Serpent
| Serpent | |
|---|---|
| Type | Monster |
| Location | Skull Cavern |
| Floors | All |
| HP | 150 |
| Damage | 23 |
| Speed | 2 |
| XP | 20 |
The Serpent is the Skull Cavern's constant companion, a long flying snake that circles the farmer and keeps circling until it is dead or the floor is left behind. It is quick, it hits for a large share of an unarmoured health bar, and it is common enough to arrive three at a time. Most of what farmers learn about desert diving is really learned from Serpents: swing early, keep moving, do not let them stack. Killing two hundred and fifty of them, or of the Royal Serpents that stand in for them during Mr. Qi's invasion, earns the Napalm Ring from Gil, and that ring makes every monster the farmer kills afterwards explode.
Behaviour
A Serpent flies, so terrain does not slow it down, and it moves faster than the farmer can walk. The pattern is a wide loop: it comes in, clips the farmer, swings away, and comes back round. On an open floor several of them orbiting at once is what a bad dive looks like.
Timing is the one real skill. A Serpent's hitbox is larger than the sprite that is drawn, which means the thing connects before it looks as though it should. Swinging early is correct, and swinging on sight of the body rather than the head is correct. Even a fast blade will trade hits with one if the swing comes late, so a Galaxy Sword is no protection against bad timing.
The audible cue helps more than the visual one. A Serpent announces itself with a sound as it starts a pass, and reacting to that rather than to the sprite gives the extra fraction of a second the fight needs.
Running is a legitimate answer. Serpents do not guard anything and the cavern floors have ladders and holes everywhere, so dropping through a hole costs a little health and leaves the whole orbit behind. For a farmer diving for iridium rather than kills, that is usually the right call.
Location
Serpents fill the Skull Cavern beyond the Calico Desert, on every kind of floor rather than in a particular stretch, so there is no depth at which they stop. The cavern has no elevator, which means each visit starts from the first floor, and a Serpent is often the first thing a dive meets.
They also come to the farm. On the Wilderness map monsters appear outdoors after dark as a matter of course, and Serpents are among the ones that show up once the farmer's combat skill is high. Any other farm can be made to do the same by offering a Strange Bun at the Dark Shrine of Night Terrors in the Witch's Hut, or by enabling monsters in the advanced options at the start of a save. Fighting them at home is a convenience rather than a strategy, since a Serpent that appears among the crops is one the farmer did not choose to meet.
Marlon posts a Monster Hunt during the Desert Festival asking for ten Serpents, and the festival lets anyone into the cavern whether or not they hold the Skull Key. The pay is in Calico Eggs, which the festival's own stalls take.
Drops
Void Essence comes off almost every Serpent, and frequently more than one. It is half of the Mega Bomb recipe alongside Solar Essence, and the Iridium Band wants fifty of it, which is the single largest essence demand in the game. The Desert Trader will also hand over the Void Ghost Pendant for two hundred Void Essence, once Krobus counts the farmer as a close friend. One essence satisfies an option of the Adventurer's Bundle in the Boiler Room, and the Wizard loves receiving one, so a desert run can be turned into friendship with him.
Bombs drop on roughly one kill in seven, which is a neat arrangement: the monster that slows a dive down pays for the explosive that speeds it up. A Spicy Eel appears a little less often, and it is the dish divers want most, since it raises luck and speed together for the rest of the run.
The Rabbit's Foot is the rare one, and the Serpent is the one monster that carries it. It normally comes from a well-kept rabbit in a Coop, which takes a building and months of petting, so a lucky desert drop skips a great deal of work. Every villager in town loves receiving one except Penny, who hates it. One fills the Enchanter's Bundle on the Bulletin Board, one solves the puzzle in Secret Note 20, and simply having one in the bag prevents an unpleasant turn in the group ten-heart event.
Red Cabbage Seeds and a Prismatic Shard appear on much longer odds.
Items this monster can drop when it is defeated, with the chance of each.
| Item | Image | Chance |
|---|---|---|
| Bomb | 15% | |
| Prismatic Shard | 0.1% | |
| Rabbit's Foot | 0.8% | |
| Spicy Eel | 6% | |
| Void Essence | 99% | |
| Void Essence | 15% | |
| Diamond | 0.05% | |
| Prismatic Shard | 0.05% |
Notes
The Napalm Ring that ends this bounty makes slain monsters burst like small bombs, clearing rock and forageables around them without hurting the farmer. On a Skull Cavern floor that is close to free mining, since every kill breaks the stone around it. It is harmless on the farm and inside the Slime Hutch, where it only damages monsters.
Two Napalm Rings worn together set off two explosions at once, which doubles the damage dealt to anything standing nearby.
The ring has one blind spot worth knowing before relying on it. A Mummy knocked down while the ring is worn is not killed by the ring, and the explosions from Serpents dying nearby are too small to catch a fallen Mummy reliably, so bombs still have to be placed by hand on tomb floors.
All Monsters
Every entry in this group, with its key details.
| Name | Image | Location | HP | Damage |
|---|---|---|---|---|
| Armored Bug | Skull Cavern | 1 | 8 | |
| Armored Bug (dangerous) | Skull Cavern | 250 | 20-27 | |
| Bats | The Mines & Skull Cavern | 24, 36, 80, 300,; 268, 277 | 06, 07, 15, 30, 13, 14 | |
| Blue Squid | The Dangerous Mines | 310 | 18 | |
| Bug | The Mines | 1 | 8 | |
| Bug (dangerous) | Dangerous Mines | 250 | 15-16 | |
| Carbon Ghost | Skull Cavern; The Dangerous Mines | 190 | 25 | |
| Cave Fly | The Mines | 22 | 6 | |
| Cave Fly (dangerous) | Dangerous Mines | 266 | 13-15 | |
| Duggy | The Mines | 40 | 6 | |
| Duggy (dangerous) | Dangerous Mines | 280 | 8 | |
| Dust Sprite | The Mines | 40 | 6 | |
| Dust Sprite (dangerous) | The Mines | 280 | 13-15 | |
| Dwarvish Sentry | Volcano Dungeon | 300 | 18 | |
| False Magma Cap | Volcano Dungeon | 290 | 15 | |
| Ghost | The Mines | 96 | 10 | |
| Grub | The Mines | 20 | 4 | |
| Grub (dangerous) | Dangerous Mines | 265 | 12-13 | |
| Haunted Skull | Quarry Mine; The Mines random dungeon floors | 160 | 15 | |
| Haunted Skull (dangerous) | Dangerous Mines | 310 | 19-26 | |
| Hot Head | Volcano Dungeon | 215 | 18 | |
| Iridium Crab | Skull Cavern | 240 | 15 | |
| Iridium Golem | Wilderness Farm | 430 | 15 | |
| Lava Crab | The Mines | 120 | 15 | |
| Lava Crab (dangerous) | Dangerous Mines | 340 | 19-26 | |
| Lava Lurk | Volcano Dungeon | 220 | 15 | |
| Magma Duggy | Volcano Dungeon | 380 | 16 | |
| Magma Sparker | Volcano Dungeon | 310 | 15 | |
| Magma Sprite | Volcano Dungeon | 220 | 15 | |
| Metal Head | The Mines | 40 | 15 | |
| Metal Head (dangerous) | Dangerous Mines | 280 | 19-26 | |
| Mummy | Skull Cavern | 260 | 30 | |
| Mummy (dangerous) | Skull Cavern | 445 | 38-55 | |
| Mutant Fly | Mutant Bug Lair, Skull Cavern | 66 | 12 | |
| Mutant Grub | Mutant Bug Lair | 100 | 12 | |
| Pepper Rex | Skull Cavern | 300 | 15 | |
| Putrid Ghost | The Dangerous Mines | 500 | 25 | |
| Rock Crab | The Mines | 30 | 5 | |
| Rock Crab (dangerous) | Dangerous Mines | 272 | 13 | |
| Royal Serpent | Skull Cavern | 150 + (50 × tail segments) | 32-48 | |
| Serpent | Skull Cavern | 150 | 23 | |
| Shadow Brute | The Mines | 160 | 18 | |
| Shadow Brute (dangerous) | Dangerous Mines | 370 | 22-32 | |
| Shadow Shaman | The Mines | 80 | 17 | |
| Shadow Shaman (dangerous) | Dangerous Mines | 310 | 21-30 | |
| Shadow Sniper | The Mines | 300 | 18 | |
| Skeleton | The Mines | 140 | 10 | |
| Skeleton (dangerous) | Dangerous Mines, Quarry Mine | 655 | 16-18 | |
| Skeleton Mage | Dangerous Mines, Quarry Mine | 355 | 20-25 | |
| Slimes | The Mines, Skull Cavern, Quarry Mine, Secret Woods, Tiger Slime Grove, and Volcano Dungeon | Varies | Varies | |
| Spider | The Mines (Shrine ON) | 200 | 15 | |
| Squid Kid | The Mines | 1 | 18 | |
| Squid Kid (dangerous) | The Dangerous Mines; Skull Cavern | 250 | 22-32 | |
| Stick Bug | The Dangerous Mines | 700 | 20 | |
| Stone Golem | The Mines | 45 | 5 | |
| Stone Golem (dangerous) | Dangerous Mines | 283 | 13 | |
| Truffle Crab | The Farm | 30 | 5 | |
| Wilderness Golem | The Farm | 30 | 5 |