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Serpent


Serpent
Serpent
Type Monster
Location Skull Cavern
Floors All
HP 150
Damage 23
Speed 2
XP 20

The Serpent is the Skull Cavern's constant companion, a long flying snake that circles the farmer and keeps circling until it is dead or the floor is left behind. It is quick, it hits for a large share of an unarmoured health bar, and it is common enough to arrive three at a time. Most of what farmers learn about desert diving is really learned from Serpents: swing early, keep moving, do not let them stack. Killing two hundred and fifty of them, or of the Royal Serpents that stand in for them during Mr. Qi's invasion, earns the Napalm Ring from Gil, and that ring makes every monster the farmer kills afterwards explode.


Behaviour


A Serpent flies, so terrain does not slow it down, and it moves faster than the farmer can walk. The pattern is a wide loop: it comes in, clips the farmer, swings away, and comes back round. On an open floor several of them orbiting at once is what a bad dive looks like.

Timing is the one real skill. A Serpent's hitbox is larger than the sprite that is drawn, which means the thing connects before it looks as though it should. Swinging early is correct, and swinging on sight of the body rather than the head is correct. Even a fast blade will trade hits with one if the swing comes late, so a Galaxy Sword is no protection against bad timing.

The audible cue helps more than the visual one. A Serpent announces itself with a sound as it starts a pass, and reacting to that rather than to the sprite gives the extra fraction of a second the fight needs.

Running is a legitimate answer. Serpents do not guard anything and the cavern floors have ladders and holes everywhere, so dropping through a hole costs a little health and leaves the whole orbit behind. For a farmer diving for iridium rather than kills, that is usually the right call.

Location


Serpents fill the Skull Cavern beyond the Calico Desert, on every kind of floor rather than in a particular stretch, so there is no depth at which they stop. The cavern has no elevator, which means each visit starts from the first floor, and a Serpent is often the first thing a dive meets.

They also come to the farm. On the Wilderness map monsters appear outdoors after dark as a matter of course, and Serpents are among the ones that show up once the farmer's combat skill is high. Any other farm can be made to do the same by offering a Strange Bun at the Dark Shrine of Night Terrors in the Witch's Hut, or by enabling monsters in the advanced options at the start of a save. Fighting them at home is a convenience rather than a strategy, since a Serpent that appears among the crops is one the farmer did not choose to meet.

Marlon posts a Monster Hunt during the Desert Festival asking for ten Serpents, and the festival lets anyone into the cavern whether or not they hold the Skull Key. The pay is in Calico Eggs, which the festival's own stalls take.

Drops


Void Essence comes off almost every Serpent, and frequently more than one. It is half of the Mega Bomb recipe alongside Solar Essence, and the Iridium Band wants fifty of it, which is the single largest essence demand in the game. The Desert Trader will also hand over the Void Ghost Pendant for two hundred Void Essence, once Krobus counts the farmer as a close friend. One essence satisfies an option of the Adventurer's Bundle in the Boiler Room, and the Wizard loves receiving one, so a desert run can be turned into friendship with him.

Bombs drop on roughly one kill in seven, which is a neat arrangement: the monster that slows a dive down pays for the explosive that speeds it up. A Spicy Eel appears a little less often, and it is the dish divers want most, since it raises luck and speed together for the rest of the run.

The Rabbit's Foot is the rare one, and the Serpent is the one monster that carries it. It normally comes from a well-kept rabbit in a Coop, which takes a building and months of petting, so a lucky desert drop skips a great deal of work. Every villager in town loves receiving one except Penny, who hates it. One fills the Enchanter's Bundle on the Bulletin Board, one solves the puzzle in Secret Note 20, and simply having one in the bag prevents an unpleasant turn in the group ten-heart event.

Red Cabbage Seeds and a Prismatic Shard appear on much longer odds.

Items this monster can drop when it is defeated, with the chance of each.

Item Image Chance
Bomb Bomb 15%
Prismatic Shard Prismatic Shard 0.1%
Rabbit's Foot Rabbit's Foot 0.8%
Spicy Eel Spicy Eel 6%
Void Essence Void Essence 99%
Void Essence Void Essence 15%
Diamond Diamond 0.05%
Prismatic Shard Prismatic Shard 0.05%

Notes


The Napalm Ring that ends this bounty makes slain monsters burst like small bombs, clearing rock and forageables around them without hurting the farmer. On a Skull Cavern floor that is close to free mining, since every kill breaks the stone around it. It is harmless on the farm and inside the Slime Hutch, where it only damages monsters.

Two Napalm Rings worn together set off two explosions at once, which doubles the damage dealt to anything standing nearby.

The ring has one blind spot worth knowing before relying on it. A Mummy knocked down while the ring is worn is not killed by the ring, and the explosions from Serpents dying nearby are too small to catch a fallen Mummy reliably, so bombs still have to be placed by hand on tomb floors.

All Monsters


Every entry in this group, with its key details.

Name Image Location HP Damage
Armored Bug Armored Bug Skull Cavern 1 8
Armored Bug (dangerous) Armored Bug (dangerous) Skull Cavern 250 20-27
Bats Bats The Mines & Skull Cavern 24, 36, 80, 300,; 268, 277 06, 07, 15, 30, 13, 14
Blue Squid Blue Squid The Dangerous Mines 310 18
Bug Bug The Mines 1 8
Bug (dangerous) Bug (dangerous) Dangerous Mines 250 15-16
Carbon Ghost Carbon Ghost Skull Cavern; The Dangerous Mines 190 25
Cave Fly Cave Fly The Mines 22 6
Cave Fly (dangerous) Cave Fly (dangerous) Dangerous Mines 266 13-15
Duggy Duggy The Mines 40 6
Duggy (dangerous) Duggy (dangerous) Dangerous Mines 280 8
Dust Sprite Dust Sprite The Mines 40 6
Dust Sprite (dangerous) Dust Sprite (dangerous) The Mines 280 13-15
Dwarvish Sentry Dwarvish Sentry Volcano Dungeon 300 18
False Magma Cap False Magma Cap Volcano Dungeon 290 15
Ghost Ghost The Mines 96 10
Grub Grub The Mines 20 4
Grub (dangerous) Grub (dangerous) Dangerous Mines 265 12-13
Haunted Skull Haunted Skull Quarry Mine; The Mines random dungeon floors 160 15
Haunted Skull (dangerous) Haunted Skull (dangerous) Dangerous Mines 310 19-26
Hot Head Hot Head Volcano Dungeon 215 18
Iridium Crab Iridium Crab Skull Cavern 240 15
Iridium Golem Iridium Golem Wilderness Farm 430 15
Lava Crab Lava Crab The Mines 120 15
Lava Crab (dangerous) Lava Crab (dangerous) Dangerous Mines 340 19-26
Lava Lurk Lava Lurk Volcano Dungeon 220 15
Magma Duggy Magma Duggy Volcano Dungeon 380 16
Magma Sparker Magma Sparker Volcano Dungeon 310 15
Magma Sprite Magma Sprite Volcano Dungeon 220 15
Metal Head Metal Head The Mines 40 15
Metal Head (dangerous) Metal Head (dangerous) Dangerous Mines 280 19-26
Mummy Mummy Skull Cavern 260 30
Mummy (dangerous) Mummy (dangerous) Skull Cavern 445 38-55
Mutant Fly Mutant Fly Mutant Bug Lair, Skull Cavern 66 12
Mutant Grub Mutant Grub Mutant Bug Lair 100 12
Pepper Rex Pepper Rex Skull Cavern 300 15
Putrid Ghost Putrid Ghost The Dangerous Mines 500 25
Rock Crab Rock Crab The Mines 30 5
Rock Crab (dangerous) Rock Crab (dangerous) Dangerous Mines 272 13
Royal Serpent Royal Serpent Skull Cavern 150 + (50 × tail segments) 32-48
Serpent Serpent Skull Cavern 150 23
Shadow Brute Shadow Brute The Mines 160 18
Shadow Brute (dangerous) Shadow Brute (dangerous) Dangerous Mines 370 22-32
Shadow Shaman Shadow Shaman The Mines 80 17
Shadow Shaman (dangerous) Shadow Shaman (dangerous) Dangerous Mines 310 21-30
Shadow Sniper Shadow Sniper The Mines 300 18
Skeleton Skeleton The Mines 140 10
Skeleton (dangerous) Skeleton (dangerous) Dangerous Mines, Quarry Mine 655 16-18
Skeleton Mage Skeleton Mage Dangerous Mines, Quarry Mine 355 20-25
Slimes Slimes The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon Varies Varies
Spider Spider The Mines (Shrine ON) 200 15
Squid Kid Squid Kid The Mines 1 18
Squid Kid (dangerous) Squid Kid (dangerous) The Dangerous Mines; Skull Cavern 250 22-32
Stick Bug Stick Bug The Dangerous Mines 700 20
Stone Golem Stone Golem The Mines 45 5
Stone Golem (dangerous) Stone Golem (dangerous) Dangerous Mines 283 13
Truffle Crab Truffle Crab The Farm 30 5
Wilderness Golem Wilderness Golem The Farm 30 5