Dvergr Lighthouse
| Dvergr Lighthouse | |
|---|---|
| A two-storey dvergr tower near the coast with a large blue mist light on its upper floor. | |
| Biome | Mistlands |
| Type | Structure |
| Per World | Up to 100 |
| Enemies | Dvergr Rogue, Dvergr Mage |
| Boss | - |
| Loot | Dvergr Extractor, Dvergr Tankard, Dvergr Lantern |
| Entry | - |
The Dvergr Lighthouse is a two-storey black marble tower in the Mistlands, usually close to the shore. Dvergr Rogues and Dvergr Mages live in it. Its upper floor holds one Dvergr Component Crate, the crate that breaks for a Dvergr Extractor.
Where to Find It
Lighthouses spawn on solid Mistlands ground between 1 and 20 m of altitude, at least 128 m from other dvergr buildings, and a world holds up to 100 of them. The big blue mist light in the middle of the upper floor shows through the windows from a long way off. That light is the easiest way to tell a lighthouse from a Dvergr Guard Tower.
What's Inside
A ring of Dvergr Sharp Stakes surrounds the tower, blue jute hangs on its walls and a Hexagonal Gate guards the entrance. The ground floor has a dvergr ward that protects the whole building, up to three beds, a stool, a table and a chair. Up to three Dvergr Lanterns and sometimes a Dvergr Tankard stand on the table. A black marble staircase follows the inside walls to the upper floor, which has another table, stool and chair, up to two more tankards and the component crate. Dvergr Metal Walls fill the windows.
Creatures
| Name | Image | Notes |
|---|---|---|
| Dvergr Rogue | 2 or 3: one on each floor and one outside; up to 2 stars | |
| Dvergr Mage | 3: one on each floor and one outside; up to 2 stars |
Loot
| Location | Name | Image | Amount | Chance |
|---|---|---|---|---|
| Dvergr Component Crate | Dvergr Extractor | 1 | 100% | |
| Ground Floor | Dvergr Lantern | 0-3 | 56.3% each | |
| Ground Floor Table | Dvergr Tankard | 1 | 15% | |
| Upper Floor Table | Dvergr Tankard | 0-2 | 15% each |
Notes
- Any damage you deal to the building turns every Dvergr nearby hostile, because their ward covers all of it. Damage from Gjall or Seekers keeps them calm.
- Supports and furniture break into Wood and Copper Scrap. The metal window walls and hanging lanterns drop Copper, though the lanterns sometimes drop Surtling Cores instead, and the door drops Yggdrasil Wood and Copper.
- Every piece of the lighthouse starts out damaged by a random amount, so parts of it break easily.
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