant enemy for an instant blast.

The Quiet Casting perk in Illusion makes every spell silent to others, runes included. A sneaking mage can then lay a trap close to enemies without giving away the hiding spot. Frost Rune pairs well with a bow, since a slowed target is easy to hit with arrows.

Frost Rune tomes also turn up as loot in chests and on the bodies of mages and draugr.


Gameplay Tips

The Rune Master perk lets the caster place runes five times farther away.


Spell Categories





All Destruction Spells


Novice

Novice spells are the first a mage learns and cost the least magicka.


Name Image Cost Casting Effect
Flames Skyrim Flames.webp 14 per second Concentration A gout of fire that does 8 points per second. Targets on fire take extra damage.
Frostbite Skyrim Frostbite.webp 16 per second Concentration A blast of cold that does 8 points of damage per second to Health and Stamina.
Sparks Skyrim Sparks.webp 19 per second Concentration Lightning that does 8 points of shock damage to Health and Magicka per second.
Choking Grasp Skyrim Choking Grasp.webp 39 Fire and Forget Absorb 8 points of health per second from target, for 3 seconds.
Elemental Flare Skyrim Elemental Flare.webp 45 Fire and Forget An elemental explosion for 15 points of fire damage, 15 points of shock damage, and half as much damage to stamina.

Apprentice

Apprentice spells need a little practice in the school.


Name Image Cost Casting Effect
Fire Rune Skyrim Fire Rune.webp 234 Fire and Forget Cast on a nearby surface, it explodes for 50 points of fire damage when enemies come near.
Firebolt Skyrim Firebolt.webp 41 Fire and Forget A blast of fire that does 25 points of damage. Targets on fire take extra damage.
Frost Rune Skyrim Frost Rune.webp 293 Fire and Forget Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near.
Ice Spike Skyrim Ice Spike.webp 48 Fire and Forget A spike of ice that does 25 points of frost damage to Health and Stamina.
Lightning Bolt Skyrim Lightning Bolt.webp 51 Fire and Forget A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka.
Lightning Rune Skyrim Lightning Rune.webp 323 Fire and Forget Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near.
Elemental Bolt Skyrim Elemental Bolt.webp 62 Fire and Forget An elemental explosion for 20 points of fire damage, 20 points of shock damage, and half as much damage to stamina.
Strangulation Skyrim Strangulation.webp 84 Fire and Forget Absorb 16 points of health per second from target, for 3 seconds.

Adept

Adept spells are the middle rank and hit noticeably harder.


Name Image Cost Casting Effect
Chain Lightning Skyrim Chain Lightning.webp 156 Fire and Forget Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target.
Fireball Skyrim Fireball.webp 133 Fire and Forget A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage.
Flame Cloak Skyrim Flame Cloak.webp 289 Fire and Forget For 60 seconds, opponents in melee range take 8 points fire damage per second. Targets on fire take extra damage.
Frost Cloak Skyrim Frost Cloak.webp 316 Fire and Forget For 60 seconds, opponents in melee range take 8 points frost damage and Stamina damage per second.
Ice Storm Skyrim Ice Storm.webp 144 Fire and Forget A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina.
Lightning Cloak Skyrim Lightning Cloak.webp 370 Fire and Forget For 60 seconds nearby opponents take 8 points of shock damage and half magicka damage.
Whirlwind Cloak Skyrim Whirlwind Cloak.webp 338 Fire and Forget For 60 seconds, opponents in melee range have a chance of being flung away.
Elemental Burst Skyrim Elemental Burst.webp 96 Fire and Forget An elemental explosion for 30 points of fire damage, 30 points of shock damage, and half as much damage to stamina.
Hangman's Noose Skyrim Hangman's Noose.webp 143 Fire and Forget Absorb 26 points of health per second from target, for 3 seconds.

Expert

Expert spells are powerful and expensive to cast.


Name Image Cost Casting Effect
Icy Spear Skyrim Icy Spear.webp 320 Fire and Forget A spear of ice that does 60 points of frost damage to Health and Stamina.
Incinerate Skyrim Incinerate.webp 298 Fire and Forget A blast of fire that does 60 points of damage. Targets on fire take extra damage.
Thunderbolt Skyrim Thunderbolt.webp 343 Fire and Forget A Thunderbolt that does 60 points of shock damage to Health and half that to Magicka.
Wall of Flames Skyrim Wall of Flames.webp 118 per second Concentration Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second.
Wall of Frost Skyrim Wall of Frost.webp 137 per second Concentration Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second.
Wall of Storms Skyrim Wall of Storms.webp 145 per second Concentration Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second.
Elemental Blast Skyrim Elemental Blast.webp 144 Fire and Forget An elemental explosion for 40 points of fire damage, 40 points of shock damage, and half as much damage to stamina.
Mara's Wrath Skyrim Mara's Wrath.webp 329 Fire and Forget For 30 seconds, opponents in melee range take 16 points fire damage per second. Undead up to level 26 flee for 30 seconds. Swim unharmed in freezing cold water.
Touch of Death Skyrim Touch of Death.webp 316 Fire and Forget Absorb 40 points of health per second from target, for 4 seconds.
Unbounded Flames Skyrim Unbounded Flames.webp 78 per second Concentration Casts a stream of long-distance fireballs in an arc. Impact creates a wall of fire that does 50 points of fire damage per second.
Unbounded Freezing Skyrim Unbounded Freezing.webp 69 per second Concentration A freezing wind envelops the caster, knocking down nearby enemies and freezing them for 50 points of damage per second to Health and Stamina.
Unbounded Storms Skyrim Unbounded Storms.webp 69 per second Concentration Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage.

Master

Master spells are the strongest in the school and need the most skill.


Name Image Cost Casting Effect
Blizzard Skyrim Blizzard.webp 1106 Fire and Forget Targets take 20 points of frost damage for 10 seconds, plus Stamina damage.
Fire Storm Skyrim Fire Storm.webp 1426 Fire and Forget A 100 point fiery explosion centered on the caster. Does more damage to closer targets.
Lightning Storm Skyrim Lightning Storm.webp 138 per second Concentration Target takes 75 points of shock damage per second to Health, and half that to Magicka.