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All Things Cyber



All Things Cyber
All Things Cyber
Class Technical Ability Perk
Attribute Technical Ability
Tier Pro (9)
Levels 2

All Things Cyber makes every implant in V's body better at once. The first level raises every cyberware stat modifier, and the second makes skeleton and skin implants cheaper to install. It is the pick the whole cyberware branch of the Technical Ability tree is bought through. Any build with a full chrome loadout wants it early.

Effect


A single percentage across all cyberware stats is worth more than it sounds, because a heavily chromed build is carrying a long list of modifiers and this lifts every one of them.

The second level is about room rather than power. Cyberware capacity is the real limit on a build, and making two slot groups cost less of it means more implants fit without anything being given up.

Level Effect
1 +10% to all cyberware stat modifiers
2 -20% Cyberware Capacity cost for cyberware in the Integumentary System and Skeleton

How to Unlock All Things Cyber


It sits behind the Pro gate of the Technical Ability tree and needs nothing bought ahead of it.

Perk Tree


Buying All Things Cyber opens the perks below.

Name Image Tier Effect
Chrome Constitution Chrome Constitution Pro (9) -5% incoming damage if all Integumentary System and Skeleton cyberware slots are filled
Driver Update Driver Update Pro (9) All cyberware gain an additional stat modifier.
License To Chrome License To Chrome Phenom (15) +10% to all cyberware stat modifiers.
Lucky Day Lucky Day Pro (9) +25% crafting components from looting.
Renaissance Punk Renaissance Punk Pro (9) +4 Cyberware Capacity for each Attribute at 9 or higher

Character Builds


The build is a cyberware heavy build, which may have its damage in any other tree. Technical Ability is raised here for the chrome rather than for the weapons.

Buy both levels as the Pro gate opens, then Driver Update and Chipware Connoisseur, then License To Chrome at the Phenom gate. Renaissance Punk is worth taking if the build spreads its attributes, and Chrome Constitution if it fills the armour slots. The capacity saving on the second level is what makes the rest affordable.

Notes


License To Chrome higher in the tree raises the same modifiers again and opens another skeleton slot, so the two stack.

Driver Update, Renaissance Punk, Chrome Constitution and Lucky Day all come off this pick, each one in a different direction.

All Technical Ability Perks



Every technical ability perk in the game is listed below.

Name Image Tier Requires Effect
First Aid First Aid Rookie (4) Glutton For War +15% recharge speed of Health Items when you've only used 1 charge.
Gearhead Gearhead Rookie (4) - +33% Vehicle health. Vehicle mounted weapons receive: +25% damage. -0.7 sec. lock-on time
Glutton For War Glutton For War Rookie (4) - 5% instant recharge of Health Items and Grenades after neutralizing an enemy.
Transfusion Transfusion Rookie (4) Glutton For War +30% Health from the final charge of your equipped Health Item.
All Things Cyber All Things Cyber Pro (9) - +10% to all cyberware stat modifiers
Borrowed Time Borrowed Time Pro (9) Health Freak +100% instant recharge of a Health Item after neutralizing an enemy if you are below 25% Health and have no charges remaining.
Chipware Connoisseur Chipware Connoisseur Pro (9) Driver Update When upgrading cyberware, you can choose from two stat modifier options: A third option is available at Tier 3 and higher.
Chrome Constitution Chrome Constitution Pro (9) All Things Cyber -5% incoming damage if all Integumentary System and Skeleton cyberware slots are filled
Coming In Hot Coming In Hot Pro (9) Health Freak +50% recharge speed for grenades when you have none available.
Demolitions Surplus Demolitions Surplus Pro (9) Health Freak +1 max grenade charge, +250% recharge speed for grenades outside of combat.
Driver Update Driver Update Pro (9) All Things Cyber All cyberware gain an additional stat modifier.
Field Medic Field Medic Pro (9) Health Freak 15% faster use of Health Items in combat.
Health Freak Health Freak Pro (9) Glutton For War +8% recharge speed for Health Items and grenades.
Lucky Day Lucky Day Pro (9) All Things Cyber +25% crafting components from looting.
Renaissance Punk Renaissance Punk Pro (9) All Things Cyber +4 Cyberware Capacity for each Attribute at 9 or higher
Ambidextrous Ambidextrous Phenom (15) License To Chrome Unlocks a new cyberware slot for your Hands.
Bolt Bolt Phenom (15) - +20% charge speed for Tech Weapons.
Built Different Built Different Phenom (15) License To Chrome Unlocks Cellular Adapter cyberware. It can be purchased and installed at ripperdoc clinics. This Perk is required to use it properly.
Burn This City Burn This City Phenom (15) Pyromania When you accumulate 5 stacks of Pyromania, they will be consumed to instantly replenish a grenade charge, but all bonuses from those stacks will remain active for 6 sec.
Cyborg Cyborg Phenom (15) License To Chrome 15% reduced Cooldowns for all cyberware if all available slots are filled.
Doomlauncher Doomlauncher Phenom (15) Friendlier Fire, Ambidextrous Projectile Launch System cyberware receives: +1 max charges. +20% recharge speed. +25% additional recharge speed when you have no charges available. +200% additional recharge speed outside of combat. +5% instant recharge after neutralizing an enemy. It also receives the same bonus as grenades from Burn This City.
Extended Warranty Extended Warranty Phenom (15) License To Chrome +15% duration for all cyberware effects.
Flash Sale Flash Sale Phenom (15) Pyromania For Flash, Smoke and Recon grenades: Double grenade charges. Double recharge rate
Friendlier Fire Friendlier Fire Phenom (15) Pyromania +50% resistance to damage and effects from explosions you cause.
Heat Shield Heat Shield Phenom (15) Pyromania +10% Mitigation Chance per stack of Pyromania.
In Charge In Charge Phenom (15) Bolt Tech Weapons no longer fire automatically when reaching full charge.
Internal Clock Internal Clock Phenom (15) Bolt Increased time window to fire a Bolt.
License To Chrome License To Chrome Phenom (15) All Things Cyber +10% to all cyberware stat modifiers.
Lightning Storm Lightning Storm Phenom (15) Bolt +10% charge speed after firing a Bolt. Stacks 3 times. Swapping weapons or firing a non-Bolt shot resets the stack.
Pyromania Pyromania Phenom (15) Health Freak +8% recharge speed for Health Items and grenades.
Shock Value Shock Value Phenom (15) Bolt Bolts ignore enemy Armor
Chain Lightning Chain Lightning Legend (20) Bolt Bolt now deals Electrical damage and releases an electric arc that can electrocute up to 3 nearby enemies.
Edgerunner Edgerunner Legend (20) License To Chrome Allows you to exceed your Cyberware Capacity by up to 50 points, but at the cost of -0.5% max Health per point over capacity. When you neutralize an enemy during combat, there is a 0.1% chance for each point you are over capacity that you will break into a Fury. In this state you gain: +10% damage,. +30% Crit Chance. +50% Crit Damage. Duration: 12 sec.
Ticking Time Bomb Ticking Time Bomb Legend (20) Pyromania, License To Chrome Charged powerful EMP that hits nearby enemies after 3 sec. whenever you activate Operating System cyberware (Berserk, Sandevistan) or Overclock. Applies Stun and deal damage proportionate to the quantity and tier of cyberware implants you have installed. -50% incoming damage while charging EMP.