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Harvey's Mallet


Harvey's Mallet
Harvey's Mallet
Type Weapon
Type Club
Level 7
Damage 40-55
Crit Chance 2%
Stats Speed (-2)
Location Sold by Harvey during Desert Festival for 70 Calico Eggs

Harvey spends most of the year taking blood pressure readings and fretting about everyone's health, so a blunt instrument is the last thing anyone expects him to sell. For 70 Calico Eggs his stall at the Desert Festival hands over a club that hits for 40 to 55 and sends monsters flying several tiles. That damage band beats every sword Marlon stocks until the bottom of the Mines comes into reach, which makes the mallet a genuine shortcut rather than a souvenir. Two points of swing speed pay for it, so the gap after each hit is long enough for a Shadow Brute to step in. Harvey only opens a stall in years when the festival picks him, and the mallet shares his counter with a Radio Desk, a shelf of model planes and a pot of coffee.


Location


The mallet exists only during the three Spring days the Desert Festival occupies the Calico Desert, and the bus has to be running before anyone can get out there. Two villagers are drawn at random to host stalls each day, and those stalls trade from noon until midnight.

Calico Eggs are the only currency, and 70 of them is a serious morning's work. The races pay 20 for picking the winner, and the first winning bet each day on Escar-go, the slowest runner in the field, pays 100 instead. That single wager covers most of the mallet in one go. Monsters and egg nodes in the Skull Cavern make up the difference, along with the daily challenges Gil and Marlon set.

Anything not spent is lost. Eggs vanish from bags and chests the moment the festival closes, and they fetch nothing in the Shipping Bin, so a farmer who has saved 70 should spend them before the last evening ends.

Stats


A hit of 40 to 55 settles most of the Mines in one swing. Dust Sprites, Frost Bats and Ghosts all fall inside that range, so the usual rhythm of chipping away at a monster disappears and floors clear much faster.

Knockback is the mallet's real selling point. It sits at the top of the scale that clubs use, so struck monsters travel rather than stagger, and a farmer who keeps retreating while swinging almost never gets boxed in. The ground smash makes the same point more loudly: a tap of the alternate attack damages everything nearby and throws it outwards.

Critical hits stay at the plain two percent with a triple multiplier, and no critical power comes with the weapon. Aquamarine and Jade at the Forge can build that side up, but the mallet is designed around raw force instead.

Defence is the column the mallet leaves to the farmer's boots. Combat Boots from the Mines' ghost floors, or a Topaz forge later on, cover the hits that a slow swing invites.

Notes


Level seven is a useful number at the Forge. Innate enchantments only attach to weapons of level ten or lower, and the best of them adds one or two points of defence, exactly what the mallet lacks. A second innate roll is guaranteed alongside it, and extra critical power or attack both suit a weapon this heavy.

Of the full enchantments, Bug Killer doubles damage against grubs, flies and rock crabs and lets Armored Bugs be killed at all, while Crusader tears into mummies, ghosts, skeletons and void spirits. Artful halves the wait on the ground smash, which matters more on a club than on anything else.

Harvey's coffee is worth buying at the same time. A cup adds a point of speed for a little under a minute and a half, which is the cheapest way to undo the mallet's one weakness before a Skull Cavern run.

All Clubs


Every entry in this group, with its key details.

Name Image Type Level Damage
Alex's Bat Alex's Bat Club 7 40-55
Dragontooth Club Dragontooth Club Club 14 80-100
Dwarf Hammer Dwarf Hammer Club 13 75-85
Femur Femur Club 2 6-11
Galaxy Hammer Galaxy Hammer Club 12 70-90
Harvey's Mallet Harvey's Mallet Club 7 40-55
Infinity Gavel Infinity Gavel Club 17 100-120
Kudgel Kudgel Club 5 27-40
Lead Rod Lead Rod Club 4 18-27
Penny's Fryer Penny's Fryer Club 7 40-55
Sam's Old Guitar Sam's Old Guitar Club 7 40-55
Seb's Lost Mace Seb's Lost Mace Club 7 40-55
The Slammer The Slammer Club 7 40-55
Wood Club Wood Club Club 2 9-16
Wood Mallet Wood Mallet Club 3 15-24