Iris Tanner
| Iris Tanner | |
|---|---|
| Type | Side Character |
Iris Tanner is a gifted nomad techie for whom work is life. A gig is never about the money for her but about the challenge. She still bargains hard, because it is the only way to be taken seriously. On principle she does not work with fixers, but she makes an exception for Dakota Smith, not because she likes her, but because this time she needs her.
Biography
The Techie
Dakota Smith counts Iris among the best techies she has met in her long years outside Night City. Iris is terse and hard to talk to, and she believes she reads people well. In truth, her deep wish to be admired for her skills makes her easy to manipulate. Dakota thinks this is why she so often deals with the Wraiths.
Held by the Wraiths
A Wraith named Kojo hires Iris to repair vehicles at a Wraith outpost after their own techie dies. While she haggles over the price, the Wraiths give her a choice: stay and work, or be cut to pieces. Under guard, she gets an old radio working and sends a call for help to Dakota, who sends V to free her.
Iris Tanner Map
Iris Tanner map location:
Map credit by Map Genie.
Personality
Iris is proud, prickly and dedicated to her craft. She does not trust fixers and keeps her distance from people. She respects skill above all.
Relationships
Dakota Smith is the fixer she reluctantly turns to. The Wraiths hold her captive. Kojo is the Wraith who hired her.
Jobs
Iris is rescued in No Fixers, a gig from Dakota Smith.
| Name | Type |
|---|---|
| No Fixers | Gig |
Endings
V finds Iris in one of the outpost buildings, and she suggests escaping in her own vehicle. If V brings her safely to Dakota's garage, she says she would like to work with V again and later leaves an extra reward at the Sunset Motel. If V keeps her vehicle, Dakota promises Iris new equipment.
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