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Monowire



Monowire
Monowire
Class Arms
Tier Tier 2
Attribute Intelligence
Capacity 8

The Monowire is a cutting wire that V swings like a whip. It reaches further than any other melee weapon, and a single sweep can hit several enemies at once. Its hits deal Physical damage and can cause Bleeding. The standard Monowire grows stronger with Intelligence, which makes it the classic close-range weapon for a netrunner. With Phantom Liberty, it can even carry a quickhack and upload it with a strike. The Monowire is an early to mid game implant that ripperdocs sell from level 10, and it stays useful to the end through tier upgrades.

Effect


The Monowire replaces a normal melee weapon with a long, whip-like wire. Its range is the longest of any melee weapon in the game. Wide swings can hit several enemies at the same time, which helps against groups. In exchange, each hit deals less damage than the Mantis Blades or Gorilla Arms, and attacks are a little slower.

Every hit deals Physical damage and has a chance to cause Bleeding. The Bleeding chance rises with the tier.

The Monowire is attuned to Intelligence. Each point of Intelligence adds 0.5% damage with the wire. The Electrifying, Thermal and Toxic variants change the damage type and the attribute. All four share the same attack speed and Stamina cost.

The implant shows an empty quickhack slot. The Relic perk Jailbreak puts that slot to use.

How to Get Monowire Guide


  • Reach level 10.
  • Visit any ripperdoc clinic and open the Arms slot.
  • Buy and install the Monowire.

Monowire Map Location


The map shows Viktor Vektor's clinic in Little China, one of the ripperdocs that sell it.

Monowire map location:

Map credit by Map Genie.

Upgrades


Ripperdocs sell the Monowire at Tier 2 from level 10, Tier 3 from level 20, Tier 4 from level 30 and Tier 5 from level 40. An installed Monowire can be raised a tier at a ripperdoc with the matching item components. Each tier raises the damage and the Bleeding chance. Each implant costs Cyberware Capacity. V gains capacity with each level and from Cyberware Capacity Shards. The Edgerunner perk lets V go over the limit by up to 50 points, at the cost of some max Health.

The table shows what each tier step of Monowire costs at a ripperdoc.

Upgrade Components Requirement
Tier 2 to Tier 2+ 75 Tier 2 components -
Tier 2+ to Tier 3 37 Tier 3 components -
Tier 3 to Tier 3+ 75 Tier 3 components -
Tier 3+ to Tier 4 37 Tier 4 components -
Tier 4 to Tier 4+ 75 Tier 4 components -
Tier 4+ to Tier 5 37 Tier 5 components -
Tier 5 to Tier 5+ 75 Tier 5 components -
Tier 5+ to Tier 5++ 200 Tier 5 components Phantom Liberty

Character Builds


The Monowire belongs in an Intelligence build with a cyberdeck. Siphon makes every Monowire attack recover RAM. The amount doubles when the target is affected by a quickhack or targeted by one. That turns the wire into a way to refill RAM between hacks. Finisher: Live Wire unlocks a Monowire Finisher on low Health enemies. The more quickhacks are queued on the target, the easier the Finisher becomes. It restores Health and RAM.

Phantom Liberty adds Relic perks for arm cyberware. Songbird unlocks the Relic tree during the story, and Jailbreak costs three Relic points. Jailbreak gives the Monowire a dedicated slot for a Control quickhack. V charges the wire, and a fully charged attack uploads the installed quickhack without paying its RAM cost. Data Tunneling builds on this. When an enemy carries a quickhack uploaded through the Monowire, normal Monowire hits that strike that enemy and others at once spread the quickhack to them.

Queue perks such as Hack Queue work well alongside the wire, since Live Wire rewards queued quickhacks. Memory Boost restores RAM on each kill, and Camillo RAM Manager refills RAM when the pool runs low.

Select a Build

The Monowire whips several enemies at once from a short distance, and quickhacks are uploaded between attacks. Intelligence perks give the Monowire more damage and return RAM on hits. Overclock spends Health in place of RAM when a fight drags on.

Attributes: Body 15, Reflexes 20, Technical Ability 11, Intelligence 20, Cool 15.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Optimization Optimization Intelligence 4 Faster RAM recovery
Copy-Paste Copy-Paste Intelligence 9 Quickhacks on an enemy netrunner spread to their allies
Counter-A-Hack Counter-A-Hack Intelligence 9 Counter quickhacks on enemy netrunners through walls
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Feedback Loop Feedback Loop Intelligence 9 Faster RAM recovery for each queued quickhack
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Icepick Icepick Intelligence 9 Cheaper Combat quickhacks on distracted or controlled enemies
Siphon Siphon Intelligence 9 Monowire hits recover RAM
Finisher: Live Wire Finisher: Live Wire Intelligence 15 A Monowire Finisher that restores Health and RAM
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Queue Acceleration Queue Acceleration Intelligence 15 More RAM and cheaper device quickhacks
Queue Prioritization Queue Prioritization Intelligence 15 Faster upload for the first quickhack in a queue
Sublimation Sublimation Intelligence 15 RAM recovery heals during Overclock
Queue Mastery Queue Mastery Intelligence 20 A longer quickhack queue that can be locked
Spillover Spillover Intelligence 20 Quickhacks spread during Overclock
Parkour! Parkour! Reflexes 4 Faster climbing and vaulting
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Can't Touch This Can't Touch This Reflexes 9 Full Mitigation Chance while Dashing
Dash Dash Reflexes 9 Dash replaces the dodge
Data Tunneling Data Tunneling Relic Monowire hits spread an uploaded quickhack to other enemies
Emergency Cloaking Emergency Cloaking Relic Optical Camo can break enemy tracking in combat
Jailbreak Jailbreak Relic New abilities for every Arms cyberware
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
First Aid Technical Ability 4 Faster Health item recharge after one use
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
Transfusion Transfusion Technical Ability 4 More Health from the last Health item charge
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Health Freak Health Freak Technical Ability 9 One more Health item charge and faster recharge
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Name Image Slot Effect
Thermal Monowire Thermal Monowire Arms Monowire that deals Thermal damage and can burn
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Kiroshi Cockatrice Optics Kiroshi Cockatrice Optics Face More crit chance
Kiroshi Sentry Optics Kiroshi Sentry Optics Face Scanning highlights cameras and turrets
Bioconductor Bioconductor Frontal Cortex Quickhacks can deal critical hits
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Pain Editor Pain Editor Integumentary System Less damage taken
Subdermal Armor Subdermal Armor Integumentary System More armor
Reinforced Tendons Reinforced Tendons Legs Double jump
Adrenaline Converter Adrenaline Converter Nervous System Faster movement when combat starts
Militech Paraline Militech Paraline Operating System Cyberdeck with Smart weapon bonuses
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost

Quickhacks do most of the damage, chained from cover before enemies find the character. The Tetratronic Rippler cyberdeck adds quickhack damage, and Overclock spends Health in place of RAM. A smart weapon or the Monowire finishes anyone left standing.

Attributes: Body 16, Reflexes 15, Technical Ability 15, Intelligence 20, Cool 15.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Acquisition Specialist Acquisition Specialist Intelligence Wider Smart reticle and lock kept through reloads
Encryption Encryption Intelligence 4 Quickhacks are harder to trace
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Optimization Optimization Intelligence 4 Faster RAM recovery
Proximate Propagation Proximate Propagation Intelligence 4 Cheaper quickhacks at close range
Subordination Subordination Intelligence 4 Control quickhacks last longer on enemies at full Health
Warning: Explosion Hazard Warning: Explosion Hazard Intelligence 4 Stronger explosions from hacked devices
Counter-A-Hack Counter-A-Hack Intelligence 9 Counter quickhacks on enemy netrunners through walls
Data Recycler Data Recycler Intelligence 9 RAM back from queued quickhacks after a kill
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Feedback Loop Feedback Loop Intelligence 9 Faster RAM recovery for each queued quickhack
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Icepick Icepick Intelligence 9 Cheaper Combat quickhacks on distracted or controlled enemies
Precision Subroutines Precision Subroutines Intelligence 9 Smart weapon accuracy scales with max RAM
Recirculation Recirculation Intelligence 9 Smart weapon kills restore RAM
Siphon Siphon Intelligence 9 Monowire hits recover RAM
Speculation Speculation Intelligence 9 Combat quickhack kills recover RAM
System Overwhelm System Overwhelm Intelligence 9 More quickhack damage for each effect on the target
Blood Daemon Blood Daemon Intelligence 15 Health back for each queued quickhack on a kill during Overclock
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Power Surge Power Surge Intelligence 15 Overclock heals on activation
Queue Acceleration Queue Acceleration Intelligence 15 More RAM and cheaper device quickhacks
Queue Prioritization Queue Prioritization Intelligence 15 Faster upload for the first quickhack in a queue
Race Against Mind Race Against Mind Intelligence 15 More quickhack damage at lower Health during Overclock
Sublimation Sublimation Intelligence 15 RAM recovery heals during Overclock
Target Lock Transfer Target Lock Transfer Intelligence 15 Wider Smart reticle and locks kept on swap
Queue Mastery Queue Mastery Intelligence 20 A longer quickhack queue that can be locked
Smart Synergy Smart Synergy Intelligence 20 Instant lock and more damage during Overclock
Spillover Spillover Intelligence 20 Quickhacks spread during Overclock
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
Emergency Cloaking Emergency Cloaking Relic Optical Camo can break enemy tracking in combat
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
Glutton For War Glutton For War Technical Ability 4 Kills recharge Health items and grenades
All Things Cyber All Things Cyber Technical Ability 9 Stronger cyberware stats
Chipware Connoisseur Chipware Connoisseur Technical Ability 9 A choice of stat bonus when upgrading cyberware
Driver Update Driver Update Technical Ability 9 An extra stat bonus on every cyberware
Renaissance Punk Renaissance Punk Technical Ability 9 More cyberware capacity for each attribute at 9 or higher
Extended Warranty Extended Warranty Technical Ability 15 Cyberware effects last longer
License To Chrome License To Chrome Technical Ability 15 Stronger cyberware, more armor and a Skeleton slot
Name Image Slot Effect
Thermal Monowire Thermal Monowire Arms Monowire that deals Thermal damage and can burn
Heal-On-Kill Heal-On-Kill Circulatory System Health on each kill
Kiroshi Sentry Optics Kiroshi Sentry Optics Face Scanning highlights cameras and turrets
Ex-Disk Ex-Disk Frontal Cortex More max RAM and faster uploads
Smart Link Smart Link Hands Turns on Smart weapon tracking
Optical Camo Optical Camo Integumentary System Near invisibility for a few seconds
Reinforced Tendons Reinforced Tendons Legs Double jump
Kerenzikov Kerenzikov Nervous System Slows time when aiming during a slide or dodge
Tetratronic Rippler Tetratronic Rippler Operating System Cyberdeck that raises quickhack and weapon damage
RAM Recoup RAM Recoup Skeleton Damage taken restores RAM

Modelled on Lucy from the anime, the build mixes quickhacks with the Monowire. Quickhacks spread through groups, then Monowire hits finish the weakened enemies. A power pistol covers enemies at range.

Attributes: Body 18, Reflexes 20, Technical Ability 3, Intelligence 20, Cool 20.

The perks, cyberware and weapon mods for this build are listed below.

Name Image Level Effect
Comeback Kid Comeback Kid Body 4 Faster Health regeneration at low Health
Painkiller Painkiller Body 4 Slow Health regeneration in combat
Adrenaline Rush Adrenaline Rush Body 15 More Health and the Adrenaline Rush mode
Calm Mind Calm Mind Body 15 Adrenaline lasts longer before it decays
Juggernaut Juggernaut Body 15 More speed and damage during Adrenaline Rush
Eye In The Sky Eye In The Sky Intelligence 4 Highlights cameras and makes camera quickhacks cheaper
Optimization Optimization Intelligence 4 Faster RAM recovery
Warning: Explosion Hazard Warning: Explosion Hazard Intelligence 4 Stronger explosions from hacked devices
Copy-Paste Copy-Paste Intelligence 9 Quickhacks on an enemy netrunner spread to their allies
Counter-A-Hack Counter-A-Hack Intelligence 9 Counter quickhacks on enemy netrunners through walls
Data Recycler Data Recycler Intelligence 9 RAM back from queued quickhacks after a kill
Embedded Exploit Embedded Exploit Intelligence 9 Quickhacks hit harder on controlled enemies
Feedback Loop Feedback Loop Intelligence 9 Faster RAM recovery for each queued quickhack
Hack Queue Hack Queue Intelligence 9 Queue two quickhacks on one enemy
Icepick Icepick Intelligence 9 Cheaper Combat quickhacks on distracted or controlled enemies
Siphon Siphon Intelligence 9 Monowire hits recover RAM
Blood Daemon Blood Daemon Intelligence 15 Health back for each queued quickhack on a kill during Overclock
Finisher: Live Wire Finisher: Live Wire Intelligence 15 A Monowire Finisher that restores Health and RAM
Overclock Overclock Intelligence 15 More quickhack damage and the Overclock mode
Queue Acceleration Queue Acceleration Intelligence 15 More RAM and cheaper device quickhacks
Queue Prioritization Queue Prioritization Intelligence 15 Faster upload for the first quickhack in a queue
Race Against Mind Race Against Mind Intelligence 15 More quickhack damage at lower Health during Overclock
Sublimation Sublimation Intelligence 15 RAM recovery heals during Overclock
Queue Mastery Queue Mastery Intelligence 20 A longer quickhack queue that can be locked
Spillover Spillover Intelligence 20 Quickhacks spread during Overclock
Slippery Slippery Reflexes 4 Harder to hit while moving fast
Dash Dash Reflexes 9 Dash replaces the dodge
Air Dash Air Dash Reflexes 15 Dash in midair
Data Tunneling Data Tunneling Relic Monowire hits spread an uploaded quickhack to other enemies
Jailbreak Jailbreak Relic New abilities for every Arms cyberware
Machine Learning Machine Learning Relic Crit damage builds on enemy Vulnerabilities
Vulnerability Analytics Vulnerability Analytics Relic Hits on enemy Vulnerabilities always crit
Edgerunner Technical Ability 20 Cyberware past the capacity limit for a small Health cost
Name Image Slot Effect
Kiroshi Sentry Optics Kiroshi Sentry Optics Face Scanning highlights cameras and turrets
Camillo RAM Manager Camillo RAM Manager Frontal Cortex Restores RAM when it runs low
Subdermal Armor Subdermal Armor Integumentary System More armor
Reinforced Tendons Reinforced Tendons Legs Double jump
Militech Paraline Militech Paraline Operating System Cyberdeck with Smart weapon bonuses
Dense Marrow Dense Marrow Skeleton More melee damage for a higher Stamina cost

Lore


The in-game description calls the Monowire a whip-like monofilament wire. Its cutting edge is only a molecule wide.

Notes


  • The Jailbreak quickhack slot takes Control quickhacks only.
  • The Arms slot holds one implant, so the Monowire replaces any Mantis Blades, Gorilla Arms or Projectile Launch System.
  • The Electrifying, Thermal and Toxic Monowire are the same wire with Electrical, Thermal and Chemical damage.

Cyberware Categories




All Arms Cyberware



Every Arms implant is listed below. The Iconic ones come first, then the standard ones.

Iconic Arms Cyberware

Name Image Attribute Capacity Location
MaxTac Mantis Blades MaxTac Mantis Blades

Standard Arms Cyberware

Name Image Attribute Capacity Location
Electrifying Gorilla Arms Electrifying Gorilla Arms Technical Ability 8
Electrifying Mantis Blades Electrifying Mantis Blades Intelligence 8 Northside
Electrifying Monowire Electrifying Monowire Reflexes 8
Electrifying Projectile Launch System Electrifying Projectile Launch System Cool 8
Gorilla Arms Gorilla Arms Body 8
Mantis Blades Mantis Blades Reflexes 8
Monowire Monowire Intelligence 8
Projectile Launch System Projectile Launch System Technical Ability 8
Thermal Gorilla Arms Thermal Gorilla Arms Reflexes 8
Thermal Mantis Blades Thermal Mantis Blades Body 8
Thermal Monowire Thermal Monowire Cool 8
Thermal Projectile Launch System Thermal Projectile Launch System Intelligence 8
Toxic Gorilla Arms Toxic Gorilla Arms Cool 8
Toxic Mantis Blades Toxic Mantis Blades Cool 8
Toxic Monowire Toxic Monowire Technical Ability 8
Toxic Projectile Launch System Toxic Projectile Launch System Body 8