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Pyromania



Pyromania
Pyromania
Class Technical Ability Perk
Attribute Technical Ability
Tier Phenom (15)
Levels 3
Requires Health Freak

Pyromania is the explosives payoff of the Technical Ability tree. It speeds up recharges, widens explosion radius, and finally turns every explosion V lands into stacks of movement speed and explosion damage. A whole branch is bought through it. Grenade builds aim for it from the first point.

Effect


The first two levels are plain improvements, one to supply and one to reach. A wider radius matters more than it sounds, because a grenade that catches three enemies instead of two is half again as useful.

The third level is the mechanic. Hitting an enemy with an explosion in combat grants a stack that raises movement speed and explosion damage, the stacks climb to a ceiling, and taking damage from V's own blast grants two instead of one. Standing close to the explosion is therefore the aggressive play rather than a mistake.

Level Effect
1 +8% recharge speed for Health Items and grenades.
2 +10% explosion radius for grenades and the Projectile Launch System.
3 +5% Movement Speed and +10% explosion damage for 12 sec. after hitting an enemy with an explosion in combat. If you take damage from the explosion, the effects adds 2 stacks instead of 1. Effect and duration can stack 5 times.

How to Unlock Pyromania


It sits behind the Phenom gate of the Technical Ability tree. Health Freak comes first, and all three levels are needed before the stacks appear.

Perk Tree


Pyromania is bought from Health Freak in the Technical Ability tree.

Name Image Tier Effect
Health Freak Health Freak Pro (9) +8% recharge speed for Health Items and grenades.

Buying Pyromania opens the perks below.

Name Image Tier Effect
Burn This City Burn This City Phenom (15) When you accumulate 5 stacks of Pyromania, they will be consumed to instantly replenish a grenade charge, but all bonuses from those stacks will remain active for 6 sec.
Flash Sale Flash Sale Phenom (15) For Flash, Smoke and Recon grenades: Double grenade charges. Double recharge rate
Friendlier Fire Friendlier Fire Phenom (15) +50% resistance to damage and effects from explosions you cause.
Heat Shield Heat Shield Phenom (15) +10% Mitigation Chance per stack of Pyromania.
Ticking Time Bomb Ticking Time Bomb Legend (20) Charged powerful EMP that hits nearby enemies after 3 sec. whenever you activate Operating System cyberware (Berserk, Sandevistan) or Overclock. Applies Stun and deal damage proportionate to the quantity and tier of cyberware implants you have installed. -50% incoming damage while charging EMP.

Character Builds


The build is the grenade Technical Ability build at full strength. Any grenade works, and the Projectile Launch System is the arm implant that fits best.

Buy all three levels at the Phenom gate, then Friendlier Fire so the stacks can be gathered at close range, then Heat Shield and Burn This City. Doomlauncher is the end of the line for a build with the launcher arm. The supply branch below should already be bought, since grenades that are not available do no damage.

Notes


Burn This City, Flash Sale, Friendlier Fire and Heat Shield all read the same stacks or the same grenades.

Friendlier Fire in particular cuts the damage V takes from their own explosions, which makes gathering stacks the fast way far less painful.

All Technical Ability Perks