Dark Shrine of Memory
| Dark Shrine of Memory | |
|---|---|
| Type | Location |
The Dark Shrine of Memory is the altar in the Witch's Hut that undoes a divorce. Dropping thirty thousand gold into it wipes every divorced spouse's memory of the farmer, so the "Ex" label disappears and the villager behaves like a stranger again. It also clears Krobus from the farmer's roommate history. The effect lands the instant the offering is made, before the farmer has left the room. It is the only route back into a relationship that has already ended badly, which makes it one of the most consequential interactions in the game hidden behind one of the hardest doors.
Area
The shrine stands inside the Witch's Hut, deep in the Witch's Swamp, beside the two other dark altars. Reaching it is a chain of its own. The Wizard sets the farmer on the trail of his Magic Ink, which needs the Dark Talisman from a chest in the Mutant Bug Lair, which in turn needs the Rusty Key earned by filling out the Museum, and Krobus's permission to go into the lair at all.
A Goblin Henchman then blocks the door of the hut. He only accepts Void Mayonnaise, and the quickest way to a jar of it is a rod cast into the water beside him while he is standing there.
Once the hut is open it stays open. A red rune on the floor warps straight to the Wizard's Tower basement, which turns a long swamp trek into a short trip from Cindersap Forest, and that matters for this shrine more than the others, because the farmer may want to use it years after first finding it.
Notes
Divorce itself is filed at the Mayor's Manor, where a book beside the Town Ledger charges fifty thousand gold. The morning after filing, the spouse moves back to their old home, friendship drops to nothing and their name gains the "Ex" tag. From then on they are cold towards the farmer and refuse gifts outright, which closes off any way of winning them back by ordinary means.
That is the knot the shrine cuts. Thirty thousand gold at the altar removes the tag and erases the history, and the villager can be courted, gifted and married again as though the farmer had just stepped off the bus. Speaking to them straight afterwards gets the line that gives the whole thing away:
"You're the new farmer, aren't you? You seem... no. I'm sure we've never met."
There is one catch worth knowing before paying. Wiping a villager's memory does not restore their heart events for a second viewing. Scenes already seen stay seen, so a second courtship runs on gifts and hearts without the story playing out again. For a farmer chasing the full set of scenes, that means watching them the first time round, because the shrine cannot hand them back.
Krobus is covered by the same offering. A farmer who took him in as a roommate and later asked him to leave can clear that record here too, which puts the sewers back on the table as a living arrangement.
All Locations
Every entry in this group, with its key details.