Ice Spike
| Ice Spike | |
|---|---|
| School | Destruction |
| Level | Apprentice |
| Magicka Cost | 48 |
| Casting | Fire and Forget |
| Delivery | Aimed |
| Effect | A spike of ice that does 25 points of frost damage to Health and Stamina. |
| Duration | - |
| Perk | Apprentice Destruction (1) |
| Spell Tome | Spell Tome: Ice Spike |
| Game/DLC | Skyrim |
Ice Spike is the Apprentice frost spell in Destruction. It fires a spike of ice that deals 25 points of frost damage to health and stamina. The target also slows down for a moment. The spike flies like an arrow, so a moving target needs to be led a little.
Ice Spike becomes useful in the early game, once Destruction reaches the Apprentice rank. Most court wizards and Faralda at the College of Winterhold sell the tome. A copy also lies in Raven Rock Mine on Solstheim, in the Dragonborn DLC.
Spell Tome
Ice Spike is learned by reading Spell Tome: Ice Spike. Calcelmo, Enthir, Falion, Faralda, Farengar Secret-Fire, Madena, Sybille Stentor, Wuunferth the Unliving, Wylandriah and Talvas Fathryon sell the tome.
How It Plays
Ice Spike is a fire and forget spell. It needs a short charge, then the spike flies out in a straight line. It takes a moment to reach the target, much like an arrow. A careful aim at a moving enemy pays off.
The spike drains as much stamina as it does health. It also slows the target for a few seconds. A slowed warrior with little stamina left struggles to reach the caster or to land a power attack. Ice Spike is a strong spell for keeping melee enemies at bay.
Ice Spike gives a lot of damage for its magicka cost. Apprentice spells give more damage per point of magicka than the Expert bolts. A mage who fights single targets can rely on it for a long time.
Compared with Firebolt and Lightning Bolt
Each element has its own Apprentice bolt with the same base damage. Firebolt costs the least and sets targets on fire. Lightning Bolt strikes at once and drains magicka, but it reaches less far. Ice Spike drains stamina and slows the target.
Frost is the element with the most resistant foes. Nords and vampires resist it, and Frost Atronachs ignore it. Against those enemies, Firebolt or Lightning Bolt does more.
Ice Storm is the Adept frost spell for groups, and Icy Spear is the Expert frost bolt. Ice Spike stays cheaper than both, which keeps it useful against single targets.
Perks and Builds
The Apprentice Destruction perk halves the cost of Ice Spike. Augmented Frost raises its damage in two ranks. Deep Freeze paralyzes enemies whose health falls low.
The Dukaan dragon priest mask from the Dragonborn DLC raises frost damage by 25%. The Staff of Ice Spikes casts the same spike from its own charge, which suits a warrior who wants to slow a charging enemy.
Cost and Damage
Ice Spike has a base cost of 48 magicka for 25 points of damage. Firebolt costs 41 and Lightning Bolt 51 for the same base damage. Icy Spear, the Expert frost bolt, costs 320 magicka for 60 points, which makes Ice Spike far cheaper for each point of damage.
A higher Destruction skill only lowers the cost of each cast. Extra damage comes from the Augmented Frost perk, potions and gear. Dual casting packs 2.2 times the power into one spike for 2.8 times the magicka.
Followers and Enemies Who Cast It
Serana from the Dawnguard DLC is the best known caster of Ice Spike. She casts it until the player character reaches level 48, often with Vampiric Drain in the other hand. As a vampire, she also resists frost.
Ice mages throw Ice Spike from across a room, and stronger draugr cast it in Nordic tombs. Those draugr resist half of all frost damage, so fire or shock answers them better than a returned spike.
Gameplay Tips
- The Augmented Frost perk raises the damage to 31, and to 37 at the second rank.
- With the Impact perk, a dual cast Ice Spike staggers the target.
Spell Categories
All Destruction Spells
Novice
Novice spells are the first a mage learns and cost the least magicka.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Flames | 14 per second | Concentration | A gout of fire that does 8 points per second. Targets on fire take extra damage. | |
| Frostbite | 16 per second | Concentration | A blast of cold that does 8 points of damage per second to Health and Stamina. | |
| Sparks | 19 per second | Concentration | Lightning that does 8 points of shock damage to Health and Magicka per second. | |
| Choking Grasp | 39 | Fire and Forget | Absorb 8 points of health per second from target, for 3 seconds. | |
| Elemental Flare | 45 | Fire and Forget | An elemental explosion for 15 points of fire damage, 15 points of shock damage, and half as much damage to stamina. |
Apprentice
Apprentice spells need a little practice in the school.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Fire Rune | 234 | Fire and Forget | Cast on a nearby surface, it explodes for 50 points of fire damage when enemies come near. | |
| Firebolt | 41 | Fire and Forget | A blast of fire that does 25 points of damage. Targets on fire take extra damage. | |
| Frost Rune | 293 | Fire and Forget | Cast on a nearby surface, it explodes for 50 points of frost damage when enemies come near. | |
| Ice Spike | 48 | Fire and Forget | A spike of ice that does 25 points of frost damage to Health and Stamina. | |
| Lightning Bolt | 51 | Fire and Forget | A bolt of lightning that does 25 points of shock damage to Health and half that to Magicka. | |
| Lightning Rune | 323 | Fire and Forget | Cast on a nearby surface, it explodes for 50 points of shock damage when enemies come near. | |
| Elemental Bolt | 62 | Fire and Forget | An elemental explosion for 20 points of fire damage, 20 points of shock damage, and half as much damage to stamina. | |
| Strangulation | 84 | Fire and Forget | Absorb 16 points of health per second from target, for 3 seconds. |
Adept
Adept spells are the middle rank and hit noticeably harder.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Chain Lightning | 156 | Fire and Forget | Lightning bolt that does 40 points of shock damage to Health and half to Magicka, then leaps to a new target. | |
| Fireball | 133 | Fire and Forget | A fiery explosion for 40 points of damage in a 15 foot radius. Targets on fire take extra damage. | |
| Flame Cloak | 289 | Fire and Forget | For 60 seconds, opponents in melee range take 8 points fire damage per second. Targets on fire take extra damage. | |
| Frost Cloak | 316 | Fire and Forget | For 60 seconds, opponents in melee range take 8 points frost damage and Stamina damage per second. | |
| Ice Storm | 144 | Fire and Forget | A freezing whirlwind that does 40 points of frost damage per second to Health and Stamina. | |
| Lightning Cloak | 370 | Fire and Forget | For 60 seconds nearby opponents take 8 points of shock damage and half magicka damage. | |
| Whirlwind Cloak | 338 | Fire and Forget | For 60 seconds, opponents in melee range have a chance of being flung away. | |
| Elemental Burst | 96 | Fire and Forget | An elemental explosion for 30 points of fire damage, 30 points of shock damage, and half as much damage to stamina. | |
| Hangman's Noose | 143 | Fire and Forget | Absorb 26 points of health per second from target, for 3 seconds. |
Expert
Expert spells are powerful and expensive to cast.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Icy Spear | 320 | Fire and Forget | A spear of ice that does 60 points of frost damage to Health and Stamina. | |
| Incinerate | 298 | Fire and Forget | A blast of fire that does 60 points of damage. Targets on fire take extra damage. | |
| Thunderbolt | 343 | Fire and Forget | A Thunderbolt that does 60 points of shock damage to Health and half that to Magicka. | |
| Wall of Flames | 118 per second | Concentration | Sprayed on the ground, it creates a wall of fire that does 50 points of fire damage per second. | |
| Wall of Frost | 137 per second | Concentration | Sprayed on the ground, it creates a wall of frost that does 50 points of frost damage per second. | |
| Wall of Storms | 145 per second | Concentration | Sprayed on the ground, it creates a wall of lightning that does 50 points of shock damage per second. | |
| Elemental Blast | 144 | Fire and Forget | An elemental explosion for 40 points of fire damage, 40 points of shock damage, and half as much damage to stamina. | |
| Mara's Wrath | 329 | Fire and Forget | For 30 seconds, opponents in melee range take 16 points fire damage per second. Undead up to level 26 flee for 30 seconds. Swim unharmed in freezing cold water. | |
| Touch of Death | 316 | Fire and Forget | Absorb 40 points of health per second from target, for 4 seconds. | |
| Unbounded Flames | 78 per second | Concentration | Casts a stream of long-distance fireballs in an arc. Impact creates a wall of fire that does 50 points of fire damage per second. | |
| Unbounded Freezing | 69 per second | Concentration | A freezing wind envelops the caster, knocking down nearby enemies and freezing them for 50 points of damage per second to Health and Stamina. | |
| Unbounded Storms | 69 per second | Concentration | Targets in melee range take 40 shock damage per second to Health, and half that to Magicka. Random lightning strikes deal an additional 30 damage. |
Master
Master spells are the strongest in the school and need the most skill.
| Name | Image | Cost | Casting | Effect |
|---|---|---|---|---|
| Blizzard | 1106 | Fire and Forget | Targets take 20 points of frost damage for 10 seconds, plus Stamina damage. | |
| Fire Storm | 1426 | Fire and Forget | A 100 point fiery explosion centered on the caster. Does more damage to closer targets. | |
| Lightning Storm | 138 per second | Concentration | Target takes 75 points of shock damage per second to Health, and half that to Magicka. |