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Kudgel


Kudgel
Kudgel
Type Weapon
Type Club
Level 5
Damage 27-40
Crit Chance 2%
Stats Speed (−1); Crit. Power (+50); Weight (+2)
Location The Mines

The Kudgel throws monsters further than any other weapon in the game. Its knockback is set above every sword, dagger and rival club, which turns a crowded lava floor into a series of monsters sailing away from the farmer. It hits for 27 to 40 and its critical strikes land four times as hard as a normal blow rather than three, and it gives up only one point of swing speed, where most clubs surrender two or more. Boxes and barrels from the hundredth floor of the Mines downward give it up, so it arrives late in the Mines rather than early. For anyone who likes clearing a path instead of standing and trading blows, it is the most enjoyable club in the valley.


Location


From floor one hundred onwards, the Kudgel turns up when crates and barrels are broken. Those are the deepest floors of the Mines, where Mystic Stones appear and the monsters are at their worst, so the search runs alongside the push for the bottom.

A farm that chose remixed mine rewards at the start has a second route: the chest on floor eighty can hold the Kudgel in place of its usual contents. That is the only version of this weapon that arrives without smashing hundreds of barrels.

Elevator stops at one hundred, one hundred and five, one hundred and ten and one hundred and fifteen make the hunt practical. Dropping in at a stop, breaking everything on the level and taking the ladder down is the standard routine, and the same sweep produces iridium and gems along the way.

Stats


Damage of 27 to 40 is below The Slammer's, which is the other club found on those floors, and that comparison is where the Kudgel's case is made. The Slammer hits harder and drags its swing out by two points; the Kudgel costs one and adds fifty points of critical power on top.

That critical power raises the multiplier from three times damage to four. The chance of a critical hit stays at the common two percent, so these spikes are occasional, but at four times a 40 the spike is worth having, and an Aquamarine Ring or the Scout profession makes them regular.

Knockback is the headline. The Kudgel sits at the very top of the scale, above the villager clubs and The Slammer, so a struck Shadow Brute travels several tiles and has to walk back. That gap is exactly long enough to eat something, which is how most players survive the hundreds.

The ground smash applies the same force in a ring around the farmer. On a club with this much weight behind it, one smash scatters an entire group and opens a route to the ladder.

Notes


Clubs have a wider arc than swords, so the Kudgel catches two or three monsters where a blade would catch one. Combined with the knockback, this makes it a crowd weapon first and a damage weapon second.

Level five keeps the innate enchantments available, since those only attach to weapons at level ten or below. Extra critical power is the roll that suits it, because the Kudgel is already multiplying harder than anything else at its depth.

At the Forge, Jade pushes the critical damage higher still and Aquamarine supplies the frequency the weapon lacks. Amethyst adds yet more knockback for the sake of it, which is a genuinely funny option on a weapon that already throws monsters off the screen.

Marlon buys clubs at the Guild counter, which matters because the lower Mines produce these in quantity and a spare Kudgel is worth a few hundred gold rather than a chest slot.

All Clubs


Every entry in this group, with its key details.

Name Image Type Level Damage
Alex's Bat Alex's Bat Club 7 40-55
Dragontooth Club Dragontooth Club Club 14 80-100
Dwarf Hammer Dwarf Hammer Club 13 75-85
Femur Femur Club 2 6-11
Galaxy Hammer Galaxy Hammer Club 12 70-90
Harvey's Mallet Harvey's Mallet Club 7 40-55
Infinity Gavel Infinity Gavel Club 17 100-120
Kudgel Kudgel Club 5 27-40
Lead Rod Lead Rod Club 4 18-27
Penny's Fryer Penny's Fryer Club 7 40-55
Sam's Old Guitar Sam's Old Guitar Club 7 40-55
Seb's Lost Mace Seb's Lost Mace Club 7 40-55
The Slammer The Slammer Club 7 40-55
Wood Club Wood Club Club 2 9-16
Wood Mallet Wood Mallet Club 3 15-24