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Dvergr Lighthouse


Dvergr Lighthouse
Dvergr Lighthouse
A two-storey dvergr tower near the coast with a large blue mist light on its upper floor.
Biome Mistlands
Type Structure
Per World Up to 100
Enemies Dvergr Rogue, Dvergr Mage
Boss -
Loot Dvergr Extractor, Dvergr Tankard, Dvergr Lantern
Entry -

The Dvergr Lighthouse is a two-storey black marble tower in the Mistlands, usually close to the shore. Dvergr Rogues and Dvergr Mages live in it. Its upper floor holds one Dvergr Component Crate, the crate that breaks for a Dvergr Extractor.

Where to Find It


Lighthouses spawn on solid Mistlands ground between 1 and 20 m of altitude, at least 128 m from other dvergr buildings, and a world holds up to 100 of them. The big blue mist light in the middle of the upper floor shows through the windows from a long way off. That light is the easiest way to tell a lighthouse from a Dvergr Guard Tower.

What's Inside


A ring of Dvergr Sharp Stakes surrounds the tower, blue jute hangs on its walls and a Hexagonal Gate guards the entrance. The ground floor has a dvergr ward that protects the whole building, up to three beds, a stool, a table and a chair. Up to three Dvergr Lanterns and sometimes a Dvergr Tankard stand on the table. A black marble staircase follows the inside walls to the upper floor, which has another table, stool and chair, up to two more tankards and the component crate. Dvergr Metal Walls fill the windows.

Creatures


Name Image Notes
Dvergr Rogue Dvergr Rogue 2 or 3: one on each floor and one outside; up to 2 stars
Dvergr Mage Dvergr Mage 3: one on each floor and one outside; up to 2 stars

Loot


Location Name Image Amount Chance
Dvergr Component Crate Dvergr Extractor Dvergr Extractor 1 100%
Ground Floor Dvergr Lantern Dvergr Lantern 0-3 56.3% each
Ground Floor Table Dvergr Tankard Dvergr Tankard 1 15%
Upper Floor Table Dvergr Tankard Dvergr Tankard 0-2 15% each

Notes


  • Any damage you deal to the building turns every Dvergr nearby hostile, because their ward covers all of it. Damage from Gjall or Seekers keeps them calm.
  • Supports and furniture break into Wood and Copper Scrap. The metal window walls and hanging lanterns drop Copper, though the lanterns sometimes drop Surtling Cores instead, and the door drops Yggdrasil Wood and Copper.
  • Every piece of the lighthouse starts out damaged by a random amount, so parts of it break easily.

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