Big Pete's Got Big Problems
| Big Pete's Got Big Problems | |
|---|---|
| Type | Gig |
| Gig Type | Gun for Hire |
| Fixer | Dakota Smith |
| Tier | 2 |
| Region | Badlands |
| Location | Big Pete's garage |
Big Pete's Got Big Problems is a Gun for Hire gig from Dakota Smith in the southern Badlands. Big Pete is a techie who once hustled in Night City, made powerful enemies and fled. Now he fixes cars for the Wraiths at the New American Autoworks garage, guarded by turrets, cameras and gang members. Dakota owes his enemies a favour, and wants him dead. Pete has another idea.
Story
One Less Favour
Dakota explains in the journal. Big Pete runs a garage out in the Badlands and fixes up old wrecks for the Wraiths. Before that, he was a techie hustling in Night City. Pete is nobody's idea of a nice guy, and he soon made powerful enemies and had to skip town. As it happens, his enemies are Dakota's friends, and she owes them a favour. If V puts Pete in the dust, she owes one less. He is easy to find: V only has to try the Wraiths' garages.
The Garage
Two turrets face the main road, six cameras watch the garage inside and out, and nine Wraiths guard it, five outside and four inside. Big Pete works in the basement.
Pete's Offer
As soon as V walks into the basement, Pete sees V and begs for mercy. He says the only reason there is a price on his head is that he sold a faulty signal jammer. He offers to double V's pay if V lies about killing him and lets him escape. If V read a computer in the garage where his brother, Tiny Mike, begs him for money, V can point out that Pete is broke. Pete insists that is no longer true.
Big Pete's Got Big Problems Map Location and Walkthrough
Big Pete's Got Big Problems map location:
Getting In
- Go to the New American Autoworks garage in the southern Badlands.
- Fight through, or sneak in, dealing quietly with the interior cameras and Wraiths.
- Find the door to the basement on the left side of the garage.
Big Pete
- Find Big Pete in the basement and talk to him.
- Kill him, or take his offer and let him go.
Getting Out
- Leave through the utility tunnel in the basement, which comes out behind a communications tower behind the garage, out of sight.
- Leave the area.
Map credit by Map Genie.
Choices
Spare or Kill
Killing Pete fulfils the contract, and Dakota is pleased. Sparing him gets V double the money from Pete, and he promises to leave Night City for good. Dakota is surprised V let the target go, calls V "accommodating", and closes the contract anyway, as the problem is solved.
Rewards
Completing Big Pete's Got Big Problems pays €$ 13,500, 1,000 experience and 1,710 Street Cred.
The gig pays eddies, doubled if V spares Pete.
Tips
Combat ends the gig quickly, but stealth works if the interior cameras and guards are handled quietly. The utility tunnel is the safest way out.
Characters
The characters who take part in Big Pete's Got Big Problems are listed below.
| Name | Image |
|---|---|
| Dakota Smith | |
| Big Pete |
Enemies
V fights these enemies during Big Pete's Got Big Problems.
| Name | Image |
|---|---|
| Wraiths | |
| Big Pete |
Notes
- If Concrete Cage Trap is done first, Pete recognises V as the merc who saved his little brother, and thanks V. Tiny Mike in the Afterlife then has a few words about his brother, as both of them keep getting into trouble.
All Gigs