Eternal Bond
| Eternal Bond | |
|---|---|
| Effect | Grants the wearer a more companionable air. When offered as a gift, it deepens the bond between giver and receiver. |
| Weight | 0.01 |
| Buy Price | 100000 |
| Sell Price | 40000 |
| Type | Ring |
| Vocation | All Vocations |
Eternal Bond is a ring that every vocation can wear. It is a ring for friendships rather than fights, because it gives the wearer a more companionable air. Given as a gift, it deepens the bond between giver and receiver.
The Sphinx grants it for the Riddle of Futility in A Game of Wits. That riddle asks for her amphora to reach Ser Maurits in Battahl unbroken.
A ring that brims with mystic light. Grants the wearer a more companionable air. When offered as a gift, it deepens the bond between giver and receiver.
How to Get Eternal Bond
- Start A Game of Wits with the Sphinx at the Mountain Shrine, north of Checkpoint Rest Town.
- Take on the Riddle of Futility and carry the Sphinx's amphora to Ser Maurits in Battahl unbroken, or bring him to it.
- Return to the Sphinx to receive the ring.
- Seeker's Tokens: Trade 120 Seeker's Tokens at any Vocation Guild
Eternal Bond Map Location and Quest Guide
A Game of Wits is a side quest given by the Sphinx in the Mountain Shrine, north of Checkpoint Rest Town. It starts on reaching the shrine and speaking to the Sphinx. Each riddle allows a single answer, and a wrong one ends the game, so save before every reply. Solving the Riddle of Futility earns the Eternal Bond.
- Travel north from Checkpoint Rest Town through the Ancient Battleground and Worldsend Cavern. Follow the Shrine Corridor and climb the stairs to the Sphinx.
- Riddle of Eyes: bring the Sphinx the Sealing Phial from the chest in the room beyond her door. Keep it unused, as drinking it ruins the riddle.
- Riddle of Madness: present the main pawn or the romanced character.
- Riddle of Wisdom: recruit a pawn named SphinxFather, SphinxMother or SphinxParent from the Rift and bring it to the Sphinx.
- Riddle of Conviction: give the Sphinx any item. She hands back a copy of it as the reward.
- Riddle of Rumination: return to the spot where the first Seeker's Token of this playthrough was picked up. Take the Finder's Token lying there and give it to the Sphinx.
- Riddle of Reunion: find the Sphinx again at the Frontier Shrine, west of Checkpoint Rest Town along the river. Reaching her solves the riddle, and the chest on the left holds 100,000 G.
- Riddle of Recollection: bring her the person she asks to see, either Dante or Vergil from Checkpoint Rest Town.
- Riddle of Contest: wear the Ring of Derision the Sphinx hands over and defeat the opponent she sets. Victory earns the Ring of Ambition. Take the Ring of Derision off afterwards.
- Riddle of Futility: carry the Sphinx's amphora to Ser Maurits in Battahl without breaking it, or bring him to the amphora instead. Solving it earns the Eternal Bond.
- Riddle of Differentiation: answer the final riddle at the Frontier Shrine.
- Attack the Sphinx as she tries to fly away and defeat her. An Archer can loose the Unmaking Arrow to kill her at once.
- Unlock the chest behind her spot with the key she drops and take the Eternal Wakestone to complete the quest.
Rewards: 100,000 G, Rift Crystals, Wakestone, Portcrystal, Ferrystones, Unmaking Arrow, Ring of Derision, Ring of Ambition, Eternal Bond, Whimsical Daydream and Eternal Wakestone.
Eternal Bond map location:
Map credit by Map Genie.
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