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Penny's Fryer


Penny's Fryer
Penny's Fryer
Type Weapon
Type Club
Level 7
Damage 40-55
Crit Chance 2%
Stats Speed (-2)
Location Penny at the Desert Festival for 70 Calico Eggs

Penny teaches the town's children their lessons by the river and cooks in the cramped trailer she shares with Pam, and the pan she brings to the Desert Festival still has the gunk to prove it. Seventy Calico Eggs buys a club that swings for 40 to 55, which is enough to end most of the Mines' residents in a single blow. It is slow, two points below a normal weapon's rhythm, so the fryer rewards patience and punishes mashing. Penny runs a stall only in the years the festival chooses her, and the pan sits beside wall decals and a Pirate Flag on the same counter. For a farm that has reached the desert but not the deep floors, it is one of the hardest-hitting things money can buy.


Location


Three Spring days in the Calico Desert are the only window. The bus must already be repaired, which puts the festival out of reach on most farms until the second year, and Pam's driving schedule shifts for the occasion.

Only Calico Eggs buy the pan. Willy sets a fishing task each day of the festival and pays in eggs for it, which is the quietest way to earn towards a weapon. The trash can beside the egg merchant can be rummaged through once a day for a handful more, and the Skull Cavern pays out in eggs for every monster killed and every egg node broken open. Passing out down there costs two eggs, a small sting that still adds up over an afternoon.

Villager stalls open at noon and stay open until midnight, and they can be entered from behind, so Penny can be talked to and given a gift while the pan is being bought.

Stats


Clubs trade reach and recovery time for force, and the fryer is a clean example. Its worst hit still lands above the best hit of most mid-game swords, so the damage spread never feels disappointing, only slow.

Knockback is where a pan turns out to be well suited to the job. The fryer sits at the heaviest setting clubs use, which throws a struck monster far enough to break up a group. On the ghost floors that is the difference between a tidy fight and being surrounded.

The alternate attack drives the head into the ground, hurting and scattering everything within range. Right-clicking and then quickly left-clicking fires the smash several times in a row, which is how players stretch a mid-level club against monsters it has no business beating.

Critical hits are left at the ordinary two percent and a plain triple multiplier, so the fryer gains nothing from a crit setup until gems are added at the Forge.

Notes


The Slammer hits for exactly the same 40 to 55 and turns up free in the Mines' lava floors, so nobody needs to spend eggs on this damage band. What the fryer offers instead is availability: a farm can own it in Spring of year two, long before the lava.

Emerald is the obvious first forge. Each one adds two or three points of weapon speed, so two Emeralds turn the fryer from sluggish into perfectly comfortable while leaving its damage untouched. Ruby raises both ends of the damage range by a tenth per level for anyone who prefers to lean into the weight.

Level seven also keeps the innate enchantments open, since those only attach to weapons at level ten or below. A roll of one or two points of defence is the most valuable of them on a club, because a slow weapon means standing in range longer.

Marlon buys weapons at the Guild counter, so a fryer that has been replaced still converts back into gold rather than sitting in a chest.

All Clubs


Every entry in this group, with its key details.

Name Image Type Level Damage
Alex's Bat Alex's Bat Club 7 40-55
Dragontooth Club Dragontooth Club Club 14 80-100
Dwarf Hammer Dwarf Hammer Club 13 75-85
Femur Femur Club 2 6-11
Galaxy Hammer Galaxy Hammer Club 12 70-90
Harvey's Mallet Harvey's Mallet Club 7 40-55
Infinity Gavel Infinity Gavel Club 17 100-120
Kudgel Kudgel Club 5 27-40
Lead Rod Lead Rod Club 4 18-27
Penny's Fryer Penny's Fryer Club 7 40-55
Sam's Old Guitar Sam's Old Guitar Club 7 40-55
Seb's Lost Mace Seb's Lost Mace Club 7 40-55
The Slammer The Slammer Club 7 40-55
Wood Club Wood Club Club 2 9-16
Wood Mallet Wood Mallet Club 3 15-24