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Finisher: Live Wire



Finisher: Live Wire
Finisher: Live Wire
Class Intelligence Perk
Attribute Intelligence
Tier Phenom (15)
Levels 1
Requires Queue Acceleration

Finisher: Live Wire is the Monowire finisher of the Intelligence tree. A wounded enemy can be killed outright, and the more hacks are queued on them the easier they are to catch, with health and RAM returned for the kill. It sits in the queue branch of the Intelligence tree. It is how a netrunner finishes what the deck started.

Effect


The finisher is available when an enemy's health is low, and the queue is what decides how susceptible they are, so a netrunner who has stacked hacks on a target can take them before the queue has even finished.

The return is the other half. Health and RAM both come back, which means the kill pays for the next engagement in both currencies at once.

How to Unlock Finisher: Live Wire


It sits behind the Phenom gate of the Intelligence tree and is bought from Queue Acceleration.

Perk Tree


Finisher: Live Wire is bought from Queue Acceleration in the Intelligence tree.

Name Image Tier Effect
Queue Acceleration Queue Acceleration Phenom (15) +1 Max RAM.

Character Builds


The build is a melee netrunner with a Monowire, which is the one loadout that can both hack and finish at arm's length.

Buy it at the Phenom gate from Queue Acceleration. Siphon at the Pro gate returns RAM for ordinary wire attacks, Proximate Propagation makes the hacks cheap at that range, and Data Tunneling in the Relic tree spreads them through a swing, so the finisher is the end of a line that starts low in the tree.

Notes


Siphon lower in the tree returns RAM for ordinary Monowire attacks, so the weapon is already part of a netrunning build.

Data Tunneling in the Relic tree spreads a Monowire uploaded hack to everything hit by the same swing.

All Intelligence Perks