Unmaking Arrow
| Unmaking Arrow | |
|---|---|
| Weight | 0.5 |
| Buy Price | - |
| Type | Arrow |
Unmaking Arrow is an arrow said to kill its target instantly. It is meant for one special encounter, and firing it saves the game at once.
The Sphinx gives it for one of her riddles in A Game of Wits. An Archer can loose it to kill the Sphinx in a single shot at the end of the quest.
The ultimate arrow, said to kill instantly. (Note: Once fired, the game will automatically save, so choose your moment with due care.)
How to Get Unmaking Arrow
- Start A Game of Wits with the Sphinx at the Mountain Shrine.
- Solve the riddles. One of them rewards the arrow.
- Loose it as an Archer to kill the Sphinx in one shot when she tries to fly away.
Merchant: The Dragonforged at Bay Wayside Shrine, for 8 Wyrmslife Crystals The Sphinx grants it as a reward for one of its riddles in the side quest A Game of Wits. Once the Riddle of Recollection is solved, the arrow waits in a chest set against the wall behind the Sphinx. The Mountain Shrine lies north of the Ancient Battleground and is reached through either the Misty Marshes or the Worldsend Cavern; the cavern route tends to yield more rewards on the way.
Unmaking Arrow Quest Guide
A Game of Wits is a side quest given by the Sphinx in the Mountain Shrine, north of Checkpoint Rest Town. It starts on reaching the shrine and speaking to the Sphinx. Each riddle allows a single answer, and a wrong one ends the game, so save before every reply. The Unmaking Arrow is the reward for one of the riddles.
- Travel north from Checkpoint Rest Town through the Ancient Battleground and Worldsend Cavern. Follow the Shrine Corridor and climb the stairs to the Sphinx.
- Riddle of Eyes: bring the Sphinx the Sealing Phial from the chest in the room beyond her door. Keep it unused, as drinking it ruins the riddle.
- Riddle of Madness: present the main pawn or the romanced character.
- Riddle of Wisdom: recruit a pawn named SphinxFather, SphinxMother or SphinxParent from the Rift and bring it to the Sphinx.
- Riddle of Conviction: give the Sphinx any item. She hands back a copy of it as the reward.
- Riddle of Rumination: return to the spot where the first Seeker's Token of this playthrough was picked up. Take the Finder's Token lying there and give it to the Sphinx.
- Riddle of Reunion: find the Sphinx again at the Frontier Shrine, west of Checkpoint Rest Town along the river. Reaching her solves the riddle, and the chest on the left holds 100,000 G.
- Riddle of Recollection: bring her the person she asks to see, either Dante or Vergil from Checkpoint Rest Town.
- Riddle of Contest: wear the Ring of Derision the Sphinx hands over and defeat the opponent she sets. Victory earns the Ring of Ambition. Take the Ring of Derision off afterwards.
- Riddle of Futility: carry the Sphinx's amphora to Ser Maurits in Battahl without breaking it, or bring him to the amphora instead. Solving it earns the Eternal Bond.
- Riddle of Differentiation: answer the final riddle at the Frontier Shrine.
- Attack the Sphinx as she tries to fly away and defeat her. An Archer can loose the Unmaking Arrow to kill her at once.
- Unlock the chest behind her spot with the key she drops and take the Eternal Wakestone to complete the quest.
Rewards: 100,000 G, Rift Crystals, Wakestone, Portcrystal, Ferrystones, Unmaking Arrow, Ring of Derision, Ring of Ambition, Eternal Bond, Whimsical Daydream and Eternal Wakestone.
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