Wood Club
| Wood Club | |
|---|---|
| Type | Weapon |
| Type | Club |
| Level | 2 |
| Damage | 9-16 |
| Crit Chance | 2% |
| Location | The Mines (Floor 1-39) |
The Wood Club is the first club most farms ever hold, and it arrives out of the boxes and barrels of the upper Mines. It swings for 9 to 16, which is more than any sword a new farm is likely to own, and it costs nothing but the time spent smashing crates on the way down. The description admits it is a solid piece of wood crudely chiselled into shape, and the stat line is just as plain, sitting squarely at the club baseline. What the club brings is the type's own habits, a wide arc, heavy knockback and a ground slam for a special move, all of which a farmer can try out for free before deciding whether clubs are their style.
Location
Breaking containers anywhere in the top thirty-nine floors can produce one, and the monsters of those floors drop it as a special find. Both routes are luck, and since the Mines reset each day, a farmer who wants one can keep smashing crates on the way down until it appears.
A save created with remixed mine rewards may put the Wood Club in the floor 20 chest, which is the earliest it can arrive.
Marlon's answer for a farmer who would rather buy than dig is the Femur, 350g for 6 to 11 damage with a speed bonus. The Wood Club hits considerably harder than the Femur, which is a fair summary of found weapons against bought ones at this depth.
Stats
Nine to sixteen damage is genuinely useful on the first forty floors. Green Slimes, Bugs and Grubs die in one or two connections, and a Rock Crab that would shrug off a Steel Smallsword goes down quickly.
The catch is the speed. Clubs swing slower than swords and daggers, and the Wood Club has nothing to offset that, so every miss is expensive and every surviving monster gets a chance to answer. The compensation is the arc, which is wider than a sword's and hits everything inside it for full damage, so two slimes caught together take the same blow.
Knockback is the club's hidden stat, and it is the highest of the three weapon types before any bonus is added. Monsters are thrown back far enough to need a walk before they can retaliate, which is how a slow weapon stays safe.
The alternate attack is the slam. Right-clicking drives the club into the ground and pushes everything in a ring around the farmer away with a small amount of damage. Those hits never crit, so the slam is a tool for making space rather than for killing, which happens to be exactly what a crowded floor in the twenties calls for.
Critical hits on ordinary swings come at the common two percent chance.
Notes
The club trick works on this one too. Right-clicking into the slam and then mashing the attack button lets several attacks land in quick succession, which is a real help when a low-level club meets something that should be out of its league. Pressing too early produces a plain swing instead.
The natural upgrade is the Wood Mallet, which Marlon stocks once floor 40 has been reached and which also drops from containers deeper down. It hits for 15 to 24 and adds a speed bonus, so it fixes the Wood Club's one real weakness.
Selling it back returns 100g, which is a day's early forage, and most farms do exactly that once the mallet or a decent sword arrives. The exception is a farm that has grown fond of the slam, in which case the club stays in a chest as the memento of a first successful dive.
Forging is a late-game luxury and the Wood Club is not a candidate for it, since the Cinder Shards needed turn up long after the club has been outgrown. Its worth is as the free introduction to a weapon type that later produces the Galaxy Hammer and the Infinity Gavel, the heaviest hitters in the valley.
All Clubs
Every entry in this group, with its key details.
| Name | Image | Type | Level | Damage |
|---|---|---|---|---|
| Alex's Bat | Club | 7 | 40-55 | |
| Dragontooth Club | Club | 14 | 80-100 | |
| Dwarf Hammer | Club | 13 | 75-85 | |
| Femur | Club | 2 | 6-11 | |
| Galaxy Hammer | Club | 12 | 70-90 | |
| Harvey's Mallet | Club | 7 | 40-55 | |
| Infinity Gavel | Club | 17 | 100-120 | |
| Kudgel | Club | 5 | 27-40 | |
| Lead Rod | Club | 4 | 18-27 | |
| Penny's Fryer | Club | 7 | 40-55 | |
| Sam's Old Guitar | Club | 7 | 40-55 | |
| Seb's Lost Mace | Club | 7 | 40-55 | |
| The Slammer | Club | 7 | 40-55 | |
| Wood Club | Club | 2 | 9-16 | |
| Wood Mallet | Club | 3 | 15-24 |