Crafts Room Bundles
| Crafts Room Bundles | |
|---|---|
| Type | Bundle |
| Location | Community Center |
| Bundles | 6 |
| Reward | Bridge Repair |
The Crafts Room holds the first golden scrolls a new farmer is able to read, and it is the one room in the Community Center that asks for almost nothing bought with gold. Its scrolls want wild food: the plants that sprout beside the roads each morning, the mushrooms in the Secret Woods, the roots a hoe turns up under snow, and the wood and stone that pile up on any working farm. That makes it the cheapest room to finish and the slowest at the same time, because wild food belongs to its season and leaves with it. The Junimos answer a finished room by mending the broken bridge east of The Mines, which opens the Quarry and the Quarry Mine behind it, a hillside whose ore and gem nodes refill overnight. A farm short of copper and iron gains far more from that bridge in the first year than in the third, so the room rewards an early start even though the calendar decides when it can close.
Overview
This room is paced by the turn of the year rather than by skill. Each seasonal foraging bundle can only be filled while its own season runs, so the room cannot close before the first Winter however quickly the rest of the farm grows. Winter is the real wall. Snow Yam and Crocus come out of nothing but frozen ground and frozen soil, and a farmer who reaches Winter with no spare hoe swings pushes the whole room into the second year.
Two of the bundles ignore the calendar completely. The Construction Bundle and the Exotic Foraging Bundle can both be closed within days of reading the first scroll, as long as the farm has timber, rubble and a few tapped trees. That matters more than it looks. The Pantry and the Fish Tank only appear once a single bundle anywhere in the building is done, and the Boiler Room waits for two. Tipping a morning's chopping into the Construction Bundle is the quickest way to open the rest of the Community Center and start the longer rooms running in parallel.
A farm on its first Spring already has most of one bundle in its bag. Wild Horseradish, Leek, Daffodil and Dandelion all appear on the verges between the farm, the town and the mountain, and a single walk north and back usually turns up two or three of them. The Farm Cave decision also belongs to this room. Choosing fruit bats supplies the Summer and Fall bundles on its own over time, while choosing mushrooms supplies the Fall and Exotic bundles instead, so the choice quietly sets how much walking the room will cost.
Bundles
The quick ones are Construction and Spring Foraging, and the long one is Winter Foraging. Exotic Foraging looks frightening because of the length of its list, but it asks for only a handful of the items shown, and three of them can be produced at home by tapping trees. The sensible order is Construction first to unlock the other rooms, then whichever season is running, then Exotic Foraging once the tappers have filled, and Winter Foraging last because it cannot be hurried.
The one bundle worth deliberately delaying is Construction, for a reason that has nothing to do with difficulty. Early building projects eat wood and stone at exactly the rate the bundle does, and a coop, a silo and a few chests can leave a farmer unable to fence a field. Robin sells both materials at the Carpenter's Shop, so the bundle can always be bought outright later if a season's gold allows it.
Spring Foraging Bundle
All four plants grow wild in Spring along the bus road, the mountain path, the forest and the beach, and they return in later Springs, so missing one costs a year rather than a run. The items keep in a chest indefinitely, which matters because Wild Horseradish and Leek are both easy to eat by accident on a tiring mine day.
Daffodil and Dandelion have a second home at the Flower Dance, where Pierre sets up a stall. That stall is the safety net for a first Spring spent mostly underground: a farmer who has foraged nothing can still walk out of the dance with half the bundle in hand. Wild Horseradish and Leek have no shop behind them, so those two are the ones to pocket the moment they appear.
The reward is a stack of Spring Seeds, which grow back into the same four plants at random. That turns a patch of tilled soil into a forage farm, and it is the cheapest way to cover a missed item next Spring without walking the map. Foraging skill rather than Farming skill decides their quality, and crows leave them alone, so the patch needs no scarecrow.
The bundle wants all four items below.
| Item | Image | Location |
|---|---|---|
| Wild Horseradish | Spring Foraging | |
| Daffodil | Spring Foraging, buy from Pierre at Flower Dance | |
| Leek | Spring Foraging | |
| Dandelion | Spring Foraging, buy from Pierre at Flower Dance |
Summer Foraging Bundle
This is the shortest list in the room and the least trouble. Sweet Pea and Spice Berry both appear thickly in Summer on the forest and mountain paths, and Grape turns up in the same sweep. The one quirk worth knowing is that Grape has a second route: Fall Seeds planted in soil grow grapes, so a farmer who missed the wild ones has a way back without waiting a full year.
Spice Berry is also one of the fruits the Farm Cave bats carry in. A cave full of bats drops fruit on the floor over time with no work at all, which turns this bundle into something that solves itself while the farmer is elsewhere.
The reward is Summer Seeds, and the same logic applies as in Spring: a small bed of them produces the exact items the bundle wanted, which is useful mainly as insurance for a second save or for cooking later.
The bundle wants all three items below.
| Item | Image | Location |
|---|---|---|
| Grape | Summer Foraging, Fall Farming | |
| Spice Berry | Summer Foraging, The Farm Cave (fruit bat option) | |
| Sweet Pea | Summer Foraging |
Fall Foraging Bundle
Fall is the generous season and the only bundle item with any real teeth is Common Mushroom, because mushrooms also appear in Spring and in the Secret Woods and so get used for cooking before the scroll gets them. Hazelnut appears only in Fall and only on the ground, so it is the item to grab first.
Wild Plum and Blackberry both come in from the Farm Cave with the fruit bat choice, and blackberries also cover the forest in a short burst each Fall. A farmer who walks the forest during that burst can fill a chest in one afternoon. The mushroom choice in the Farm Cave, or a tapper left on a Mushroom Tree in the Secret Woods, gives Common Mushroom without any searching.
Fall Seeds are the reward, and they are quietly the best of the four seasonal seed packs, because Blackberry and Wild Plum are both wanted elsewhere and because Grape grown from them covers the Summer bundle out of season.
The bundle wants all four items below.
| Item | Image | Location |
|---|---|---|
| Common Mushroom | Fall Foraging, Spring & Fall Foraging in the Secret Woods, The Farm Cave (mushroom option), Tapping a Mushroom Tree | |
| Wild Plum | Fall Foraging, The Farm Cave (fruit bat option) | |
| Hazelnut | Fall Foraging | |
| Blackberry | Fall Foraging, The Farm Cave (fruit bat option) |
Winter Foraging Bundle
This is the bundle that decides which year the room closes in, and the reason is that two of its items are not foraged at all. Winter Root and Snow Yam come out of the ground: tilling soil in Winter, or digging the wriggling artifact spots that appear in snow. That means a hoe and patience rather than a walk, and a farmer who spends Winter in the mines can reach Spring without either item.
Crystal Fruit and Crocus do lie on the snow in the usual forage spots, and Crystal Fruit is common enough that it tends to arrive first. The useful shortcut is that Winter Root and Crystal Fruit both drop in the middle depths of The Mines, from Blue Slimes and Dust Sprites, in any season. A farmer who clears those floors regularly can hold two of the four items long before Winter arrives, which shortens the last winter sprint to Snow Yam and Crocus alone.
The reward is Winter Seeds. Winter is the one season with nothing growing in it, so a bed of these is the only crop a farmer without a greenhouse can tend in the cold, and it keeps the forage skill rising through the dead months.
The bundle wants all four items below.
| Item | Image | Location |
|---|---|---|
| Winter Root | Tilling soil or Artifact Spots in Winter, dropped by Blue Slimes on floors 41-79 of The Mines | |
| Crystal Fruit | Winter Foraging, dropped by Dust Sprites on floors 41-79 of The Mines | |
| Snow Yam | Tilling soil or Artifact Spots in Winter | |
| Crocus | Winter Foraging |
Construction Bundle
Nothing here is rare. The whole bundle is a question of whether the farm can spare the materials, and early on it usually cannot, because the same timber is wanted for a coop, a silo, chests and fences. Robin sells wood and stone over the counter, so a good Summer of crop money turns the bundle into a shopping trip rather than a week of chopping.
Hardwood is the one item with a gate on it. It comes from large stumps and fallen logs, which need an upgraded axe before they will break, and from mahogany trees and the crates in The Mines. The Secret Woods is the answer in practice: its large stumps come back every single day, so once a copper axe is in hand the hardwood requirement is a single short trip rather than a project.
The Charcoal Kiln that comes back is more useful than it first appears. It turns ten pieces of ordinary wood into one coal, and coal is the bottleneck on every furnace, every bomb and half the crafting list long before iron is. A farm with trees and a kiln never has to buy coal from Clint again.
The bundle wants all four items below.
| Item | Image | Amount | Location |
|---|---|---|---|
| Wood | 99 | Chopping Trees or branches with an Axe, Carpenter's Shop | |
| Wood | 99 | Chopping Trees or branches with an Axe, Carpenter's Shop | |
| Stone | 99 | Smashing stones with a Pickaxe, Carpenter's Shop | |
| Hardwood | 10 | Chopping Large Stumps or Large Logs with an upgraded Axe, smashing crates in The Mines, chopping Mahogany Trees |
Exotic Foraging Bundle
The long list hides an easy bundle, because only a few of the shown items are needed and the farmer picks which. Three of them are produced at home: a tapper on a maple, an oak and a pine fills three slots on its own while the farmer does something else, and those three tappers are worth placing on the first day the recipe is available for this reason alone.
Cave Carrot comes out of the boxes and the soil in The Mines and arrives almost by accident during early mining. Red Mushroom and Purple Mushroom both come up in the mines as well, and the Farm Cave mushroom choice supplies both over time. Morel belongs to the Secret Woods in Spring. Between tappers, the mines and the woods, the bundle closes without leaving the valley.
The trap is Coconut and Cactus Fruit. Both live in the Calico Desert, and the desert only opens once the bus is running, which means the Vault has to be paid for first. Building a plan around those two items pushes this bundle behind a large pile of gold for no reason, when the tappers and the mines cover the slots already.
The reward is a small stack of Autumn's Bounty, a cooked dish that restores a great deal of energy and raises foraging and defence for a long stretch. Kept rather than sold, it is a serious mining supply early on, and the foraging boost pairs neatly with the rest of the room's work.
The bundle has five slots, and any five of the nine items below fill it.
| Item | Image | Location |
|---|---|---|
| Coconut | Desert Foraging, Oasis, shaking a Palm Tree in the Desert and on Ginger Island | |
| Cactus Fruit | Desert Foraging, Oasis | |
| Cave Carrot | The Mines, either smashing boxes or tilling soil | |
| Red Mushroom | Foraging in The Mines, Summer or Fall Foraging in the Secret Woods, The Farm Cave (mushroom option), Tapping a Mushroom Tree, Forest Farm Map in Fall | |
| Purple Mushroom | The Mines, The Farm Cave (mushroom option), Forest Farm Map Foraging in Fall | |
| Maple Syrup | Tapped Maple Tree | |
| Oak Resin | Tapped Oak Tree, Haunted Skull | |
| Pine Tar | Tapped Pine Tree | |
| Morel | Foraging in the Secret Woods or Forest Farm Map in Spring, The Farm Cave (mushroom option) |
Rewards
The four seasonal seed packs are all variations on the same idea: a patch of soil that grows that season's wild plants. They are worth planting rather than selling, because they regrow exactly the items the scrolls wanted and because wild crops ignore crows. Winter Seeds are the standout, since they are the only thing a greenhouse-less farm can grow in the cold.
The Charcoal Kiln is the prize of the room on any farm that smelts. The crafting recipe for it wants a Gold Bar, so claiming it from the scroll instead puts a coal supply in place far earlier than a new farm could otherwise manage. Autumn's Bounty is a food reward rather than a tool, but a food reward that saves a day in the mines is not a small thing.
The repaired bridge is the real payment. The Quarry refills with stone, copper, iron and gem nodes every morning without a single mine level walked, and the Quarry Mine behind it holds its own ore and a bonus chest. For a farm trying to upgrade tools quickly, that daily refill outpaces anything else this room gives.
The table pairs each bundle with what it pays.
| Bundle | Reward | Image | Amount |
|---|---|---|---|
| Spring Foraging Bundle | Spring Seeds | 30 | |
| Summer Foraging Bundle | Summer Seeds | 30 | |
| Fall Foraging Bundle | Fall Seeds | 30 | |
| Winter Foraging Bundle | Winter Seeds | 30 | |
| Construction Bundle | Charcoal Kiln | 1 | |
| Exotic Foraging Bundle | Autumn's Bounty | 5 |
Strategy
Walk the whole map once a day in every season and pocket one of everything found, even when it looks worthless. One chest kept for scroll items, never opened for cooking or shipping, solves most of this room on its own. The golden scroll icon in the inventory menu pulses when a held item is still wanted somewhere in the building, which is the quickest way to check a bag before a trip to the shipping bin.
Open the building early with the Construction Bundle or with whatever season is running, so the Pantry, Fish Tank and Boiler Room start their own clocks. Place the three tappers in the first Spring. Choose the Farm Cave deliberately rather than at random, knowing that bats cover Spice Berry, Wild Plum and Blackberry while mushrooms cover Common Mushroom, Red Mushroom, Purple Mushroom and Morel.
The two habits that cost farmers a year here are eating forage for energy and shipping it for early gold. Wild Horseradish, Leek, Blackberry and Hazelnut are all tempting on a long day and all needed by a scroll. Save the hoe work for Winter rather than hoping to stumble on Snow Yam, and the room closes in the first year without any rush.
Notes
Rewards for a single bundle arrive the moment it is filled, while the room's own reward comes overnight in a cutscene of the Junimos at work. An uncollected bundle reward is not lost when the room completes: it waits in a small brown bag beside the Junimo Hut until it is taken, and the bag stays there even after the building's reopening ceremony.
A save created with randomised bundles may show different items in these scrolls, or a different bundle altogether in place of Construction or Exotic Foraging, though the room's own reward stays the same. The Traveling Cart can also sell most of what these scrolls want, so a Friday or Sunday visit to the forest is worth a look when a single item is holding the room up.
A farmer who buys a JojaMart membership instead loses these scrolls entirely and pays Morris for the bridge through the Joja Community Development Form. The Junimo route is far cheaper in gold for exactly the items this room asks for, since almost all of them are picked off the ground rather than bought.
All Bundles
Every room of the Community Center, with the number of bundles it holds and what finishing them repairs.
| Name | Bundles | Reward |
|---|---|---|
| Crafts Room Bundles | 6 | Bridge Repair |
| Pantry Bundles | 6 | Greenhouse |
| Fish Tank Bundles | 6 | Glittering Boulder Removed |
| Boiler Room Bundles | 3 | Minecarts Repaired |
| Bulletin Board Bundles | 5 | Friendship |
| Vault Bundles | 4 | Bus Repair |
| The Missing Bundle | 1 | Movie Theater |
| Joja Community Development Form | 5 | Bought with gold |