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Dark Shrine of Memory


Dark Shrine of Memory
Dark Shrine of Memory
Type Location

The Dark Shrine of Memory is the altar in the Witch's Hut that undoes a divorce. Dropping thirty thousand gold into it wipes every divorced spouse's memory of the farmer, so the "Ex" label disappears and the villager behaves like a stranger again. It also clears Krobus from the farmer's roommate history. The effect lands the instant the offering is made, before the farmer has left the room. It is the only route back into a relationship that has already ended badly, which makes it one of the most consequential interactions in the game hidden behind one of the hardest doors.


Area


The shrine stands inside the Witch's Hut, deep in the Witch's Swamp, beside the two other dark altars. Reaching it is a chain of its own. The Wizard sets the farmer on the trail of his Magic Ink, which needs the Dark Talisman from a chest in the Mutant Bug Lair, which in turn needs the Rusty Key earned by filling out the Museum, and Krobus's permission to go into the lair at all.

A Goblin Henchman then blocks the door of the hut. He only accepts Void Mayonnaise, and the quickest way to a jar of it is a rod cast into the water beside him while he is standing there.

Once the hut is open it stays open. A red rune on the floor warps straight to the Wizard's Tower basement, which turns a long swamp trek into a short trip from Cindersap Forest, and that matters for this shrine more than the others, because the farmer may want to use it years after first finding it.

Notes


Divorce itself is filed at the Mayor's Manor, where a book beside the Town Ledger charges fifty thousand gold. The morning after filing, the spouse moves back to their old home, friendship drops to nothing and their name gains the "Ex" tag. From then on they are cold towards the farmer and refuse gifts outright, which closes off any way of winning them back by ordinary means.

That is the knot the shrine cuts. Thirty thousand gold at the altar removes the tag and erases the history, and the villager can be courted, gifted and married again as though the farmer had just stepped off the bus. Speaking to them straight afterwards gets the line that gives the whole thing away:

"You're the new farmer, aren't you? You seem... no. I'm sure we've never met."

There is one catch worth knowing before paying. Wiping a villager's memory does not restore their heart events for a second viewing. Scenes already seen stay seen, so a second courtship runs on gifts and hearts without the story playing out again. For a farmer chasing the full set of scenes, that means watching them the first time round, because the shrine cannot hand them back.

Krobus is covered by the same offering. A farmer who took him in as a roommate and later asked him to leave can clear that record here too, which puts the sewers back on the table as a living arrangement.

All Locations


Every entry in this group, with its key details.

Name Image Open Hours
1 River Road 1 River Road 8am to 8pm
1 Willow Lane 1 Willow Lane 9:00am - 8:00pm
2 Willow Lane 2 Willow Lane 9:00am - 8:00pm
Abandoned House Abandoned House All Day
Adventurer's Guild Adventurer's Guild 2:00pm to 2:00am
Backwoods - -
Blacksmith Blacksmith 9:00am to 4:00pm
Bookseller Bookseller -
Bus Stop Bus Stop 10am to 5pm
Carpenter's Shop Carpenter's Shop 9:00am to 5:00pm
Casino Casino 9:00am to 11:50pm
Cindersap Forest - -
Community Center Community Center Always
Dark Shrine of Memory Dark Shrine of Memory -
Dark Shrine of Night Terrors Dark Shrine of Night Terrors -
Dark Shrine of Selfishness Dark Shrine of Selfishness -
Desert Trader Desert Trader Always
Dog Pen Dog Pen Always
Elliott's Cabin Elliott's Cabin 10am to 6pm
Farm Pond - -
Fish Shop Fish Shop 9am to 5pm
Giant Stump Giant Stump -
Ginger Island Ginger Island -
Graveyard Graveyard Always
Harvey's Clinic Harvey's Clinic 9:00am to 3:00pm
Ice Cream Stand Ice Cream Stand 1pm to 5pm during Summer
Island Farmhouse Island Farmhouse -
Island Field Office Island Field Office Always
Island Trader Island Trader Always
Joja Warehouse Joja Warehouse Always
JojaMart JojaMart 9:00am to 11:00pm
Leah's Cottage Leah's Cottage 10am to 6pm
Marnie's Ranch Marnie's Ranch 9:00am to 4:00pm; (Building open 9am to 6pm)
Mastery Cave Mastery Cave -
Mayor's Manor Mayor's Manor 8:30am - 10pm
Minecart - -
Movie Theater Movie Theater 9:00am to 9:00pm
Museum Museum 8:00am to 6:00pm
Mutant Bug Lair Mutant Bug Lair -
Oasis Oasis 9:00am to 11:50pm
Pelican Town Pelican Town -
Pierre's General Store Pierre's General Store Shop: 9am to 5pm; Building: 9am to 9pm
Qi's Walnut Room Qi's Walnut Room Always
Quarry Quarry -
Quarry Mine - -
Railroad - -
Secret Woods Secret Woods -
Skull Cavern - -
Spa Spa All Day
Tent Tent 6am to 2am
The Beach - -
The Cave - -
The Desert - -
The Farm The Farm -
The Mines The Mines -
The Mountain The Mountain -
The Sewers The Sewers Always
The Shrine of Illusions - -
The Stardrop Saloon The Stardrop Saloon 12:00pm to 12:00am
The Summit The Summit -
The Tunnel - -
Trailer Trailer 9:00am - 8:00pm
Traveling Cart Traveling Cart 6:00am to 8:00pm Friday and Sunday; 5:00pm to 2:00am during Night Market; 12:00pm to 2:00am during Desert Festival
Treehouse Treehouse -
Volcano Dungeon - -
Witch's Swamp - -
Wizard's Tower Wizard's Tower 6:00am to 11:00pm