Abigail
| Abigail | |
|---|---|
| Type | Villager |
| Birthday | 13 Fall |
| Lives In | Pelican Town |
| Address | Pierre's General Store |
| Family | Pierre (Father) Caroline (Mother) |
| Marriage | Yes |
Abigail is a marriage candidate who lives with her parents, Pierre and Caroline, in the rooms behind Pierre's General Store. She stands out in Pelican Town with her purple hair, her love of the occult and her taste for adventure. She plays the flute, sneaks off to the arcade and dreams of exploring the caves with a sword in her hand. Her loved gifts are among the easiest in the valley to collect, because Amethyst turns up on the first floors of The Mines and Pumpkin grows on any Fall farm. That makes her one of the fastest villagers to befriend early on. Her heart events build from a shared video game to a frightening night in the mines, and they show a girl who wants a bigger, wilder life than her parents imagine for her.
Lore
Abigail clashes with her mother over what Caroline calls her "alternative lifestyle". Caroline wishes her daughter would dress more modestly, stop dyeing her hair and drop her interest in spirits and magic. Abigail shrugs this off and follows her own interests. She reads in the library, visits the graveyard, collects strange old objects and goes out in the rain to look for frogs.
Her hobbies say a lot about her. She plays Journey of the Prairie King at the Stardrop Saloon and on her own console at home. She practises the flute by the mountain lake. She trains with a sword at night because she wants to go on real adventures one day. A recurring theme in her story is the wish to leave the shop counter behind and do something exciting.
Her parents expect her to help around the house, and that is a sore point. In one scene Abigail complains that her parents only ask her to cook because she is a girl. Her father also refuses to pay for her favourite magazine, Combat Quarterly, so she gets copies any way she can.
Schedule
On an ordinary day Abigail spends the morning in the kitchen and the shop, then walks out in the early afternoon. In Spring she stands on the bridge near JojaMart. In Summer she waits at the Train Platform and then sits by the mountain lake east of the Carpenter's Shop. In Fall she heads to the Bus Stop, and in Winter she stands at the counter of the Carpenter's Shop. She is usually back in her room playing video games by early evening.
Her weekly habits are easy to learn and make her simple to find. Every Wednesday she reads in the library at the Museum and then stands by Mona's grave in the graveyard into the night. Every Friday she sits on the sofa in the Saloon's arcade room until nine. On Sundays she visits the Wizard's Tower in Cindersap Forest. On Mondays in Fall she stands at the end of the long pier at the Beach.
On the 6th and 16th of each month she plays her flute at the southwest corner of the mountain lake. On the 11th and 25th she may spend the afternoon in Sebastian's room. On rainy days she either stays home or spends the afternoon in the arcade. Once the Beach Resort on Ginger Island opens, she may spend a random day there and head straight to bed on her return. She keeps an annual check-up at Harvey's Clinic in Spring.
Relationships
Abigail is close friends with Sam and Sebastian, and the three often hang out together at the Saloon and at festivals. If the farmer does not ask Abigail or Sebastian to dance, the two of them partner up at the Flower Dance. Her bond with her mother is loving but tense, because Caroline worries about her daughter's interests.
Gifts
Amethyst is the gift to start with. It drops from rocks and geodes on the early floors of The Mines, so a few trips down produce a steady supply. She also loves Pumpkin, Pufferfish, Banana Pudding, Blackberry Cobbler, Chocolate Cake, Spicy Eel and the Monster Compendium, along with every universal love. Quartz is a liked gift, and its constant supply in the mines makes it a cheap second choice. She also likes the Ancient Sword, the Bone Flute, the Basilisk Paw and Combat Quarterly.
Her dislikes catch many farmers out. She dislikes almost every vegetable and fruit, plus Eggs, Sugar and Wild Horseradish, so a typical harvest basket is a poor gift. Fruit from fruit trees is the exception she likes. She loves Pumpkin, and she is neutral about Hops, Tea Leaves and Wheat. She hates Clay and Holly. Gifts on her birthday in Fall count eight times as much as usual.
At the Movie Theater she loves It Howls In The Rain and Mysterium. Her favourite snacks there are Rock Candy and Stardrop Sorbet.
These gifts are the ones this villager loves most.
| Gift | Image |
|---|---|
| Amethyst | |
| Banana Pudding | |
| Blackberry Cobbler | |
| Chocolate Cake | |
| Monster Compendium | |
| Pufferfish | |
| Pumpkin | |
| Spicy Eel |
Heart Events
At two hearts, the farmer walks into the general store and finds Abigail stuck on a level of Journey of the Prairie King. She asks for help and the two play the level together as a team.
At four hearts, a rainy afternoon on the mountain finds her playing the flute under a tree. Saying the farmer is enjoying the weather pleases her most. She invites the farmer under the tree and the two play a duet, with the farmer on a small harp.
At six hearts, a late walk into town finds her practising with a sword in the graveyard. Pierre interrupts to call her in to cook, and she storms off in anger. The two hide in the bushes and talk. Telling her that swords are dangerous and she should stay safe costs a large amount of friendship.
At eight hearts, a letter signed "Abby" invites the farmer to her room. She brings out a spirit board, and its message hints that she is falling for the farmer. She hurries the farmer out in embarrassment and comes to the farm the next morning to apologise.
At ten hearts, an evening visit to the mines finds her about to climb down a ladder. A swarm of bats bursts out and sends her cowering in a corner. Comforting her with gentle words gains the most. She admits she is not as tough as she thought and confesses her feelings.
At fourteen hearts, after marriage, a visit to The Backwoods ends with a monster attacking the farmer. Abigail arrives in time and kills it. Shaken, she admits it is the first life she has taken. She then buries the monster and marks the grave.
Marriage
Abigail can be married once she reaches ten hearts and has accepted a Bouquet. The proposal uses the Mermaid's Pendant, sold by the Old Mariner on the Beach on rainy days. After the wedding she moves into the Farmhouse and adds her own room, set up for video games. On days at the farm she often plays her flute in the small fenced patio. A happy wife may help with chores around the farm, hand over a gift or cook a meal.
Notes
Abigail may post requests on the Help Wanted board outside Pierre's General Store. Completing one pays three times the item's base price and adds friendship with her.
All Marriage Candidates
Every entry in this group, with its key details.
| Name | Image | Birthday | Lives In |
|---|---|---|---|
| Abigail | 13 Fall | Pelican Town | |
| Alex | Summer 13 | Pelican Town | |
| Elliott | Fall 5 | The Beach | |
| Emily | Spring 27 | Pelican Town | |
| Haley | Spring 14 | Pelican Town | |
| Harvey | Winter 14 | Pelican Town | |
| Leah | Winter 23 | Cindersap Forest | |
| Maru | Summer 10 | The Mountain | |
| Penny | Fall 2 | Pelican Town | |
| Sam | Summer 17 | Pelican Town | |
| Sebastian | Winter 10 | The Mountain | |
| Shane | Spring 20 | Cindersap Forest |