Wall of Flames
| Wall of Flames | |
|---|---|
| School | Destruction |
| Level | Expert |
| Magicka Cost | 118 per second |
| Casting | Concentration |
| Delivery | Aimed |
| Effect | Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second. |
| Duration | - |
| Perk | Expert Destruction (1) |
| Spell Tome | Spell Tome: Wall of Flames |
| Game/DLC | Skyrim |
Wall of Flames is an Expert Destruction spell that paints a line of fire on the ground. Each patch burns for 30 seconds and deals 50 points of fire damage per second to any enemy who walks through it. The fire on the ground spares the caster and followers, so it makes a good barrier against a charging enemy.
Wall of Flames belongs to the late game, once Destruction reaches the Expert rank. Faralda at the College of Winterhold, Enthir and Talvas Fathryon on Solstheim sell the tome.
Spell Tome
Wall of Flames is learned by reading Spell Tome: Wall of Flames. Enthir, Faralda and Talvas Fathryon sell the tome.
How It Plays
Wall of Flames is a concentration spell. The caster sprays fire at the ground, and the fire stays where it lands. A line of burning ground then blocks the path of any enemy who wants to reach the caster. Every second inside the flames costs that enemy 50 points of health, and the fire also sets it alight.
The spell works like a much stronger version of Flames. Cast straight at an enemy, it deals about the same damage as the Novice spray. The real damage comes from the burning patch left at the target's feet.
The burning ground spares the caster and followers. A line of fire across a doorway or a narrow hall makes a strong defensive wall.
Fire in Dungeons
Draugr resist frost but take full damage from fire, which makes Wall of Flames strong in Nordic tombs. A burning line across a crypt corridor catches each draugr that shambles toward the caster.
The spell can also set off fire runes and oil slicks. In an area with flammable gas, simply having the spell ready in hand can ignite a massive explosion. Care is needed in gas filled caves.
Perks and Builds
The Expert Destruction perk halves the cost of Wall of Flames. Intense Flames makes badly hurt enemies flee. Dual casting raises the damage of the wall.
The Ahzidal dragon priest mask from the Dragonborn DLC raises fire damage by 25%. The Dragon Priest Staff (Wall of Fire), carried by the dragon priest Rahgot, creates the same burning wall from its own charge. The Staff of the Flame Wall does the same.
Tactics
Enemies tend to walk straight through the burning line rather than around it. A good plan is to alert a group, spray the wall between the caster and the group, and let the enemies charge through the fire. In a cave or a crypt, that can wear down a whole band of bandits or draugr before they reach the caster.
A second plan is to ring the caster with fire and stand in the middle. Melee enemies then take damage every time they step in to attack. The Intense Flames perk can even send badly hurt enemies running back through the flames.
Cost and Limits
Wall of Flames costs 118 magicka per second of spraying at a skill of zero. That is the lowest of the three Expert walls, since Wall of Frost costs 137 and Wall of Storms 145.
A higher Destruction skill only lowers the cost of the spray. Dual casting raises the damage of the wall, but each patch still burns for the same 30 seconds.
The tome also turns up as random loot in chests at higher levels.
Gameplay Tips
- Up to 10 patches can burn at once. Spraying more makes the oldest patches fade.
- Each wall spell keeps its own count, so Wall of Frost and Wall of Storms can be laid alongside it.
Spell Categories
All Destruction Spells
Novice
Novice spells are the first a mage learns and cost the least magicka.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Flames | 14 per second | Concentration | A gout of fire that does 8 points per second. Targets on fire take extra damage. | |
| Frostbite | 16 per second | Concentration | A blast of cold that does 8 points of damage per second to Health and Stamina. | |
| Sparks | 19 per second | Concentration | Lightning that does 8 points of shock damage to Health and Magicka per second. | |
| Choking Grasp | 39 | Fire and Forget | Absorb 8 points of health per second from target, for 3 seconds. | |
| Elemental Flare | 45 | Fire and Forget | An elemental explosion for 15 points of fire damage, 15 points of shock damage, and half as much damage to stamina. |
Apprentice
Apprentice spells need a little practice in the school.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Fire Rune | 234 | Fire and Forget | Cast on a nearby surface, it explodes for 50 points of fire damage when enemies come near. | |
| Firebolt | 41 | Fire and Forget | A blast of fire that does 25 points of damage. Targets on fire take extra damage. | |
| Frost Rune | 293 | Fire and Forget | Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near. | |
| Ice Spike | 48 | Fire and Forget | A spike of ice that does 25 points of frost damage to Health and Stamina. | |
| Lightning Bolt | 51 | Fire and Forget | A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka. | |
| Lightning Rune | 323 | Fire and Forget | Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near. | |
| Elemental Bolt | 62 | Fire and Forget | An elemental explosion for 20 points of fire damage, 20 points of shock damage, and half as much damage to stamina. | |
| Strangulation | 84 | Fire and Forget | Absorb 16 points of health per second from target, for 3 seconds. |
Adept
Adept spells are the middle rank and hit noticeably harder.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Chain Lightning | 156 | Fire and Forget | Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target. | |
| Fireball | 133 | Fire and Forget | A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage. | |
| Flame Cloak | 289 | Fire and Forget | For 60 seconds, opponents in melee range take 8 points fire damage per second. Targets on fire take extra damage. | |
| Frost Cloak | 316 | Fire and Forget | For 60 seconds, opponents in melee range take 8 points frost damage and Stamina damage per second. | |
| Ice Storm | 144 | Fire and Forget | A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina. | |
| Lightning Cloak | 370 | Fire and Forget | For 60 seconds nearby opponents take 8 points of shock damage and half magicka damage. | |
| Whirlwind Cloak | 338 | Fire and Forget | For 60 seconds, opponents in melee range have a chance of being flung away. | |
| Elemental Burst | 96 | Fire and Forget | An elemental explosion for 30 points of fire damage, 30 points of shock damage, and half as much damage to stamina. | |
| Hangman's Noose | 143 | Fire and Forget | Absorb 26 points of health per second from target, for 3 seconds. |
Expert
Expert spells are powerful and expensive to cast.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Icy Spear | 320 | Fire and Forget | A spear of ice that does 60 points of frost damage to Health and Stamina. | |
| Incinerate | 298 | Fire and Forget | A blast of fire that does 60 points of damage. Targets on fire take extra damage. | |
| Thunderbolt | 343 | Fire and Forget | A Thunderbolt that does 60 points of shock damage to Health and half that to Magicka. | |
| Wall of Flames | 118 per second | Concentration | Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second. | |
| Wall of Frost | 137 per second | Concentration | Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second. | |
| Wall of Storms | 145 per second | Concentration | Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second. | |
| Elemental Blast | 144 | Fire and Forget | An elemental explosion for 40 points of fire damage, 40 points of shock damage, and half as much damage to stamina. | |
| Mara's Wrath | 329 | Fire and Forget | For 30 seconds, opponents in melee range take 16 points fire damage per second. Undead up to level 26 flee for 30 seconds. Swim unharmed in freezing cold water. | |
| Touch of Death | 316 | Fire and Forget | Absorb 40 points of health per second from target, for 4 seconds. | |
| Unbounded Flames | 78 per second | Concentration | Casts a stream of long-distance fireballs in an arc. Impact creates a wall of fire that does 50 points of fire damage per second. | |
| Unbounded Freezing | 69 per second | Concentration | A freezing wind envelops the caster, knocking down nearby enemies and freezing them for 50 points of damage per second to Health and Stamina. | |
| Unbounded Storms | 69 per second | Concentration | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage. |
Master
Master spells are the strongest in the school and need the most skill.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Blizzard | 1106 | Fire and Forget | Targets take 20 points of frost damage for 10 seconds, plus Stamina damage. | |
| Fire Storm | 1426 | Fire and Forget | A 100 point fiery explosion centered on the caster. Does more damage to closer targets. | |
| Lightning Storm | 138 per second | Concentration | Target takes 75 points of shock damage per second to Health, and half that to Magicka. |