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Shinobi



Shinobi
Shinobi
Class Skill
Attribute Reflexes
Perks Reflexes Perks

Shinobi is the skill that rises with the Reflexes attribute. It levels from the weapons Reflexes improves and from the movement the tree is built on, and it hands over a reward at every fifth level. Those rewards double down on speed, which is the whole idea behind the attribute. A build that keeps moving levels it without trying.

How It Levels

The skill climbs from neutralising enemies with assault rifles, submachine guns and blades, and from the movements themselves. Dashing, dodging, vaulting and climbing all feed it, which is unusual, since most skills only count kills.

That makes it the one skill in the game that rewards travel. A build that crosses a room by sliding and vaulting rather than walking is levelling the skill on the way to the fight as well as during it.

What It Gives

The early rewards are about movement and its cost. Movement speed rises, dodging and dashing cost less stamina, accuracy improves after a dodge or a dash, and a perk point arrives.

The middle rewards turn speed into protection and damage. Mitigation chance rises the faster V is moving, which is the same idea Slippery is built on, and fast attacks with a blade hit considerably harder.

The late rewards remove the last limits. Air dashing and sliding reload part of the equipped weapon automatically, low stamina stops affecting ranged accuracy and melee attack speed while V is airborne or inside slowed time, and a running Sandevistan grants a very large critical hit chance with no stamina cost for any kind of movement at all.

Perks

The Reflexes tree is where the points go. The movement branch, the blade branch and the automatic weapon branch all level this skill, so a build does not have to specialise to see the rewards.

The Sandevistan appears in the last reward, which ties the skill to the operating system implant most Reflexes builds already run. A Kerenzikov serves the same purpose at a smaller scale.

Shinobi Rewards


Every Shinobi level that hands something over is listed below.

Level Reward
5 Increases Movement Speed by 5%
10 -5% Stamina Cost From Dodging and Dashing
15 +1 Perk Point
20 Better accuracy after dodging or dashing
30 Decreased stamina cost for dodging and dashing
35 +1 Perk Point
40 Increased Mitigation Chance The Faster You Move
45 +25% Damage With Fast Attacks
50 Air Dashing and Sliding Automatically Reload 20% of Your Equipped Weapon
55 When Attacking From Midair or While Time Is Slowed, Low Stamina Does Not Affect Ranged Accuracy or Melee Attack Speed
60 When Sandevistan is Active: +40 Crit Chance and No Stamina Cost For Any Type of Movement

Notes

Because movement itself counts, this skill levels during exploration as well as combat. A build that travels Night City on foot rather than by car will find it rising between jobs.

All Skills



Every skill is listed below, with the attribute it rises with and the perks that attribute opens.

Name Image Attribute Perks
Solo Solo Body Body Perks
Shinobi Shinobi Reflexes Reflexes Perks
Engineer Engineer Technical Ability Technical Ability Perks
Netrunner Netrunner Intelligence Intelligence Perks
Headhunter Headhunter Cool Cool Perks