Giant Stump
| Giant Stump | |
|---|---|
| Type | Location |
| Address | Cindersap Forest, west of Marnie's Ranch |
| Residents | Raccoon family |
The Giant Stump stands in the northern part of Cindersap Forest, west of Marnie's Ranch, and for a long stretch of a save it is simply a very large tree. A windstorm eventually knocks it down, and clicking the remains starts the quest to rebuild it with a hundred Hardwood. The day after the repair a raccoon moves in, and from then on the stump works as a shop and a long chain of requests. He asks for artisan goods, pays in seeds, books, Fairy Dust and furniture, and gradually fills the stump with a wife and a growing litter of kits. His wife runs a barter counter of her own, which is the only place in the valley to buy several seed types and a Magic Rock Candy.
Area
Before the storm, the Big Tree sits between the forest lake and the path up to the Farm, close to Marnie's Ranch, and it stays plain scenery until the weather turns.
The windstorm is a random night event, and it needs the Greenhouse working first, whether that came from the Pantry bundles or from the Joja form. After the storm the trunk is gone and a stump with a question mark over it is left behind.
Once repaired, the stump becomes a home with windows and holes in it. Raccoon kits appear at those windows and holes as the family grows, which is the game's way of showing progress through the request chain without a quest log.
Shops
The raccoon wife opens her counter after the first request is complete, and she deals in goods rather than gold. Her opening lines are the seed-spot crops: Carrot Seeds for a Maple Seed, Summer Squash Seeds for Sap, Broccoli Seeds for Moss and Powdermelon Seeds for Pine Cones. All four are cheap enough to be worth a standing order, and the seed-spot crops are otherwise awkward to get hold of in quantity.
The rest of her stock unlocks as the chain progresses. The Raccoon Hat costs Mixed Seeds after the third request, the Raccoon Journal costs a huge pile of Fiber after the second, and a Mahogany Seed costs Coal after the fourth. Mixed Seeds for a Cave Carrot and a Jungle Tank for Broken Glasses arrive at the fourth and fifth. After the sixth, Fairy Dust can be bought for a single Mystic Syrup, which is the standout trade on the counter. With Foraging Mastery claimed as well, she sells Golden Mystery Boxes for ordinary Mystery Boxes and a Magic Rock Candy for a stack of golden ones.
Residents
The raccoon is the one who makes the requests, and his wife runs the shop. Only the first few requests are fixed, and once past them the chain repeats one of the earlier shapes at random, so the stump never stops paying out.
Notes
The requests are built around artisan equipment, which is the point of the whole chain. The first wants Crab Pot catches and a Smoked Fish, which means a Fish Smoker. The second wants Dried Fruit or a Jelly, so a Dehydrator or a Preserves Jar. The third wants Dried Mushrooms along with eggs, Cave Carrots or White Algae. The fourth wants Pickles or Juice. The fifth is different: two items picked at random from a list that runs from Bat Wings and Bug Meat to a Diamond, geodes, Moss, a Rusty Spoon and ninety-nine Slime.
The rewards are worth the machinery. The first request pays twenty-five seeds of whichever seed-spot crop suits the time of year, the second the Raccoon Journal, the third the Raccoon Hat, the fourth five Fairy Dust and the fifth a Jungle Tank. From the sixth onward the reward is drawn at random from Fairy Dust, a Book Of Stars, Stardrop Tea, another batch of seeds, or the next item the farmer has never shipped, which makes the stump a genuinely useful way to close out a shipping collection.
Timing matters at the edges of a season. Requests made in the last week of a season ask for the following season's items instead, so a request taken on the twenty-fourth of spring will want summer goods. The same rule decides which seeds come back as a reward.
Each completed request is followed by a week's wait before the next one appears, and the arrival of the wife and then the children is what signals it. Finishing the ninth request earns the Good Neighbors achievement and unlocks a cutscene that plays the next time the farmer walks into Cindersap Forest on a sunny day.
A conflicting figure circulates for the achievement, with some guides putting it at the eighth request rather than the ninth.
All Shops
Every entry in this group, with its key details.
| Name | Image | Open Hours |
|---|---|---|
| Abandoned House | All Day | |
| Adventurer's Guild | 2:00pm to 2:00am | |
| Blacksmith | 9:00am to 4:00pm | |
| Bookseller | - | |
| Carpenter's Shop | 9:00am to 5:00pm | |
| Casino | 9:00am to 11:50pm | |
| Desert Trader | Always | |
| Fish Shop | 9am to 5pm | |
| Giant Stump | - | |
| Harvey's Clinic | 9:00am to 3:00pm | |
| Ice Cream Stand | 1pm to 5pm during Summer | |
| Island Trader | Always | |
| JojaMart | 9:00am to 11:00pm | |
| Marnie's Ranch | 9:00am to 4:00pm; (Building open 9am to 6pm) | |
| Oasis | 9:00am to 11:50pm | |
| Pierre's General Store | Shop: 9am to 5pm; Building: 9am to 9pm | |
| Qi's Walnut Room | Always | |
| The Stardrop Saloon | 12:00pm to 12:00am | |
| Traveling Cart | 6:00am to 8:00pm Friday and Sunday; 5:00pm to 2:00am during Night Market; 12:00pm to 2:00am during Desert Festival | |
| Volcano Dungeon | - | - |
| Wizard's Tower | 6:00am to 11:00pm |