Dwarf Hammer
| Dwarf Hammer | |
|---|---|
| Type | Weapon |
| Type | Club |
| Level | 13 |
| Damage | 75-85 |
| Crit Chance | 2% |
| Stats | Defense (+2); Weight (+5) |
| Location | Ginger Island (Volcano Dungeon Chest) |
The Dwarf Hammer is the club that does not punish the farmer for picking it up. Clubs normally slow the swing down by two to four points, and this one leaves the swing rate alone while hitting for 75 to 85 and adding two points of defence. It is pulled out of chests in the Volcano Dungeon on Ginger Island, so it belongs to the same late-game haul as the Dragontooth weapons. Its five points of weight send monsters further than almost anything else can, which makes it the crowd-control choice on floors where the farmer is outnumbered. The faint whirring the description mentions is the only hint the game gives that dwarven machinery is still running somewhere inside it.
Location
Chests in the Volcano Dungeon are the only supply. The dungeon runs ten floors up inside the volcano at the north end of Ginger Island, entered through a cave on the southern slope, and the chests scattered across those floors come in a common and a rare grade. The dwarven weapons sit in the rare grade.
The climb involves more water than fighting. Lava has to be cooled into a bridge with a watering can, and gates hold until every pressure pad on the floor has been stepped on. Ladders are not guaranteed on every floor, so a Warp Totem is sensible insurance against a dead end.
Floor five is worth knowing about for other reasons: a Dwarf there runs a shop selling bombs, food and Cinderclown Shoes, and a parrot will open a permanent escape route back to the entrance for five Golden Walnuts. Since the whole dungeon only rerolls once a day, finding this hammer is a question of how many mornings the farmer is willing to spend.
Stats
Damage of 75 to 85 is a narrow band, so the hammer is dependable in a way the big swinging weapons are not. It falls just short of the Dragontooth Club on raw numbers and stays clear of everything found in the Mines.
The absence of a speed penalty is what separates it from its rivals. Reading the club tier in order makes the point: most clubs give up swing speed for damage, the Dwarf Hammer gives up nothing, and the Galaxy Hammer goes further and adds speed. In practice the Dwarf Hammer feels like a sword that happens to hit for eighty.
Two points of defence shave something off every incoming hit, which is not much on its own but adds to boots, rings and food buffs. Five points of weight are the real defensive feature: a monster thrown three tiles away cannot bite.
Critical hits stay at the common two percent with a triple multiplier, so this is a weapon that wins on consistency rather than spikes.
Notes
Emerald is the gem that most owners reach for at the Forge upstairs. Adding speed to a club that already has no penalty makes it swing like a dagger with eighty damage behind it. Topaz instead doubles down on the defence, and Amethyst stacks even more knockback onto the five points it already carries.
The ground smash is the hammer's standout move, and the knockback stat is what makes it work. A slam damages everything within reach and scatters it, and five points of weight turn that scatter into real distance. On a mushroom floor where False Magma Caps spring up all at once, one smash clears the whole cluster away.
The hammer sells for 650g, the same as the Dwarf Sword, which is a poor trade given that no shop in the valley will sell one back.
All Clubs
Every entry in this group, with its key details.
| Name | Image | Type | Level | Damage |
|---|---|---|---|---|
| Alex's Bat | Club | 7 | 40-55 | |
| Dragontooth Club | Club | 14 | 80-100 | |
| Dwarf Hammer | Club | 13 | 75-85 | |
| Femur | Club | 2 | 6-11 | |
| Galaxy Hammer | Club | 12 | 70-90 | |
| Harvey's Mallet | Club | 7 | 40-55 | |
| Infinity Gavel | Club | 17 | 100-120 | |
| Kudgel | Club | 5 | 27-40 | |
| Lead Rod | Club | 4 | 18-27 | |
| Penny's Fryer | Club | 7 | 40-55 | |
| Sam's Old Guitar | Club | 7 | 40-55 | |
| Seb's Lost Mace | Club | 7 | 40-55 | |
| The Slammer | Club | 7 | 40-55 | |
| Wood Club | Club | 2 | 9-16 | |
| Wood Mallet | Club | 3 | 15-24 |