Wall of Frost
| Wall of Frost | |
|---|---|
| School | Destruction |
| Level | Expert |
| Magicka Cost | 137 per second |
| Casting | Concentration |
| Delivery | Aimed |
| Effect | Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second. |
| Duration | - |
| Perk | Expert Destruction (1) |
| Spell Tome | Spell Tome: Wall of Frost |
| Game/DLC | Skyrim |
Wall of Frost is an Expert Destruction spell that paints a line of ice on the ground. Each patch lasts for 30 seconds and deals 50 points of frost damage per second to any enemy who walks through it. The ice on the ground spares the caster and followers, so it makes a good barrier against a charging enemy.
Wall of Frost belongs to the late game, once Destruction reaches the Expert rank. Faralda at the College of Winterhold, Enthir and Talvas Fathryon on Solstheim sell the tome.
Spell Tome
Wall of Frost is learned by reading Spell Tome: Wall of Frost. Enthir, Faralda and Talvas Fathryon sell the tome.
How It Plays
Wall of Frost is a concentration spell. The caster sprays frost at the ground, and the ice stays where it lands. Every enemy who crosses it takes frost damage and slows down. A slowed enemy spends even longer inside the ice, so the damage piles up quickly.
The spell works like a much stronger version of Frostbite. Cast straight at an enemy, it deals about the same damage as the Novice spray. The real damage comes from the frozen patch left at the target's feet.
The ice spares the caster and followers. A line of ice between the caster and a charging group slows the whole group and softens it before it arrives.
Compared with the Other Walls
All three Expert walls last 30 seconds and deal the same base damage. Wall of Flames sets enemies on fire. Wall of Storms uses shock, which few enemies resist. Wall of Frost is the only one that slows the enemies crossing it, which makes it the best barrier of the three.
Frost has more resistant enemies than the other elements. Nords and vampires resist it, and Frost Atronachs ignore it. Against those foes, a fire or shock wall does more.
Perks and Builds
The Expert Destruction perk halves the cost of Wall of Frost. Deep Freeze can paralyze an enemy whose health runs low while it stands in the ice. The Dukaan dragon priest mask from the Dragonborn DLC raises frost damage by 25%.
The Staff of the Frost Wall creates the same icy barrier from its own charge.
Tactics
Enemies tend to walk straight through the icy line rather than around it. A line of frost between the caster and a charging group slows every member and drains their stamina before they arrive. Warriors with heavy weapons then reach the caster tired and unable to land power attacks.
Another plan is to ring the caster with frost and stand in the middle. Melee enemies take damage and slow down every time they step in to attack. With the Deep Freeze perk, a badly hurt enemy can freeze solid inside the ice.
Cost and Limits
Wall of Frost costs 137 magicka per second of spraying at a skill of zero. Wall of Flames costs 118 and Wall of Storms 145. A higher Destruction skill only lowers the cost of the spray, while dual casting raises the damage of each patch.
Higher level enemy mages sometimes carry the tome, and it also turns up as random loot in chests.
Enemy Casters
Ice wraiths cast a weak form of Wall of Frost as they swoop in to attack. The patches they leave behind slow anyone who steps on them. Ice wraiths are vulnerable to fire, so Flames or Fireball answers them well.
Gameplay Tips
- Up to 10 patches can lie on the ground at once. Spraying more makes the oldest patches fade.
- Each wall spell keeps its own count, so Wall of Flames and Wall of Storms can be laid alongside it.
- The Deep Freeze perk paralyzes enemies when their health runs low.
Spell Categories
All Destruction Spells
Novice
Novice spells are the first a mage learns and cost the least magicka.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Flames | 14 per second | Concentration | A gout of fire that does 8 points per second. Targets on fire take extra damage. | |
| Frostbite | 16 per second | Concentration | A blast of cold that does 8 points of damage per second to Health and Stamina. | |
| Sparks | 19 per second | Concentration | Lightning that does 8 points of shock damage to Health and Magicka per second. | |
| Choking Grasp | 39 | Fire and Forget | Absorb 8 points of health per second from target, for 3 seconds. | |
| Elemental Flare | 45 | Fire and Forget | An elemental explosion for 15 points of fire damage, 15 points of shock damage, and half as much damage to stamina. |
Apprentice
Apprentice spells need a little practice in the school.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Fire Rune | 234 | Fire and Forget | Cast on a nearby surface, it explodes for 50 points of fire damage when enemies come near. | |
| Firebolt | 41 | Fire and Forget | A blast of fire that does 25 points of damage. Targets on fire take extra damage. | |
| Frost Rune | 293 | Fire and Forget | Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near. | |
| Ice Spike | 48 | Fire and Forget | A spike of ice that does 25 points of frost damage to Health and Stamina. | |
| Lightning Bolt | 51 | Fire and Forget | A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka. | |
| Lightning Rune | 323 | Fire and Forget | Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near. | |
| Elemental Bolt | 62 | Fire and Forget | An elemental explosion for 20 points of fire damage, 20 points of shock damage, and half as much damage to stamina. | |
| Strangulation | 84 | Fire and Forget | Absorb 16 points of health per second from target, for 3 seconds. |
Adept
Adept spells are the middle rank and hit noticeably harder.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Chain Lightning | 156 | Fire and Forget | Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target. | |
| Fireball | 133 | Fire and Forget | A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage. | |
| Flame Cloak | 289 | Fire and Forget | For 60 seconds, opponents in melee range take 8 points fire damage per second. Targets on fire take extra damage. | |
| Frost Cloak | 316 | Fire and Forget | For 60 seconds, opponents in melee range take 8 points frost damage and Stamina damage per second. | |
| Ice Storm | 144 | Fire and Forget | A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina. | |
| Lightning Cloak | 370 | Fire and Forget | For 60 seconds nearby opponents take 8 points of shock damage and half magicka damage. | |
| Whirlwind Cloak | 338 | Fire and Forget | For 60 seconds, opponents in melee range have a chance of being flung away. | |
| Elemental Burst | 96 | Fire and Forget | An elemental explosion for 30 points of fire damage, 30 points of shock damage, and half as much damage to stamina. | |
| Hangman's Noose | 143 | Fire and Forget | Absorb 26 points of health per second from target, for 3 seconds. |
Expert
Expert spells are powerful and expensive to cast.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Icy Spear | 320 | Fire and Forget | A spear of ice that does 60 points of frost damage to Health and Stamina. | |
| Incinerate | 298 | Fire and Forget | A blast of fire that does 60 points of damage. Targets on fire take extra damage. | |
| Thunderbolt | 343 | Fire and Forget | A Thunderbolt that does 60 points of shock damage to Health and half that to Magicka. | |
| Wall of Flames | 118 per second | Concentration | Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second. | |
| Wall of Frost | 137 per second | Concentration | Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second. | |
| Wall of Storms | 145 per second | Concentration | Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second. | |
| Elemental Blast | 144 | Fire and Forget | An elemental explosion for 40 points of fire damage, 40 points of shock damage, and half as much damage to stamina. | |
| Mara's Wrath | 329 | Fire and Forget | For 30 seconds, opponents in melee range take 16 points fire damage per second. Undead up to level 26 flee for 30 seconds. Swim unharmed in freezing cold water. | |
| Touch of Death | 316 | Fire and Forget | Absorb 40 points of health per second from target, for 4 seconds. | |
| Unbounded Flames | 78 per second | Concentration | Casts a stream of long-distance fireballs in an arc. Impact creates a wall of fire that does 50 points of fire damage per second. | |
| Unbounded Freezing | 69 per second | Concentration | A freezing wind envelops the caster, knocking down nearby enemies and freezing them for 50 points of damage per second to Health and Stamina. | |
| Unbounded Storms | 69 per second | Concentration | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage. |
Master
Master spells are the strongest in the school and need the most skill.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Blizzard | 1106 | Fire and Forget | Targets take 20 points of frost damage for 10 seconds, plus Stamina damage. | |
| Fire Storm | 1426 | Fire and Forget | A 100 point fiery explosion centered on the caster. Does more damage to closer targets. | |
| Lightning Storm | 138 per second | Concentration | Target takes 75 points of shock damage per second to Health, and half that to Magicka. |