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Engineer



Engineer
Engineer
Class Skill
Attribute Technical Ability
Perks Technical Ability Perks

Engineer is the skill that rises with the Technical Ability attribute. It levels from Tech weapons, grenades and crafting, and it hands over a reward at every fifth level. Its rewards are the broadest in the game, because several of them improve every implant V owns rather than one weapon class. A crafting build levels it almost by accident.

How It Levels

The skill climbs from neutralising enemies with Tech weapons, grenades, the Projectile Launch System and Bolt shots. It also counts kills made while certain cyberware and perk abilities are running, which brings Sandevistan, Berserk, optical camo, Overclock and Fury into the list.

Crafting, upgrading and disassembling items all feed it as well, and so does passing a Technical Ability check. That makes it the only skill that rises from work done outside a fight entirely.

What It Gives

The early rewards are armour and cyberware capacity, which are the two things Technical Ability is raised for in the first place. A perk point arrives alongside them.

The middle rewards spread wider. Grenade damage and explosion radius both rise, charging a Tech weapon or an electric baton is more likely to shock, health items become more effective, and every cyberware stat modifier V carries gains a large increase at once.

The late rewards read the tree's own abilities. Bolt shots gain damage and a high chance to set enemies on fire, Chain Lightning begins setting them alight as well, and a running Fury occasionally releases an EMP blast of its own.

Perks

The Technical Ability tree is where the points go. The supply branch, the cyberware branch, the explosives branch and the Tech weapon branch all level this skill, and so does crafting, which belongs to none of them.

The reward that raises every cyberware stat modifier is the one worth planning around. It stacks with All Things Cyber and License To Chrome, which means a chromed build is getting the same percentage from three separate sources.

Engineer Rewards


Every Engineer level that hands something over is listed below.

Level Reward
5 Increases Armor by 15
10 Increases Cyberware Capacity by 5
15 +1 Perk Point
20 +10 Grenade Damage and Explosion Radius
25 Increases Armor by 25
30 Increases Cyberware Capacity by 10
35 +1 Perk Point
40 Increased Shock Chance From Charging a Tech Weapon or Electric Baton
45 +15% Item Health Effectiveness
50 +30% To All Cyberware Stat Modifiers
55 10% Damage With Bolt Shots and +40% Burn Chance With Bolt Shots. Chain Lightning Now Sets Enemies on Fire.
60 When Fury is Active, You Occasionally Release an EMP Blast

Notes

Crafting and disassembly make this the easiest skill to level deliberately. A build with components to spare can push it forward at a workbench rather than in a fight.

All Skills



Every skill is listed below, with the attribute it rises with and the perks that attribute opens.

Name Image Attribute Perks
Solo Solo Body Body Perks
Shinobi Shinobi Reflexes Reflexes Perks
Engineer Engineer Technical Ability Technical Ability Perks
Netrunner Netrunner Intelligence Intelligence Perks
Headhunter Headhunter Cool Cool Perks