Henchman
| Henchman | |
|---|---|
| Type | Villager |
| Lives In | Witch's Swamp |
The Henchman is a goblin who guards the path to the Witch's Hut deep in the Witch's Swamp. He stands in the way during Goblin Problem, the last part of the Wizard's story about his lost Magic Ink. The goblin is polite but firm, and he will not budge, saying he would lose his job if he let anyone past. The trick to moving him is a single jar of Void Mayonnaise, the one thing goblins cannot resist. Once he has his snack he disappears for good, and the way to the hut stays open from then on.
Lore
The Henchman serves the Witch, the Wizard's former partner. When the two separated, the Witch kept the Wizard's precious Magic Ink in her hut, and the Henchman's job is to keep visitors away from it. He is apologetic rather than threatening, which makes him one of the gentler obstacles in the game.
The game draws him three faces: a plain one, a worried one and a happy one. The worried face is the one that comes with his refusal, and the happy face is what a jar of Void Mayonnaise buys. For a creature with a single scene and a single line, that is a surprising amount of expression.
Schedule
The Henchman stands outside the Witch's Hut in the Witch's Swamp until the farmer gives him Void Mayonnaise. After that he leaves the map and is never seen again.
Gifts
These gifts are the ones this villager loves most.
| Gift | Image |
|---|---|
| Void Mayonnaise |
Notes
The road to the Henchman opens late in the game. The questline becomes available once the farmer finishes the Community Center bundles or the Joja Warehouse tasks. The Wizard first sends the farmer on The Dark Talisman quest. Finishing it opens the cave by the Railroad, which leads into the Witch's Swamp and starts Goblin Problem.
That road runs through the Sewers. Krobus opens a door down there onto the Mutant Bug Lair, and the Dark Talisman is waiting among the mutant bugs inside. Setting the talisman on the artifact that blocks the cave in the top corner of the Railroad clears the entrance to the swamp.
A Lost Book about goblins at the library in the Museum holds the answer: goblins love Void Mayonnaise. Reading it is helpful but not required. A Void Chicken lays Void Eggs, and a Void Egg in a Mayonnaise Machine makes Void Mayonnaise. Fishing in the swamp water can also turn up a jar while the Henchman is still on guard, which saves a trip back to the farm.
The swamp rewards the walk in other ways while the goblin is still standing there. Void Salmon swim in that water and nowhere else in the valley, and Catfish come up on rainy days, so a rod in the bag turns a quest trip into a fishing trip.
Giving him the jar ends his watch. Inside the hut the farmer finds the Magic Ink to return to the Wizard. That reward unlocks the Wizard's magical farm buildings and opens the dark shrines inside the Witch's Hut.
Those shrines are the lasting prize for moving him. The Dark Shrine of Memory takes a large sum of gold and wipes a divorced partner's memory, which lets the courtship start over, and it reaches Krobus as a former housemate as well. Night Terrors is the useful one for most saves: it asks for a Strange Bun and flips monsters appearing on the farm after dark on or off, on any farm layout. Selfishness is the grim one, paid for with a Prismatic Shard, and it turns a farmer's children into doves that fly off and do not come back.
All Villagers
Every entry in this group, with its key details.
| Name | Image | Birthday | Lives In |
|---|---|---|---|
| Abigail | 13 Fall | Pelican Town | |
| Alex | Summer 13 | Pelican Town | |
| Birdie | - | Ginger Island | |
| Bouncer | - | The Desert | |
| Caroline | Winter 7 | Pelican Town | |
| Children | - | - | - |
| Clara Mullner | - | - | - |
| Clint | Winter 26 | Pelican Town | |
| Demetrius | Summer 19 | The Mountain | |
| Dwarf | Summer 22 | The Mines | |
| Elliott | Fall 5 | The Beach | |
| Emily | Spring 27 | Pelican Town | |
| Evelyn | Winter 20 | Pelican Town | |
| Fizz | - | Ginger Island | |
| George | Fall 24 | Pelican Town | |
| Gil | - | The Mountain | |
| Governor | - | - | |
| Grandpa | - | - | |
| Gunther | - | Pelican Town | |
| Gus | Summer 8 | Pelican Town | |
| Haley | Spring 14 | Pelican Town | |
| Harvey | Winter 14 | Pelican Town | |
| Henchman | - | Witch's Swamp | |
| Jas | Summer 4 | Cindersap Forest | |
| Jodi | Fall 11 | Pelican Town | |
| Junimos | - | Community Center | |
| Kent | Spring 4 | Pelican Town | |
| Krobus | Winter 1 | The Sewers | |
| Leah | Winter 23 | Cindersap Forest | |
| Leo | Summer 26 | Ginger Island | |
| Lewis | Spring 7 | Pelican Town | |
| Linus | Winter 3 | The Mountain | |
| Marlon | - | The Mountain | |
| Marnie | Fall 18 | Cindersap Forest | |
| Maru | Summer 10 | The Mountain | |
| Morris | - | Pelican Town | |
| Mr. Qi | - | The Calico Desert | |
| Old Mariner | - | The Beach | |
| Pam | Spring 18 | Pelican Town | |
| Penny | Fall 2 | Pelican Town | |
| Pierre | Spring 26 | Pelican Town | |
| Professor Snail | - | Ginger Island | |
| Robin | Fall 21 | The Mountain | |
| Sam | Summer 17 | Pelican Town | |
| Sandy | Fall 15 | The Desert | |
| Sebastian | Winter 10 | The Mountain | |
| Shane | Spring 20 | Cindersap Forest | |
| The Merpeople | - | - | - |
| Vincent | Spring 10 | Pelican Town | |
| Willy | Summer 24 | The Beach | |
| Wizard | Winter 17 | Cindersap Forest | |
| Yoba | - | - | - |