Sam's Old Guitar
| Sam's Old Guitar | |
|---|---|
| Type | Weapon |
| Type | Club |
| Level | 7 |
| Damage | 40-55 |
| Crit Chance | 2% |
| Stats | Speed (-2) |
| Location | Sam during the Desert Festival for 70 Calico Eggs |
Sam practises in his bedroom most mornings and keeps talking about starting a band with Sebastian, so the guitar he sells at the Desert Festival has honestly earned its description. Seventy Calico Eggs turns it into a club that hits for 40 to 55 and knocks monsters clean across a mine floor. The trade is swing speed: it lands two points slower than a balanced weapon, so the guitar is a weapon of single decisive blows rather than flurries. Sam's stall is a lucky draw, since the festival picks two villagers to trade each day, and he sets the guitar out next to his old skateboard, a plate of maple bars and a crate of Joja Cola. Anyone who has reached the desert will find nothing else on sale this early that hits as hard.
Location
The guitar is sold only at the Desert Festival, which fills the Calico Desert for three days in Spring, and only on a day when Sam is one of the two chosen traders. Stalls serve from noon until midnight, so a late arrival still has time.
Calico Eggs are earned on the day. The scholar standing near the egg merchant asks four questions about the valley and pays out once a year for getting them all right, which is the single easiest reward on the site. Beyond that, the Skull Cavern becomes an egg mine: monsters drop them, egg nodes break open for them, and the Adventurer's Guild posts a combat challenge each day.
Seventy eggs is a real commitment, because the same currency buys ten Mystery Boxes for 20 and a Magic Rock Candy for 250. Nothing saved carries over to the next year, so the choice is made within the three days or not at all.
Stats
Comparing the guitar with a sword of the same standing shows what the damage buys. Leah's Whittler and the Obsidian Edge both top out at 45 and swing almost normally. The guitar starts where they finish and keeps going to 55, but the gap between hits is noticeably longer.
That gap is survivable because of the knockback. The guitar is set at the strongest level clubs use, so a struck monster is thrown well clear instead of flinching, which hands back the time the swing cost. Against the packed Dust Sprite floors in the fifties and sixties, each hit buys a step of breathing room.
The ground smash is the club's own move, driving the body of the instrument into the floor and shoving everything nearby away with a little damage attached. It is a crowd tool first and a damage tool second.
Critical hits sit at the common two percent with a plain triple multiplier, so the guitar is not a foundation for a critical build without help from the Forge.
Notes
Sam, Sebastian, Penny, Harvey, Maru and Alex all bring a club with identical numbers, so the only question is whose story is worth 70 eggs. The guitar also matches The Slammer, which costs nothing and turns up in the lava floors of the Mines, so the stall price is paid for the object rather than the statistics.
Forging reshapes it properly. Amethyst makes the knockback absurd, Ruby raises both ends of the damage, and a Diamond fills every remaining forge level with random upgrades for the price of the cheapest single forge. Three forges are the limit, so a Diamond in an empty weapon is a gamble with good odds.
The Forge itself sits at the top of the Volcano Dungeon, but a Mini-Forge can be crafted once Combat Mastery is claimed and then placed anywhere, which saves the boat trip every time a gem is added.
All Clubs
Every entry in this group, with its key details.
| Name | Image | Type | Level | Damage |
|---|---|---|---|---|
| Alex's Bat | Club | 7 | 40-55 | |
| Dragontooth Club | Club | 14 | 80-100 | |
| Dwarf Hammer | Club | 13 | 75-85 | |
| Femur | Club | 2 | 6-11 | |
| Galaxy Hammer | Club | 12 | 70-90 | |
| Harvey's Mallet | Club | 7 | 40-55 | |
| Infinity Gavel | Club | 17 | 100-120 | |
| Kudgel | Club | 5 | 27-40 | |
| Lead Rod | Club | 4 | 18-27 | |
| Penny's Fryer | Club | 7 | 40-55 | |
| Sam's Old Guitar | Club | 7 | 40-55 | |
| Seb's Lost Mace | Club | 7 | 40-55 | |
| The Slammer | Club | 7 | 40-55 | |
| Wood Club | Club | 2 | 9-16 | |
| Wood Mallet | Club | 3 | 15-24 |