Foglet Decoction
| Foglet Decoction | |
|---|---|
| Type | Decoction |
| Tier | Base |
| Effect |
Increases Sign Intensity during cloudy weather. 25% Sign intensity |
| Duration | 1800 s |
| Charges | 1 |
| Toxicity | 50 |
| DLC | Base game |
| Crafting |
Alchemy
|
Foglet Decoction is a decoction that adds 25% Sign intensity during cloudy weather. One brew holds 1 charge, a dose lasts 30 minutes, and it adds 50 Toxicity. It is brewed from the mutagen of a Foglet.
Sign intensity sets how effective Signs are: Aard knocks enemies down more often, Igni deals more damage, Yrden slows more, Quen's shield gets stronger and Axii lasts longer. That makes it a decoction for a Signs build.
Foglet
The Foglet is a Necrophage with powerful arms and long claws. It haunts swamps and marshes and lurks in the fog. It uses tricks and illusions to drive its prey mad or lead it into the marsh to drown. Moon Dust bombs, Necrophage Oil and the Quen Sign work well against Foglets.
How to Get Foglet Decoction
- Brew it from the alchemy menu, outside combat, with 1 Dwarven Spirit, 1 Foglet Mutagen, 1 Fool's Parsley Leaves and 1 Blowball.
- Meditate with strong alcohol such as Dwarven Spirit, Alcohest or White Gull in the inventory to refill its charge.
All Consumable Categories
All Decoctions
| Name | Image | Tier | Effect | Duration | Charges | Toxicity | Ingredients | DLC |
|---|---|---|---|---|---|---|---|---|
| Alghoul Decoction | Base | Adrenaline Points are generated more quickly than normal until the first successful enemy attack. 50% Adrenaline Point gain | 1800 s | 1 | 50 |
|
Base game | |
| Ancient Leshen Decoction | Base | Each Sign cast increases Stamina regeneration for the remainder of the fight. 2 Stamina regeneration in combat | 1800 s | 1 | 50 |
|
Base game | |
| Arachas Decoction | Base | Reduces damage received based on armor and inventory weight: less weight carried and lighter armor means less damage is taken. | 1800 s | 1 | 50 |
|
Base game | |
| Archgriffin Decoction | Base | If any Stamina is available, strong attacks consume all of it and reduce the struck foe's Vitality by 5% after their normal damage is calculated. | 1800 s | 1 | 50 |
|
Base game | |
| Basilisk Decoction | Base | Applies a buff increasing the intensity of a randomly selected Sign at dusk and dawn. Lasts longer than other mutagen decoctions. | 5760 s | 1 | 40 |
|
Base game | |
| Chort Decoction | Base | Provides complete resistance to the Stagger effect and reduces the Knock-down effect to Stagger. | 1800 s | 1 | 50 |
|
Base game | |
| Cockatrice Decoction | Base | All alchemy creations can be used one additional time. | 1800 s | 1 | 50 |
|
Base game | |
| Doppler Decoction | Base | Increases critical hit damage when attacking from behind. 50% Increased damage | 1800 s | 1 | 50 |
|
Base game | |
| Earth Elemental Decoction | Base | Increases the witcher's resistance to Vitality-depleting critical effects applied during combat. The resistance level rises the longer the critical effect is applied. | 1800 s | 1 | 50 |
|
Base game | |
| Ekhidna Decoction | Base | Performing actions that consume Stamina regenerates Vitality. | 1800 s | 1 | 50 |
|
Base game | |
| Ekimmara Decoction | Base | Damage dealt to foes regenerates Vitality. 10% Vitality drain | 1800 s | 1 | 50 |
|
Base game | |
| Fiend Decoction | Base | Increases the amount of weight the witcher can carry without being overburdened. 20 Maximum inventory weight | 1800 s | 1 | 50 |
|
Base game | |
| Foglet Decoction | Base | Increases Sign Intensity during cloudy weather. 25% Sign intensity | 1800 s | 1 | 50 |
|
Base game | |
| Forktail Decoction | Base | Combining various attacks (strong strikes, fast strikes, Signs) grants a bonus that increases Attack Power for the next attack mounted or Sign Intensity for the next Sign cast. 50% Attack power; 50% Sign intensity | 1800 s | 1 | 50 |
|
Base game | |
| Grave Hag Decoction | Base | Each foe slain accelerates Vitality regeneration for the duration of the battle. 10 Vitality regeneration per enemy killed during combat | 1800 s | 1 | 50 |
|
Base game | |
| Griffin Decoction | Base | Taking damage raises damage resistance (up to an upper limit) for the remainder of the fight. 1% Resistance to slashing, piercing, bludgeoning, monster and elemental damage | 1800 s | 1 | 50 |
|
Base game | |
| Katakan Decoction | Base | Increases critical hit chance. 10% Critical hit chance | 1800 s | 1 | 50 |
|
Base game | |
| Leshen Decoction | Base | A portion of the damage dealt by enemies is reflected back on the attacker. 10 Damage returned; 10% Damage returned | 1800 s | 1 | 50 |
|
Base game | |
| Nekker Warrior Decoction | Base | Mounts never panic. 50% increase to mounted combat damage. 50% Attack power | 1800 s | 1 | 50 |
|
Base game | |
| Nightwraith Decoction | Base | Geralt's maximum Vitality is increased with each foe killed. This increase lasts until he meditates or fast travels. 50 Vitality | 1800 s | 1 | 50 |
|
Base game | |
| Noonwraith Decoction | Base | Significantly limits the duration of Knockdown, Hypnosis, Stun and Blindness. | 1800 s | 1 | 50 |
|
Base game | |
| Reliever's Decoction | Base | Increases damage dealt and decreases damage taken against wraiths. Attacking a specter prevents it from using its abilities and turning immaterial. 10% Attack power versus Specters; 15% Resistance to slashing, piercing, bludgeoning, monster and elemental damage | 1800 s | 1 | 50 |
|
Base game | |
| Succubus Decoction | Base | Attack Power grows over the course of a fight until reaching a maximum threshold. 1% Attack power | 1800 s | 1 | 50 |
|
Base game | |
| Troll Decoction | Base | Regenerates Vitality during and outside of combat. 100 Vitality regeneration; 20 Vitality regeneration per enemy killed during combat | 1800 s | 1 | 50 |
|
Base game | |
| Water Hag Decoction | Base | Damage dealt is increased when Vitality is at its maximum. 50% Increased damage | 1800 s | 1 | 50 |
|
Base game | |
| Werewolf Decoction | Base | Significantly increases Stamina regeneration during a clear, moonlit night. 50% Stamina regeneration in combat | 1800 s | 1 | 50 |
|
Base game | |
| Wraith Decoction | Base | Whenever a single hit drains more than a third of Vitality, a Quen shield is activated which protects against the next attack. | 1800 s | 1 | 50 |
|
Base game | |
| Wyvern Decoction | Base | Each blow landed increases Attack Power until either the fight ends or damage (other than that from Toxicity) is taken. 1% Attack power | 1800 s | 1 | 50 |
|
Base game |