Checkpoint Rest Town
| Checkpoint Rest Town | |
|---|---|
| Region | Vermund |
| Type | Town |
| Quests | Hunt for the Jadeite Orb, Prey for the Pack, The Sorcerer's Appraisal, Mercy Among Thieves, Nation of the Lambent Flame |
| People | Morris, Ibrahim, Celeste, Myrddin, Offulve, Everard, Lyssandro |
Checkpoint Rest Town is a small town on the border between Vermund and Battahl, at the far western end of the main road from Vernworth. Its great gate is the main crossing into Battahl, and the town is known for Ibrahim's Scrap Store, the sorcerer Myrddin and a cluster of quests that begin in its streets.
Checkpoint Rest Town Map Location
Checkpoint Rest Town map location:
Map credit by Map Genie.
Checkpoint Rest Town Lore and History
The town sits at the border crossing, and passing through the gate into Battahl takes the right papers. A Border Entry Permit lets the Arisen through, while a human carrying the Beastren Border Entry Permit must also wear a Beastren Mask, which Ibrahim's Scrap Store sells. The town straddles the border, with part of it on the Battahl side of the gate.
Myrddin, a sorcerer of great renown, lives in a manor here and has little patience for common folk, receiving only visitors who arrive in fine clothing.
Checkpoint Rest Town Quests
Hunt for the Jadeite Orb starts with Offulve or Everard, who both want the stolen Jadeite Orb, and a forgery made at Ibrahim's Scrap Store lets the Arisen satisfy more than one of them. Prey for the Pack starts at Morris's Apothecary, where the old apothecary learns that his grandson Rodge has been carried off by a pack of wolves; the quest is timed, and Rodge can die if the search takes too long.
The Sorcerer's Appraisal begins at Myrddin's Home once the Arisen visits in courtly attire, and sends the Arisen to gather rare grimoires for his research, with the Maelstrom skill as a reward. Mercy Among Thieves starts on the Battahl side of the gate with Lyssandro, who asks for help against the Coral Snakes, a gang of bandits attacking oxcarts on the highroad.
In the main story, Nation of the Lambent Flame leads the Arisen to the gate with Captain Brant's permit and on into Battahl.
Shops and Places in Checkpoint Rest Town
Entering from the north, the road passes the North Border Checkpoint Oxcart Station, which links the town with the West Vernworth Oxcart Station, and The Sword & Staff, the inn, is just up the stairs from the northern entrance. Ibrahim's Scrap Store sells the Beastren Mask, the Makeshift Gaol Key and Wakestone Shards, and makes forgeries of items. Celeste's Smithy sells weapons and armour, Morris's Apothecary sells curatives and camping kits, and the Checkpoint Rest Town - Vocation Guild allows vocation changes.
The Border Checkpoint Riftstone stands in the town, and Myrddin's Home is his manor. Beyond the gate to Battahl lie Zeplin's Inn, just south of the border, and the South Border Checkpoint Oxcart Station.
Celeste's Smithy
Ibrahim's Scrap Store
| Name | Image | Type |
|---|---|---|
| Beastren Mask | Head Armor | |
| Makeshift Gaol Key | Implements | |
| Wakestone Shard | Implements |
Morris's Apothecary
| Name | Image | Type |
|---|---|---|
| Detoxifying Decoction | Curatives | |
| Ferrystone | Implements | |
| Grass-Patterned Camping Kit | Implements | |
| Lantern (Fueled) | Implements | |
| Lantern Oil | Implements | |
| Modest Camping Kit | Implements | |
| Mundane Camping Kit | Implements | |
| Quenching Syrup | Curatives | |
| Salubrious Draught | Curatives | |
| Savagery Extract | Implements | |
| Sobering Tonic | Curatives | |
| Soothing Brew | Curatives | |
| Stability Extract | Curatives | |
| Stoutness Extract | Implements | |
| Waking Powder | Curatives | |
| Warming Salve | Curatives |
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Settlements and Dungeons