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The Lord of Undvik


The Lord of Undvik
Type Secondary Quest
Region Skellige
Quest Giver Crach an Craite

The Lord of Undvik is a secondary quest in Skellige and part of the race for the Skellige crown. Tradition says the next king must be a great hero. Hjalmar an Craite set off to prove himself by killing the ice giant that drove the people off the isle of Undvik. No word has come from him since, so his worried father, Crach an Craite, asks Geralt to find him.

The Lord of Undvik Map Location and Quest Guide


The Lord of Undvik map location:

  1. Ask Crach an Craite about Hjalmar.
  2. Ask around at the New Port Inn about Undvik and the ice giant.
  3. Sail to the island of Undvik and search for Hjalmar.
  4. Explore the hull of the wrecked boat and talk to the stranger inside.
  5. Find Hjalmar's camp and explore its remains with Witcher Senses.
  6. Follow the tracks of those who fled the camp before the attack.
  7. Find the man the trolls captured and help him out of the cauldron.
  8. Follow the boat trail from the camp with Witcher Senses.
  9. Explore the ruins of Urskar and search for signs of Hjalmar.
  10. Follow the trail of blood through the caves to learn what happened to Hjalmar's crew.
  11. Find Hjalmar near the giant's lair.
  12. Help the stranger drive off the sirens.
  13. Find a way into the giant's lair.
  14. Avoid the snow, since its crunch wakes the sleeping giant.
  15. Find the key to Vigi's cage with Witcher Senses and free Vigi.
  16. Coat the blade with Ogroid Oil and keep Quen up.
  17. Fight the ice giant alongside Hjalmar and Vigi.
  18. Dodge the anchor to the side once the giant picks it up, then strike back.

Map credit by Map Genie.

Characters


The characters who take part in the quest.

Character Image
Crach an Craite Crach an Craite
Hjalmar an Craite Hjalmar an Craite
Folan Folan
Vigi the Loon Vigi the Loon

Monsters


The monsters fought during the quest.

Monster Image Species
Ice Giant Ice Giant Ogroids
Siren Siren Hybrids

Notes


  • The man in the cauldron is Folan, one of Hjalmar's crew. Saving him lets him tell how the crew scattered when the giant attacked.
  • Killing the giant lets Hjalmar enter the race for the Skellige crown.

All Secondary Quests