Infinity Blade
| Infinity Blade | |
|---|---|
| Type | Weapon |
| Type | Sword |
| Level | 17 |
| Damage | 80-100 |
| Crit Chance | 2% |
| Stats | Speed (+4); Defense (+2) |
| Location | Forge in Volcano Dungeon |
Infinity Blade is the best sword in the game. The Infinity Blade is the last rung on the sword ladder, and the game marks the moment with an achievement called Infinite Power. It starts life as a Galaxy Sword, goes through the Forge three times, and comes out hitting for 80 to 100 while keeping the swing speed that made the Galaxy Sword pleasant in the first place. Two points of defence come with it, so the farmer takes less damage simply by holding it. The Infinity Gavel hits harder per blow, but nothing matches the blade's combination of pace, reach and the blocking stance, which is why most Skull Cavern runs end up carrying this one. Everything about it depends on Ginger Island, since both the Forge and the Galaxy Souls that feed it live out there.
Location
Forging is the only route. A Galaxy Sword has to exist first, which means a Prismatic Shard carried to the three pillars in the Calico Desert, and then the sword goes to the Forge on the tenth floor of the Volcano Dungeon on Ginger Island.
The upgrade happens in three separate steps rather than one. Each step consumes one Galaxy Soul and twenty Cinder Shards, and the first two only show that souls have gone in. Only the third turns the weapon into the Infinity Blade, so sixty shards and three souls are the full bill.
Qi Gems are the reliable way to buy the souls. Qi's Walnut Room opens once one hundred Golden Walnuts have been found on Ginger Island, and each soul costs forty gems inside it. Qi hands out gems for his special challenges, so the real work is done in his quest list rather than at the Forge.
Cinder Shards are the easy half. Shard nodes litter the Volcano Dungeon, the magma monsters down there drop them, and a Fish Pond stocked with at least seven Stingrays produces a few every day for anyone who would rather farm than fight.
Stats
Eighty damage at the floor of its range is the figure that changes how the game feels. Serpents, Mummies and Shadow Brutes all die to a single hit, so deep floors stop being a fight and become a walk with interruptions.
The four points of speed are what separate it from the other Infinity weapons. Swords already recover quickly, and this one recovers faster than almost anything in the game, which keeps the damage flowing instead of arriving in heavy, widely spaced lumps.
Defence of two points works quietly in the background, trimming every hit the farmer takes. Combined with Space Boots or a Ring of Yoba it adds up to a noticeable difference on a long Skull Cavern descent.
Critical hits stay at the ordinary two percent with a plain triple multiplier. The Dragontooth Cutlass and the Iridium Needle are the crit weapons; the Infinity Blade simply removes the need for luck by making every normal swing enormous.
Knockback sits at the default, so monsters stagger a step and stay inside the next swing. At this damage that is an advantage rather than a flaw.
Notes
Gem forges and an enchantment survive the upgrade, so a Galaxy Sword that already carries three Rubies and the Vampiric enchantment becomes an Infinity Blade with all of it intact. Anyone planning this should spend the gems early rather than waiting.
The enchantment slot is worth thinking about carefully. Crusader adds half again against Mummies, Ghosts, Skeletons and void spirits and removes the need for bombs in the Skull Cavern. Vampiric returns health on kills, scaled to the monster rather than the weapon. Artful halves the cooldown on the blocking move. Each is random when applied, costing a Prismatic Shard and twenty Cinder Shards, and a new one can be rolled over the top of an old one.
Three souls will only ever make one Infinity weapon, so the choice between blade, dagger and gavel is a real one. The achievement fires for whichever arrives first, which is one reason the blade is usually the farm's first and the others come later.
All Swords
Every entry in this group, with its key details.
| Name | Image | Type | Level | Damage |
|---|---|---|---|---|
| Bone Sword | Sword | 5 | 20-30 | |
| Claymore | Sword | 5 | 20-32 | |
| Cutlass | Sword | 3 | 9-17 | |
| Dark Sword | Sword | 9 | 30-45 | |
| Dragontooth Cutlass | Sword | 13 | 75-90 | |
| Dwarf Sword | Sword | 13 | 65-75 | |
| Forest Sword | Sword | 3 | 8-18 | |
| Galaxy Sword | Sword | 13 | 60-80 | |
| Haley's Iron | Sword | 6 | 30-45 | |
| Holy Blade | Sword | 7 | 20-27 | |
| Infinity Blade | Sword | 17 | 80-100 | |
| Insect Head | Sword | 6 | 20-30 | |
| Iron Edge | Sword | 3 | 12-25 | |
| Lava Katana | Sword | 10 | 55-64 | |
| Leah's Whittler | Sword | 6 | 30-45 | |
| Meowmere | Sword | 4 | 20-20 | |
| Neptune's Glaive | Sword | 5 | 18-35 | |
| Obsidian Edge | Sword | 6 | 30-45 | |
| Ossified Blade | Sword | 6 | 26-42 | |
| Pirate's Sword | Sword | 2 | 8-14 | |
| Rapier | Sword | 4 | 15-25 | |
| Rusty Sword | Sword | 1 | 2-5 | |
| Silver Saber | Sword | 2 | 8-15 | |
| Steel Falchion | Sword | 8 | 28-46 | |
| Steel Smallsword | Sword | 1 | 4-8 | |
| Tempered Broadsword | Sword | 7 | 29-44 | |
| Templar's Blade | Sword | 5 | 22-29 | |
| Wooden Blade | Sword | 1 | 3-7 | |
| Yeti Tooth | Sword | 7 | 26-42 |