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Buildings


Buildings

Buildings are the places a survivor searches for supplies across Knox Country. Each kind of building fills its rooms from its own loot lists, so a police station, a pharmacy and a farm hold very different things. Knowing which building holds what turns a long, risky search into a short trip with a clear goal. Every page in this category lists the rooms of one kind of building, the likeliest finds in each room and the container they sit in, and the named buildings of that kind with their map coordinates.


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Weapons and Armor


Police stations are the richest single stop for firearms, ammunition and body armour. Their gun storage, SWAT rooms and locker rooms hold most of the station's gear. Gun stores keep shotguns, pistols and rifles in display cases and boxed ammunition in the back. Army surplus stores and military sites hold military clothing, protective cases and ration cans. Hunting stores add rifles, camouflage clothing and ammunition bandoliers. Prisons and fire stations hold armour, jumpsuits, firefighter gear and axes.

Medicine


Pharmacies stock painkillers, alcohol wipes, bandages and other first aid supplies on open shelves and behind the counter. Medical clinics and dentists add surgical gloves, masks and medical tools. Hospitals hold the most medical gear of all, spread across their rooms, halls, storage and morgue. A survivor who expects injuries should mark the nearest pharmacy and clinic early.

Tools and Materials


Hardware stores are the main place to find tools for building, farming and repairs. Warehouses, factories and construction sites hold planks, nails, metal, sand and plaster in bulk. Auto shops and auto parts stores hold tires, mufflers and car tools. Gas stations hold fuel cans and car supplies along with snacks and drinks. Self storage units are a gamble, with a little of everything a household might pack away.

Food and Drink


Grocery stores, the Gigamart and convenience stores carry most of the food in a town, from fresh produce to canned goods. Butcher shops hold meat, bakeries hold bread and baked goods, and restaurants hold cooking ingredients in their kitchens. Fresh food spoils within days once the power fails, so canned and dry food matters most in a long run. Bars, liquor stores and breweries hold drinks, and farms hold animal feed, eggs and produce boxes.

Shops and Homes


Clothing stores, shoe stores and department stores hold clothing of every kind, including tough work clothes and boots. Book stores and libraries hold skill books and magazines, which speed up training. Electronics stores hold radio parts and electronics. Houses are the most common building of all. Their bedrooms, kitchens, garages and sheds hold a little of everything, and a whole street of houses can stock a base.

Notes


  • Cleaning supplies, keys, buckets and towels sit in most rooms of every building, so the loot tables leave them out.
  • The chance in each table is the rough chance per container, not per building.
  • Map coordinates match the coordinates shown on the in-game map.
  • Survivor Safehouses are caches left by other survivors and can hold food, weapons and tools.

All Buildings



Subcategories

This category has the following 4 subcategories, out of 4 total.

Pages in category "Buildings"

The following 80 pages are in this category, out of 80 total.

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