Dvergr Lighthouse
| Dvergr Lighthouse | |
|---|---|
| A two-storey dvergr tower near the coast with a large blue mist light on its upper floor. | |
| Biome | Mistlands |
| Type | Structure |
| Per World | Up to 100 |
| Enemies | Dvergr Rogue, Dvergr Mage |
| Boss | - |
| Loot | Dvergr Extractor, Dvergr Tankard, Dvergr Lantern |
| Entry | - |
The Dvergr Lighthouse is a two-storey black marble tower in the Mistlands, usually close to the shore. Dvergr Rogues and Dvergr Mages live in it. Its upper floor holds one Dvergr Component Crate, the crate that breaks for a Dvergr Extractor.
Where to Find It
Lighthouses spawn on solid Mistlands ground between 1 and 20 m of altitude, at least 128 m from other dvergr buildings, and a world holds up to 100 of them. The big blue mist light in the middle of the upper floor shows through the windows from a long way off. That light is the easiest way to tell a lighthouse from a Dvergr Guard Tower.
What's Inside
A ring of Dvergr Sharp Stakes surrounds the tower, blue jute hangs on its walls and a Hexagonal Gate guards the entrance. The ground floor has a dvergr ward that protects the whole building, up to three beds, a stool, a table and a chair. Up to three Dvergr Lanterns and sometimes a Dvergr Tankard stand on the table. A black marble staircase follows the inside walls to the upper floor, which has another table, stool and chair, up to two more tankards and the component crate. Dvergr Metal Walls fill the windows.
Creatures
| Creature | Image | Notes |
|---|---|---|
| Dvergr Rogue | 2 or 3: one on each floor and one outside; up to 2 stars | |
| Dvergr Mage | 3: one on each floor and one outside; up to 2 stars |
Loot
| Container | Item | Image | Amount | Chance |
|---|---|---|---|---|
| Dvergr Component Crate | Dvergr Extractor | 1 | 100% | |
| Ground Floor | Dvergr Lantern | 0-3 | 56.3% each | |
| Ground Floor Table | Dvergr Tankard | 1 | 15% | |
| Upper Floor Table | Dvergr Tankard | 0-2 | 15% each |
Notes
- Any damage you do to the building turns every dvergr nearby hostile, because the ward covers all of it. Damage from Gjall or Seekers keeps them calm.
- Supports and furniture break into Wood and Copper Scrap. The metal window walls and hanging lanterns drop Copper, though the lanterns sometimes drop Surtling Cores instead, and the door drops Yggdrasil Wood and Copper.
- Every piece of the lighthouse starts out damaged by a random amount, so parts of it break easily.
All Mistlands Locations
| Location | Image | Type | Description |
|---|---|---|---|
| Ancient Sword | Natural feature | A giant ancient sword in the ground, mined for scrap iron and copper scrap. | |
| Dvergr Excavation Site | Structure | A walled dvergr camp around a pit where giant bones are mined for black marble. | |
| Dvergr Guard Tower | Structure | A black marble dvergr tower with one component crate, or a ruined one taken over by seekers. | |
| Dvergr Harbor | Structure | A wooden dvergr dock on the Mistlands shore, often with a small black marble hut. | |
| Dvergr Lighthouse | Structure | A two-storey dvergr tower near the coast with a large blue mist light on its upper floor. | |
| Dvergr Road Post | Structure | A dvergr lamp post that clears the mist within 15 m. | |
| Dvergr Viaduct | Structure | A black marble dvergr viaduct on one to three pillars, framed inside with iron cage pieces. | |
| Giant Remains | Natural feature | The rib cage or skull of a dead giant, mined for black marble. | |
| Infested Citadel | Boss altar | A sealed dvergr vault under a rock where The Queen lives and is fought. | |
| Infested Mine | Dungeon | A dvergr mine under a black marble building or a rock outcrop, overrun by seekers. | |
| Mistlands Statues | Point of interest | Statues standing in the Mistlands in three layouts. | |
| Rock Spire | Natural feature | A tall terraced rock with dvergr road posts on its ledges and a treasure chest on top. |
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