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JojaMart


JojaMart
JojaMart
Type Location
Address North of Blacksmith
Open Hours 9:00am to 11:00pm
Closed After the player completes the Community Center
Residents Morris

JojaMart is the big-box shop on the east side of Pelican Town, across the river from the square, and it belongs to the corporation the farmer walked out on in the opening scene. Morris runs it from a kiosk at the back, a cashier works the till all day, and Shane and Sam put in shifts on the shop floor. The shelves carry much the same seeds and ingredients as Pierre's General Store and charge more for most of them, but the doors stay open until eleven at night and they open on Wednesdays, which is exactly the day Pierre's does not. The kiosk also sells the five-thousand-gold membership that turns the Community Center into the Joja Warehouse, and that membership, not the groceries, is the real product. Restoring the Community Center instead puts JojaMart out of business for good.


Area


The building stands north of the Blacksmith on the far bank of the river, and it is the largest shopfront in the valley by some distance. Inside are long aisles of shelving, a bank of checkout lanes with a single till in use, and a chilled section at the back that advertises fish and milk and sells neither.

The mood is the point of the place. The walls are spotless, the air is cold and the whole room is built to feel unwelcoming, which is a fair reminder of the working life the farmer left behind. Morris keeps his kiosk in the corner at the back, where the membership and the Joja Community Development Form live.

Shops


Seeds make up most of the stock and they change with the season, the same spread of spring, summer and fall crops that Pierre's carries. Alongside them the shelves hold cooking staples that keep all year, Sugar, Wheat Flour, Rice and Grass Starter among them, plus wallpaper and flooring that change daily.

Joja Cola is the house product and the valley's most insulting gift. Nearly everyone in town hates it, and Sam is the lone exception who will take a bottle happily, so a crate of cola bought here is for drinking, shipping or wrapping up for one person only.

Without a membership, almost everything is dearer than the same item at Pierre's, and the mark-up is large enough that there is little reason to shop here at all. Sunflower Seeds are the one exception, cheaper on Joja's shelf than on Pierre's. Buying the membership flattens the rest: prices fall into line with Pierre's and the longer hours become a genuine advantage, because a farmer who gets back from the mines at half past nine has nowhere else to spend money. Fertiliser, fruit tree saplings and the Bouquet all stay Pierre's business, so even a card-carrying member walks back across the river now and then.

The Auto-Petter is the one line of stock that exists nowhere else on a shelf. It costs fifty thousand gold, it appears only after every project on the Community Development Form has been paid off, and it can be bought over and over for as long as the money lasts. Dropped into a barn or a coop it pets every animal inside, which saves a long morning of clicking, although it builds friendship at roughly half the rate a hand does and does nothing outdoors. On the other route it only turns up as rare treasure out of the Skull Cavern, so buying one is a Joja privilege.

The Community Development Form beside the kiosk is where the Joja route actually happens. Each of the five town repairs has a flat price: the minecarts, the glittering boulder by the mine entrance that blocks panning, the broken mountain bridge to the Quarry, the ruined greenhouse on the farm and the bus out to the Calico Desert, in rising order of cost. No bundles, no gathering, just gold.

Residents


Morris handles the shop and the corporation's public face, and he lives on the premises as well. He is the closest thing the valley has to a villain, all practised warmth and careful wording, and every major Joja decision runs through him: the membership first, then the cinema investment once the form is clear.

The cashier never has a name and never leaves the register. Shane works the stockroom and the shelves through the week and comes in at weekends when the weather is wet, finishing in the late afternoon in time to walk down to The Stardrop Saloon. Sam does the sweeping on two afternoons a week.

Both jobs end when the Community Center is restored. The mart shuts, Shane's weekday shifts disappear from his routine and he takes up a place at Marnie's Ranch instead, and the shopfront stands dark with an out-of-business notice across it until it reopens as the Movie Theater.

Notes


The town's opinion of the shop is not the farmer's. Jodi tells anyone who asks on a Friday that the food at JojaMart might not be the healthiest but the prices make shopping anywhere else madness, and Penny says that since her mother started shopping at JojaMart she has been able to afford more than Pierre's ever allowed. Neither is true of the shelf prices a farmer sees, which is a quiet joke about how well the corporation's advertising works.

The two shops cannot both survive. Buying the membership kills the Community Center, finishing the Community Center kills the mart, and the building that loses becomes the Movie Theater either way. That makes the choice less about the cinema and more about who gets the credit for fixing the valley.

All Shops


Every entry in this group, with its key details.

Name Image Open Hours
Abandoned House Abandoned House All Day
Adventurer's Guild Adventurer's Guild 2:00pm to 2:00am
Blacksmith Blacksmith 9:00am to 4:00pm
Bookseller Bookseller -
Carpenter's Shop Carpenter's Shop 9:00am to 5:00pm
Casino Casino 9:00am to 11:50pm
Desert Trader Desert Trader Always
Fish Shop Fish Shop 9am to 5pm
Giant Stump Giant Stump -
Harvey's Clinic Harvey's Clinic 9:00am to 3:00pm
Ice Cream Stand Ice Cream Stand 1pm to 5pm during Summer
Island Trader Island Trader Always
JojaMart JojaMart 9:00am to 11:00pm
Marnie's Ranch Marnie's Ranch 9:00am to 4:00pm; (Building open 9am to 6pm)
Oasis Oasis 9:00am to 11:50pm
Pierre's General Store Pierre's General Store Shop: 9am to 5pm; Building: 9am to 9pm
Qi's Walnut Room Qi's Walnut Room Always
The Stardrop Saloon The Stardrop Saloon 12:00pm to 12:00am
Traveling Cart Traveling Cart 6:00am to 8:00pm Friday and Sunday; 5:00pm to 2:00am during Night Market; 12:00pm to 2:00am during Desert Festival
Volcano Dungeon - -
Wizard's Tower Wizard's Tower 6:00am to 11:00pm