All Things Cyber
| All Things Cyber | |
|---|---|
| Class | Technical Ability Perk |
| Attribute | Technical Ability |
| Tier | Pro (9) |
| Levels | 2 |
All Things Cyber makes every implant in V's body better at once. The first level raises every cyberware stat modifier, and the second makes skeleton and skin implants cheaper to install. It is the pick the whole cyberware branch of the Technical Ability tree is bought through. Any build with a full chrome loadout wants it early.
Effect
A single percentage across all cyberware stats is worth more than it sounds, because a heavily chromed build is carrying a long list of modifiers and this lifts every one of them.
The second level is about room rather than power. Cyberware capacity is the real limit on a build, and making two slot groups cost less of it means more implants fit without anything being given up.
| Level | Effect |
|---|---|
| 1 | +10% to all cyberware stat modifiers |
| 2 | -20% Cyberware Capacity cost for cyberware in the Integumentary System and Skeleton |
How to Unlock All Things Cyber
It sits behind the Pro gate of the Technical Ability tree and needs nothing bought ahead of it.
Perk Tree
Buying All Things Cyber opens the perks below.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Chrome Constitution | Pro (9) | -5% incoming damage if all Integumentary System and Skeleton cyberware slots are filled | |
| Driver Update | Pro (9) | All cyberware gain an additional stat modifier. | |
| License To Chrome | Phenom (15) | +10% to all cyberware stat modifiers. | |
| Lucky Day | Pro (9) | +25% crafting components from looting. | |
| Renaissance Punk | Pro (9) | +4 Cyberware Capacity for each Attribute at 9 or higher |
Character Builds
The build is a cyberware heavy build, which may have its damage in any other tree. Technical Ability is raised here for the chrome rather than for the weapons.
Buy both levels as the Pro gate opens, then Driver Update and Chipware Connoisseur, then License To Chrome at the Phenom gate. Renaissance Punk is worth taking if the build spreads its attributes, and Chrome Constitution if it fills the armour slots. The capacity saving on the second level is what makes the rest affordable.
Notes
License To Chrome higher in the tree raises the same modifiers again and opens another skeleton slot, so the two stack.
Driver Update, Renaissance Punk, Chrome Constitution and Lucky Day all come off this pick, each one in a different direction.
All Technical Ability Perks
Every technical ability perk in the game is listed below.
| Name | Image | Tier | Requires | Effect |
|---|---|---|---|---|
| First Aid | Rookie (4) | Glutton For War | +15% recharge speed of Health Items when you've only used 1 charge. | |
| Gearhead | Rookie (4) | - | +33% Vehicle health. Vehicle mounted weapons receive: +25% damage. -0.7 sec. lock-on time | |
| Glutton For War | Rookie (4) | - | 5% instant recharge of Health Items and Grenades after neutralizing an enemy. | |
| Transfusion | Rookie (4) | Glutton For War | +30% Health from the final charge of your equipped Health Item. | |
| All Things Cyber | Pro (9) | - | +10% to all cyberware stat modifiers | |
| Borrowed Time | Pro (9) | Health Freak | +100% instant recharge of a Health Item after neutralizing an enemy if you are below 25% Health and have no charges remaining. | |
| Chipware Connoisseur | Pro (9) | Driver Update | When upgrading cyberware, you can choose from two stat modifier options: A third option is available at Tier 3 and higher. | |
| Chrome Constitution | Pro (9) | All Things Cyber | -5% incoming damage if all Integumentary System and Skeleton cyberware slots are filled | |
| Coming In Hot | Pro (9) | Health Freak | +50% recharge speed for grenades when you have none available. | |
| Demolitions Surplus | Pro (9) | Health Freak | +1 max grenade charge, +250% recharge speed for grenades outside of combat. | |
| Driver Update | Pro (9) | All Things Cyber | All cyberware gain an additional stat modifier. | |
| Field Medic | Pro (9) | Health Freak | 15% faster use of Health Items in combat. | |
| Health Freak | Pro (9) | Glutton For War | +8% recharge speed for Health Items and grenades. | |
| Lucky Day | Pro (9) | All Things Cyber | +25% crafting components from looting. | |
| Renaissance Punk | Pro (9) | All Things Cyber | +4 Cyberware Capacity for each Attribute at 9 or higher | |
| Ambidextrous | Phenom (15) | License To Chrome | Unlocks a new cyberware slot for your Hands. | |
| Bolt | Phenom (15) | - | +20% charge speed for Tech Weapons. | |
| Built Different | Phenom (15) | License To Chrome | Unlocks Cellular Adapter cyberware. It can be purchased and installed at ripperdoc clinics. This Perk is required to use it properly. | |
| Burn This City | Phenom (15) | Pyromania | When you accumulate 5 stacks of Pyromania, they will be consumed to instantly replenish a grenade charge, but all bonuses from those stacks will remain active for 6 sec. | |
| Cyborg | Phenom (15) | License To Chrome | 15% reduced Cooldowns for all cyberware if all available slots are filled. | |
| Doomlauncher | Phenom (15) | Friendlier Fire, Ambidextrous | Projectile Launch System cyberware receives: +1 max charges. +20% recharge speed. +25% additional recharge speed when you have no charges available. +200% additional recharge speed outside of combat. +5% instant recharge after neutralizing an enemy. It also receives the same bonus as grenades from Burn This City. | |
| Extended Warranty | Phenom (15) | License To Chrome | +15% duration for all cyberware effects. | |
| Flash Sale | Phenom (15) | Pyromania | For Flash, Smoke and Recon grenades: Double grenade charges. Double recharge rate | |
| Friendlier Fire | Phenom (15) | Pyromania | +50% resistance to damage and effects from explosions you cause. | |
| Heat Shield | Phenom (15) | Pyromania | +10% Mitigation Chance per stack of Pyromania. | |
| In Charge | Phenom (15) | Bolt | Tech Weapons no longer fire automatically when reaching full charge. | |
| Internal Clock | Phenom (15) | Bolt | Increased time window to fire a Bolt. | |
| License To Chrome | Phenom (15) | All Things Cyber | +10% to all cyberware stat modifiers. | |
| Lightning Storm | Phenom (15) | Bolt | +10% charge speed after firing a Bolt. Stacks 3 times. Swapping weapons or firing a non-Bolt shot resets the stack. | |
| Pyromania | Phenom (15) | Health Freak | +8% recharge speed for Health Items and grenades. | |
| Shock Value | Phenom (15) | Bolt | Bolts ignore enemy Armor | |
| Chain Lightning | Legend (20) | Bolt | Bolt now deals Electrical damage and releases an electric arc that can electrocute up to 3 nearby enemies. | |
| Edgerunner | Legend (20) | License To Chrome | Allows you to exceed your Cyberware Capacity by up to 50 points, but at the cost of -0.5% max Health per point over capacity. When you neutralize an enemy during combat, there is a 0.1% chance for each point you are over capacity that you will break into a Fury. In this state you gain: +10% damage,. +30% Crit Chance. +50% Crit Damage. Duration: 12 sec. | |
| Ticking Time Bomb | Legend (20) | Pyromania, License To Chrome | Charged powerful EMP that hits nearby enemies after 3 sec. whenever you activate Operating System cyberware (Berserk, Sandevistan) or Overclock. Applies Stun and deal damage proportionate to the quantity and tier of cyberware implants you have installed. -50% incoming damage while charging EMP. |