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Vision of the Tenth Eye



Vision of the Tenth Eye
Vision of the Tenth Eye
School Illusion
Level -
Magicka Cost 0
Casting Fire and Forget
Delivery Self
Effect See what others cannot.
Duration 30 seconds
Spell Tome -
Game/DLC Skyrim

Vision of the Tenth Eye is a quest spell from the Illusion Ritual Spell quest. For 30 seconds, it shows things that are hidden from normal sight. Its purpose is to find four lost books of Illusion magic around the College of Winterhold.

Spell Tome

The spell is also taught during Illusion Ritual Spell.

Vision of the Tenth Eye Map Location

Vision of the Tenth Eye map location:
Drevis Neloren teaches the spell at the start of Illusion Ritual Spell. The hidden books lie in the Arcanaeum, the Hall of Attainment, the Hall of Countenance and the Midden.

Map credit by Map Genie.

How It Plays

Vision of the Tenth Eye is cast on the caster and lasts 30 seconds. While it runs, the caster's sight takes on a strange tinted look. Objects that are normally invisible appear, and the hidden Master Illusion texts glow so they can be found.

The spell needs both hands to cast. Each cast reveals the hidden books for half a minute, so a search around the College usually takes several casts. A book that has not been picked up fades from view again once the spell ends.

Quest Background

Drevis Neloren, the Illusion master at the College of Winterhold, teaches the spell during the Illusion Ritual Spell quest. He asks for four Master Illusion texts that lie hidden around the College. They can only be seen with the help of this spell.

One book sits on a table in the Arcanaeum, in the outer ring of the library. One lies on the upper landing of the Hall of Attainment. One rests on a barrel in a storeroom upstairs in the Hall of Countenance. The last lies on a table next to the Atronach Forge in the Midden.

Drevis takes the four books and gives Hysteria as the reward. He then sells the other Master Illusion spells: Call to Arms, Harmony and Mayhem.


Notes

The spell also gives night vision while it lasts, and that part keeps working after the quest is over.


Spell Categories





All Illusion Spells


Novice

Novice spells are the first a mage learns and cost the least magicka.


Name Image Cost Casting Effect
Clairvoyance Skyrim Clairvoyance.webp 25 per second Concentration Shows the path to the current goal.
Courage Skyrim Courage.webp 39 Fire and Forget Target won't flee for 60 seconds and gets some extra health and stamina.
Fury Skyrim Fury.webp 67 Fire and Forget Creatures and people up to level 6 will attack anything nearby for 30 seconds.

Apprentice

Apprentice spells need a little practice in the school.


Name Image Cost Casting Effect
Calm Skyrim Calm.webp 146 Fire and Forget Creatures and people up to level 9 won't fight for 30 seconds.
Fear Skyrim Fear.webp 153 Fire and Forget Creatures and people up to level 9 flee from combat for 30 seconds.
Muffle Skyrim Muffle.webp 144 Fire and Forget You move more quietly for 180 seconds.

Adept

Adept spells are the middle rank and hit noticeably harder.


Name Image Cost Casting Effect
Frenzy Skyrim Frenzy.webp 209 Fire and Forget Creatures and people up to level 14 will attack anyone nearby for 60 seconds.
Rally Skyrim Rally.webp 113 Fire and Forget Targets won't flee for 60 seconds and get extra health and stamina.
Frenzy Rune Skyrim Frenzy Rune.webp 278 Fire and Forget Targets up to level 20 that fail to resist are frenzied for 30 seconds.
Orum's Aquatic Escape Skyrim Orum's Aquatic Escape.webp 165 Fire and Forget Caster is invisible for 15 seconds. Activating an object or attacking will break the spell. Can breathe water for 15 seconds. Improved night vision for 15 seconds.

Expert

Expert spells are powerful and expensive to cast.


Name Image Cost Casting Effect
Invisibility Skyrim Invisibility.webp 334 Fire and Forget Caster is invisible for 30 seconds. Activating an object or attacking will break the spell.
Pacify Skyrim Pacify.webp 290 Fire and Forget Creatures and people up to level 20 won't fight for 60 seconds.
Rout Skyrim Rout.webp 316 Fire and Forget Creatures and people up to level 20 flee from combat for 30 seconds.
Fenrik's Welcome Skyrim Fenrik's Welcome.webp 116 Fire and Forget Caster becomes invisible and can open locks with level Expert and below for 5 seconds. Activating an object or attacking will break the spell.

Master

Master spells are the strongest in the school and need the most skill.


Name Image Cost Casting Effect
Call to Arms Skyrim Call to Arms.webp 655 Fire and Forget Targets have improved combat skills, health and stamina for 10 minutes.
Harmony Skyrim Harmony.webp 1052 Fire and Forget Creatures and people up to level 25 nearby won't fight for 60 seconds.
Hysteria Skyrim Hysteria.webp 866 Fire and Forget Creatures and people up to level 25 flee from combat for 60 seconds.
Mayhem Skyrim Mayhem.webp 990 Fire and Forget Creatures and people up to level 25 will attack anyone nearby for 60 seconds.