Firebolt
| Firebolt | |
|---|---|
| School | Destruction |
| Level | Apprentice |
| Magicka Cost | 41 |
| Casting | Fire and Forget |
| Delivery | Aimed |
| Effect | A blast of fire that does 25 points of damage. Targets on fire take extra damage. |
| Duration | - |
| Perk | Apprentice Destruction (1) |
| Spell Tome | Spell Tome: Firebolt |
| Game/DLC | Skyrim |
Firebolt is the Apprentice fire spell in Destruction. It throws a bolt of fire for 25 points of damage and sets the target alight. Flames only reaches a few steps, while Firebolt hits enemies well before they close in. Fireball is the Adept step up, with an explosion that catches a whole group.
It suits the early game, once Destruction reaches the Apprentice rank. Faralda sells the tome at the gate of the College of Winterhold, and most court wizards sell it too.
Spell Tome
Firebolt is learned by reading Spell Tome: Firebolt. Calcelmo, Enthir, Falion, Faralda, Farengar Secret-Fire, Madena, Sybille Stentor, Wuunferth the Unliving, Wylandriah and Talvas Fathryon sell the tome.
How It Plays
Firebolt is a fire and forget spell. Unlike Flames, which sprays a steady stream, Firebolt needs a short charge before it flies. The bolt then travels across the room like a thrown fireball. A moving target needs to be led a little.
The bolt sets the target on fire, and a burning enemy keeps taking damage for a moment after the hit. Fire hurts trolls and other creatures that are weak to it. Dark Elves resist half of all fire damage, and Flame Atronachs ignore it.
Firebolt gives a lot of damage for its cost. Apprentice spells give more damage per point of magicka than the Expert bolts.
The bolt can also set off fire runes, oil slicks and pockets of flammable gas from a safe distance.
Compared with Ice Spike and Lightning Bolt
Each element has its own Apprentice bolt with the same base damage. Ice Spike drains stamina and slows the target. Lightning Bolt strikes at once and drains magicka, but it reaches less far. Firebolt costs the least of the three, and its burn adds a little extra damage.
Incinerate is the Expert fire bolt that hits more than twice as hard. It costs about seven times as much magicka, so Firebolt stays the better choice for weak enemies.
Perks and Builds
The Apprentice Destruction perk halves the cost of Firebolt. Augmented Flames raises its damage in two ranks, and Intense Flames makes badly hurt enemies flee. With the Impact perk, a dual cast Firebolt staggers the target.
The Aspect of Terror perk in Illusion adds 10 points to fire spells, or 15 points with both ranks of Augmented Flames. That bonus is large compared with Firebolt's base damage. The Ahzidal dragon priest mask from the Dragonborn DLC raises fire damage by 25%.
The Staff of Firebolts casts the same bolt from its own charge. It suits a warrior who wants a ranged fire attack without spending magicka.
First Lessons
Faralda guards the bridge to the College of Winterhold. She asks newcomers to show their skill with a spell before she lets them in. Firebolt is one of the spells she may ask to see. A visitor who has not learned it can buy the tome from her on the spot and cast it right away.
Cost and Damage
Firebolt has a base cost of 41 magicka for 25 points of damage. That is the best damage for the magicka of any Destruction bolt in the base game. Ice Spike costs 48 and Lightning Bolt costs 51 for the same base damage. Incinerate costs 298 magicka for 60 points.
A higher Destruction skill only lowers the cost of each cast. Extra damage comes from perks, potions and enchanted gear. Dual casting packs 2.2 times the power into one bolt for 2.8 times the magicka. On magicka alone that is a poor trade, but the stagger from the Impact perk can be worth it against a tough enemy.
Followers Who Cast It
Several followers throw Firebolt in battle. Marcurio, the hired mage at the Bee and Barb in Riften, mixes it with his shock spells. Brelyna Maryon, a student at the College of Winterhold, opens each fight with Oakflesh and then attacks with Flames and Firebolt.
Apprentice fire mages and fire mage adepts in warlock lairs also cast Firebolt. A ward from the Restoration school blocks their bolts.
Training Destruction
Firebolt is a cheap way to train Destruction. The skill only rises when a spell actually damages a valid target. A conjured Frost Atronach makes a handy practice target, since creatures of frost are weak to fire.
Wuunferth the Unliving in Windhelm, Sybille Stentor in Solitude and Faralda at the College of Winterhold train the skill for gold. Five skill books also raise it: The Art of War Magic, Horror of Castle Xyr, A Hypothetical Treachery, Mystery of Talara, v3 and Response to Bero's Speech.
Gameplay Tips
- The Augmented Flames perk raises the damage to 31, and to 37 at the second rank.
- With the Impact perk, a dual cast Firebolt staggers the target.
- The Intense Flames perk makes badly hurt enemies flee in fear.
Notes
Faralda may ask to see this spell at the gate of the College of Winterhold during First Lessons. She sells the tome on the spot to anyone who needs it.
Spell Categories
All Destruction Spells
Novice
Novice spells are the first a mage learns and cost the least magicka.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Flames | 14 per second | Concentration | A gout of fire that does 8 points per second. Targets on fire take extra damage. | |
| Frostbite | 16 per second | Concentration | A blast of cold that does 8 points of damage per second to Health and Stamina. | |
| Sparks | 19 per second | Concentration | Lightning that does 8 points of shock damage to Health and Magicka per second. | |
| Choking Grasp | 39 | Fire and Forget | Absorb 8 points of health per second from target, for 3 seconds. | |
| Elemental Flare | 45 | Fire and Forget | An elemental explosion for 15 points of fire damage, 15 points of shock damage, and half as much damage to stamina. |
Apprentice
Apprentice spells need a little practice in the school.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Fire Rune | 234 | Fire and Forget | Cast on a nearby surface, it explodes for 50 points of fire damage when enemies come near. | |
| Firebolt | 41 | Fire and Forget | A blast of fire that does 25 points of damage. Targets on fire take extra damage. | |
| Frost Rune | 293 | Fire and Forget | Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near. | |
| Ice Spike | 48 | Fire and Forget | A spike of ice that does 25 points of frost damage to Health and Stamina. | |
| Lightning Bolt | 51 | Fire and Forget | A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka. | |
| Lightning Rune | 323 | Fire and Forget | Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near. | |
| Elemental Bolt | 62 | Fire and Forget | An elemental explosion for 20 points of fire damage, 20 points of shock damage, and half as much damage to stamina. | |
| Strangulation | 84 | Fire and Forget | Absorb 16 points of health per second from target, for 3 seconds. |
Adept
Adept spells are the middle rank and hit noticeably harder.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Chain Lightning | 156 | Fire and Forget | Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target. | |
| Fireball | 133 | Fire and Forget | A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage. | |
| Flame Cloak | 289 | Fire and Forget | For 60 seconds, opponents in melee range take 8 points fire damage per second. Targets on fire take extra damage. | |
| Frost Cloak | 316 | Fire and Forget | For 60 seconds, opponents in melee range take 8 points frost damage and Stamina damage per second. | |
| Ice Storm | 144 | Fire and Forget | A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina. | |
| Lightning Cloak | 370 | Fire and Forget | For 60 seconds nearby opponents take 8 points of shock damage and half magicka damage. | |
| Whirlwind Cloak | 338 | Fire and Forget | For 60 seconds, opponents in melee range have a chance of being flung away. | |
| Elemental Burst | 96 | Fire and Forget | An elemental explosion for 30 points of fire damage, 30 points of shock damage, and half as much damage to stamina. | |
| Hangman's Noose | 143 | Fire and Forget | Absorb 26 points of health per second from target, for 3 seconds. |
Expert
Expert spells are powerful and expensive to cast.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Icy Spear | 320 | Fire and Forget | A spear of ice that does 60 points of frost damage to Health and Stamina. | |
| Incinerate | 298 | Fire and Forget | A blast of fire that does 60 points of damage. Targets on fire take extra damage. | |
| Thunderbolt | 343 | Fire and Forget | A Thunderbolt that does 60 points of shock damage to Health and half that to Magicka. | |
| Wall of Flames | 118 per second | Concentration | Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second. | |
| Wall of Frost | 137 per second | Concentration | Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second. | |
| Wall of Storms | 145 per second | Concentration | Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second. | |
| Elemental Blast | 144 | Fire and Forget | An elemental explosion for 40 points of fire damage, 40 points of shock damage, and half as much damage to stamina. | |
| Mara's Wrath | 329 | Fire and Forget | For 30 seconds, opponents in melee range take 16 points fire damage per second. Undead up to level 26 flee for 30 seconds. Swim unharmed in freezing cold water. | |
| Touch of Death | 316 | Fire and Forget | Absorb 40 points of health per second from target, for 4 seconds. | |
| Unbounded Flames | 78 per second | Concentration | Casts a stream of long-distance fireballs in an arc. Impact creates a wall of fire that does 50 points of fire damage per second. | |
| Unbounded Freezing | 69 per second | Concentration | A freezing wind envelops the caster, knocking down nearby enemies and freezing them for 50 points of damage per second to Health and Stamina. | |
| Unbounded Storms | 69 per second | Concentration | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage. |
Master
Master spells are the strongest in the school and need the most skill.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Blizzard | 1106 | Fire and Forget | Targets take 20 points of frost damage for 10 seconds, plus Stamina damage. | |
| Fire Storm | 1426 | Fire and Forget | A 100 point fiery explosion centered on the caster. Does more damage to closer targets. | |
| Lightning Storm | 138 per second | Concentration | Target takes 75 points of shock damage per second to Health, and half that to Magicka. |