License To Chrome
| License To Chrome | |
|---|---|
| Class | Technical Ability Perk |
| Attribute | Technical Ability |
| Tier | Phenom (15) |
| Levels | 3 |
| Requires | All Things Cyber |
License To Chrome is the cyberware payoff of the Technical Ability tree. It raises every implant's stat modifiers again, adds a large amount of armour, and finally opens another skeleton slot while improving everything installed there. Most of the upper cyberware branch is bought through it. A chrome heavy build treats it as the goal.
Effect
The first level repeats the percentage from lower in the branch, and the two stack, so a build that has taken both is getting a substantial lift on every modifier it carries.
The second level is a flat armour increase large enough to be felt on its own. The third opens a skeleton slot and raises the stats of all skeleton cyberware, which is where a durable build puts its frame and its armour plating.
| Level | Effect |
|---|---|
| 1 | +10% to all cyberware stat modifiers. |
| 2 | +40 Armor |
| 3 | Unlocks a new cyberware slot for the Skeleton. All Skeleton cyberware have boosted stats. |
How to Unlock License To Chrome
It sits behind the Phenom gate of the Technical Ability tree. All Things Cyber comes first, and all three levels have to be bought before the extra slot appears.
Perk Tree
License To Chrome is bought from All Things Cyber in the Technical Ability tree.
| Name | Image | Tier | Effect |
|---|---|---|---|
| All Things Cyber | Pro (9) | +10% to all cyberware stat modifiers |
Buying License To Chrome opens the perks below.
| Name | Image | Tier | Effect |
|---|---|---|---|
| Ambidextrous | Phenom (15) | Unlocks a new cyberware slot for your Hands. | |
| Built Different | Phenom (15) | Unlocks Cellular Adapter cyberware. It can be purchased and installed at ripperdoc clinics. This Perk is required to use it properly. | |
| Cyborg | Phenom (15) | 15% reduced Cooldowns for all cyberware if all available slots are filled. | |
| Edgerunner | Legend (20) | Allows you to exceed your Cyberware Capacity by up to 50 points, but at the cost of -0.5% max Health per point over capacity. When you neutralize an enemy during combat, there is a 0.1% chance for each point you are over capacity that you will break into a Fury. In this state you gain: +10% damage,. +30% Crit Chance. +50% Crit Damage. Duration: 12 sec. | |
| Extended Warranty | Phenom (15) | +15% duration for all cyberware effects. | |
| Ticking Time Bomb | Legend (20) | Charged powerful EMP that hits nearby enemies after 3 sec. whenever you activate Operating System cyberware (Berserk, Sandevistan) or Overclock. Applies Stun and deal damage proportionate to the quantity and tier of cyberware implants you have installed. -50% incoming damage while charging EMP. |
Character Builds
The build is the cyberware build at full strength, with heavy armour, a full skeleton and as many implants as capacity allows.
Buy all three levels at the Phenom gate, then Extended Warranty and Cyborg for the timings, then Ambidextrous for the hand slot. Edgerunner at the Legend gate is the end of the branch. A build that stops before the third level misses the skeleton slot, which is the most valuable single thing in the tree.
Notes
Ambidextrous, Built Different, Cyborg, Extended Warranty and Edgerunner are all bought from it, which makes this the widest pick in the tree.
Ripperdocs install whatever goes into the slot it opens.
All Technical Ability Perks